Restrict beacon placement to explored regions.

This commit is contained in:
Paul Chote
2014-03-22 00:09:46 +13:00
parent 9fce6dd310
commit 28efe99f21

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Orders
if (mi.Button != MouseButton.Left)
world.CancelInputMode();
if (world.Map.IsInMap(xy))
if (!world.ShroudObscures(xy))
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy };
@@ -30,6 +30,6 @@ namespace OpenRA.Mods.RA.Orders
public virtual void Tick(World world) { }
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.IsInMap(xy) ? "ability" : "generic-blocked"; }
public string GetCursor(World world, CPos xy, MouseInput mi) { return !world.ShroudObscures(xy) ? "ability" : "generic-blocked"; }
}
}