diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
index 613ee4bcba..6222220704 100644
--- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
+++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
@@ -520,6 +520,7 @@
+
diff --git a/OpenRA.Mods.RA/Parachutable.cs b/OpenRA.Mods.RA/Parachutable.cs
new file mode 100644
index 0000000000..0f29cc98df
--- /dev/null
+++ b/OpenRA.Mods.RA/Parachutable.cs
@@ -0,0 +1,66 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using OpenRA.Mods.RA.Effects;
+using OpenRA.Mods.RA.Render;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.RA
+{
+ class ParachutableInfo : ITraitInfo
+ {
+ public readonly bool KilledOnImpassableTerrain = true;
+
+ public readonly string GroundImpactSound = "squishy2.aud";
+ public readonly string GroundCorpseSequence = "corpse";
+ public readonly string GroundCorpsePalette = "effect";
+
+ public readonly string WaterImpactSound = "splash9.aud";
+ public readonly string WaterCorpseSequence = "small_splash";
+ public readonly string WaterCorpsePalette = "effect";
+
+ public object Create(ActorInitializer init) { return new Parachutable(init, this); }
+ }
+
+ class Parachutable : INotifyParachuteLanded
+ {
+ readonly Actor self;
+ readonly ParachutableInfo info;
+ readonly IPositionable positionable;
+
+ public Parachutable(ActorInitializer init, ParachutableInfo info)
+ {
+ this.self = init.self;
+ this.info = info;
+
+ positionable = self.TraitOrDefault();
+ }
+
+ public void OnLanded()
+ {
+ if (!info.KilledOnImpassableTerrain)
+ return;
+
+ if (positionable.CanEnterCell(self.Location))
+ return;
+
+ var terrain = self.World.Map.GetTerrainInfo(self.Location);
+
+ var sound = terrain.IsWater ? info.WaterImpactSound : info.GroundImpactSound;
+ Sound.Play(sound, self.CenterPosition);
+
+ var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
+ var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
+ self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.OccupiesSpace.CenterPosition, sequence, palette)));
+
+ self.Kill(self);
+ }
+ }
+}
diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml
index 621aaac7ce..b42f8a0486 100644
--- a/mods/d2k/rules/defaults.yaml
+++ b/mods/d2k/rules/defaults.yaml
@@ -196,6 +196,7 @@
LuaScriptEvents:
ScriptTriggers:
DeathSounds:
+ Parachutable:
^Plane:
AppearsOnRadar:
diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml
index 950d309d75..5cdfce8f49 100644
--- a/mods/ra/rules/defaults.yaml
+++ b/mods/ra/rules/defaults.yaml
@@ -175,6 +175,7 @@
DeathSounds@ZAPPED:
DeathSound: Zapped
InfDeaths: 6
+ Parachutable:
^Ship:
AppearsOnRadar:
diff --git a/mods/ra/sequences/misc.yaml b/mods/ra/sequences/misc.yaml
index 1c46d17d88..c18d94299d 100644
--- a/mods/ra/sequences/misc.yaml
+++ b/mods/ra/sequences/misc.yaml
@@ -72,6 +72,10 @@ explosion:
small_napalm: napalm1
Start: 0
Length: *
+ corpse: corpse1
+ Start: 0
+ Length: 6
+ Tick: 1600
pips:
groups: