remove use of Tuple in chat
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA
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{
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{
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const int logLength = 10;
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const int logLength = 10;
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public List<Tuple<Color, string, string>> recentLines = new List<Tuple<Color, string, string>>();
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public List<ChatLine> recentLines = new List<ChatLine>();
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public string typing = "";
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public string typing = "";
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public bool isChatting = true;
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public bool isChatting = true;
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@@ -68,10 +68,12 @@ namespace OpenRA
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public void AddLine(Color c, string from, string text)
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public void AddLine(Color c, string from, string text)
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{
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{
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recentLines.Add(Tuple.New(c, from, text));
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recentLines.Add(new ChatLine { Color = c, Owner = from, Text = text });
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var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
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var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
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Sound.Play(eva.ChatBeep);
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Sound.Play(eva.ChatBeep);
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while (recentLines.Count > logLength) recentLines.RemoveAt(0);
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while (recentLines.Count > logLength) recentLines.RemoveAt(0);
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}
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}
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}
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}
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class ChatLine { public Color Color = Color.White; public string Owner, Text; }
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}
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}
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@@ -192,7 +192,7 @@ namespace OpenRA
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renderer.Device.EnableScissor(typingArea.Left, typingArea.Top, typingArea.Width, typingArea.Height);
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renderer.Device.EnableScissor(typingArea.Left, typingArea.Top, typingArea.Width, typingArea.Height);
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if (Game.chat.isChatting)
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if (Game.chat.isChatting)
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RenderChatLine(Tuple.New(Color.White, "Chat:", Game.chat.typing),
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RenderChatLine(new ChatLine { Owner = "Chat:", Text = Game.chat.typing },
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new int2(typingArea.X + 10, typingArea.Y + 6));
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new int2(typingArea.X + 10, typingArea.Y + 6));
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rgbaRenderer.Flush();
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rgbaRenderer.Flush();
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@@ -209,11 +209,11 @@ namespace OpenRA
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renderer.Device.DisableScissor();
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renderer.Device.DisableScissor();
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}
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}
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void RenderChatLine(Tuple<Color, string, string> line, int2 p)
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void RenderChatLine(ChatLine line, int2 p)
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{
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{
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var size = renderer.RegularFont.Measure(line.b);
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var size = renderer.RegularFont.Measure(line.Owner);
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renderer.RegularFont.DrawText(line.b, p, line.a);
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renderer.RegularFont.DrawText(line.Owner, p, line.Color);
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renderer.RegularFont.DrawText(line.c, p + new int2(size.X + 10, 0), Color.White);
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renderer.RegularFont.DrawText(line.Text, p + new int2(size.X + 10, 0), Color.White);
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}
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}
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public int ticksSinceLastMove = 0;
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public int ticksSinceLastMove = 0;
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