Add IModel.AggregateBounds and ModelAnimation.ScreenBounds.
The bounds define the smallest Rectangle that covers all rotations of all frames within a model sequence.
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.FileSystem;
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namespace OpenRA.Graphics
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@@ -23,6 +24,9 @@ namespace OpenRA.Graphics
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float[] Size { get; }
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float[] Bounds(uint frame);
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ModelRenderData RenderData(uint section);
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/// <summary>Returns the smallest rectangle that covers all rotations of all frames in a model</summary>
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Rectangle AggregateBounds { get; }
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}
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public struct ModelRenderData
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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@@ -33,6 +34,19 @@ namespace OpenRA.Graphics
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ShowShadow = showshadow;
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}
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public Rectangle ScreenBounds(WPos pos, WorldRenderer wr, float scale)
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{
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var r = Model.AggregateBounds;
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var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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return Rectangle.FromLTRB(
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xy.X + (int)(r.Left * scale),
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xy.Y + (int)(r.Top * scale),
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xy.X + (int)(r.Right * scale),
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xy.Y + (int)(r.Bottom * scale));
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}
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public bool IsVisible
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{
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get
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.FileFormats;
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@@ -125,5 +126,33 @@ namespace OpenRA.Mods.Cnc.Graphics
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return ret;
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}
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public Rectangle AggregateBounds
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{
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get
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{
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// Corner offsets
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var ix = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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var iy = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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var iz = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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// Calculate the smallest sphere that covers the model limbs
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var rSquared = 0f;
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for (var f = 0U; f < frames; f++)
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{
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var bounds = Bounds(f);
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for (var i = 0; i < 8; i++)
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{
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var x = bounds[ix[i]];
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var y = bounds[iy[i]];
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var z = bounds[iz[i]];
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rSquared = Math.Max(rSquared, x * x + y * y + z * z);
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}
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}
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var r = (int)Math.Sqrt(rSquared) + 1;
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return Rectangle.FromLTRB(-r, -r, r, r);
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}
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}
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}
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}
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