Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
@@ -17,73 +17,22 @@ namespace OpenRA.Graphics
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public interface IRenderable
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{
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WPos Pos { get; }
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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bool IsDecoration { get; }
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable OffsetBy(WVec offset);
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IRenderable AsDecoration();
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void BeforeRender(WorldRenderer wr);
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IFinalizedRenderable PrepareRender(WorldRenderer wr);
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}
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public interface IFinalizedRenderable
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{
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void Render(WorldRenderer wr);
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void RenderDebugGeometry(WorldRenderer wr);
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}
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public struct SpriteRenderable : IRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
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readonly Sprite sprite;
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readonly WPos pos;
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readonly WVec offset;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly bool isDecoration;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.offset = offset;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.isDecoration = isDecoration;
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}
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public WPos Pos { get { return pos + offset; } }
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public WVec Offset { get { return offset; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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{
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return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
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}
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public void BeforeRender(WorldRenderer wr) { }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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Rectangle ScreenBounds(WorldRenderer wr);
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}
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}
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@@ -108,7 +108,11 @@ namespace OpenRA.Graphics
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public void BeginFrame(int2 scroll, float zoom)
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{
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Device.Clear();
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SetViewportParams(scroll, zoom);
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}
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public void SetViewportParams(int2 scroll, float zoom)
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{
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var resolutionChanged = lastResolution != Resolution;
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if (resolutionChanged)
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{
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBarsRenderable : IRenderable
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public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly Actor actor;
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@@ -30,12 +30,10 @@ namespace OpenRA.Graphics
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return this; }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
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@@ -135,7 +133,7 @@ namespace OpenRA.Graphics
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}
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}
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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if (!actor.IsInWorld || actor.IsDead)
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@@ -155,5 +153,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBoxRenderable : IRenderable
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public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly float scale;
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@@ -34,18 +34,16 @@ namespace OpenRA.Graphics
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new SelectionBoxRenderable(pos, bounds, newScale, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.ScreenPxPosition(pos);
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@@ -69,5 +67,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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74
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
74
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
@@ -0,0 +1,74 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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public struct SpriteRenderable : IRenderable, IFinalizedRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
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readonly Sprite sprite;
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readonly WPos pos;
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readonly WVec offset;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly bool isDecoration;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.offset = offset;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.isDecoration = isDecoration;
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}
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public WPos Pos { get { return pos + offset; } }
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public WVec Offset { get { return offset; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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{
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return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
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}
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct TargetLineRenderable : IRenderable
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public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
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{
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readonly IEnumerable<WPos> waypoints;
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readonly Color color;
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@@ -28,18 +28,16 @@ namespace OpenRA.Graphics
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}
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public WPos Pos { get { return waypoints.First(); } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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if (!waypoints.Any())
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@@ -58,5 +56,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using System.Linq;
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namespace OpenRA.Graphics
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{
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public struct UISpriteRenderable : IRenderable
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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{
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readonly Sprite sprite;
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readonly int2 screenPos;
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@@ -36,17 +36,15 @@ namespace OpenRA.Graphics
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public WVec Offset { get { return WVec.Zero; } }
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public bool IsDecoration { get { return true; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithScale(float newScale) { return new UISpriteRenderable(sprite, screenPos, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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@@ -57,5 +55,11 @@ namespace OpenRA.Graphics
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var offset = screenPos + sprite.Offset;
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Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
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public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
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public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
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List<IRenderable> GenerateRenderables()
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List<IFinalizedRenderable> GenerateRenderables()
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{
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var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
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.Append(World.WorldActor);
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@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
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if (World.OrderGenerator != null)
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effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
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// Iterating via foreach copies the structs, so enumerate by index
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var renderables = worldRenderables.Concat(effectRenderables).ToList();
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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for (var i = 0; i < renderables.Count; i++)
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renderables[i].BeforeRender(this);
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var renderables = worldRenderables.Concat(effectRenderables)
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.Select(r => r.PrepareRender(this)).ToList();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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return renderables;
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@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
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var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
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.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
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.SelectMany(t => t.RenderAfterWorld(this))
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.ToList();
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.SelectMany(t => t.RenderAfterWorld(this));
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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for (var i = 0; i < overlayRenderables.Count; i++)
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overlayRenderables[i].BeforeRender(this);
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var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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// HACK: Keep old grouping behaviour
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foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var r in g)
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r.Render(this);
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if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
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foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var r in g)
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r.RenderDebugGeometry(this);
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Block a user