Restrict beacon placement to explored regions.
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Orders
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if (mi.Button != MouseButton.Left)
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if (mi.Button != MouseButton.Left)
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world.CancelInputMode();
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world.CancelInputMode();
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if (world.Map.IsInMap(xy))
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if (!world.ShroudObscures(xy))
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{
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{
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world.CancelInputMode();
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world.CancelInputMode();
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy };
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy };
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@@ -30,6 +30,6 @@ namespace OpenRA.Mods.RA.Orders
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public virtual void Tick(World world) { }
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public virtual void Tick(World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.IsInMap(xy) ? "ability" : "generic-blocked"; }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return !world.ShroudObscures(xy) ? "ability" : "generic-blocked"; }
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}
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}
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}
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}
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