Merge pull request #7457 from pchote/actorpreviews

Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
Pavel Penev
2015-02-21 01:35:03 +02:00
40 changed files with 476 additions and 313 deletions

View File

@@ -17,73 +17,22 @@ namespace OpenRA.Graphics
public interface IRenderable
{
WPos Pos { get; }
float Scale { get; }
PaletteReference Palette { get; }
int ZOffset { get; }
bool IsDecoration { get; }
IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset);
IRenderable OffsetBy(WVec offset);
IRenderable AsDecoration();
void BeforeRender(WorldRenderer wr);
IFinalizedRenderable PrepareRender(WorldRenderer wr);
}
public interface IFinalizedRenderable
{
void Render(WorldRenderer wr);
void RenderDebugGeometry(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
readonly WVec offset;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
{
this.sprite = sprite;
this.pos = pos;
this.offset = offset;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.isDecoration = isDecoration;
}
public WPos Pos { get { return pos + offset; } }
public WVec Offset { get { return offset; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float2 ScreenPosition(WorldRenderer wr)
{
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
}
public void BeforeRender(WorldRenderer wr) { }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
Rectangle ScreenBounds(WorldRenderer wr);
}
}

View File

@@ -108,7 +108,11 @@ namespace OpenRA.Graphics
public void BeginFrame(int2 scroll, float zoom)
{
Device.Clear();
SetViewportParams(scroll, zoom);
}
public void SetViewportParams(int2 scroll, float zoom)
{
var resolutionChanged = lastResolution != Resolution;
if (resolutionChanged)
{

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBarsRenderable : IRenderable
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly Actor actor;
@@ -30,12 +30,10 @@ namespace OpenRA.Graphics
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return this; }
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
@@ -135,7 +133,7 @@ namespace OpenRA.Graphics
}
}
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!actor.IsInWorld || actor.IsDead)
@@ -155,5 +153,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBoxRenderable : IRenderable
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly float scale;
@@ -34,18 +34,16 @@ namespace OpenRA.Graphics
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new SelectionBoxRenderable(pos, bounds, newScale, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.ScreenPxPosition(pos);
@@ -69,5 +67,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -0,0 +1,74 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
readonly WVec offset;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
{
this.sprite = sprite;
this.pos = pos;
this.offset = offset;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.isDecoration = isDecoration;
}
public WPos Pos { get { return pos + offset; } }
public WVec Offset { get { return offset; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float2 ScreenPosition(WorldRenderer wr)
{
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
}
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct TargetLineRenderable : IRenderable
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
@@ -28,18 +28,16 @@ namespace OpenRA.Graphics
}
public WPos Pos { get { return waypoints.First(); } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TargetLineRenderable(waypoints, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!waypoints.Any())
@@ -58,5 +56,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Graphics
{
public struct UISpriteRenderable : IRenderable
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
{
readonly Sprite sprite;
readonly int2 screenPos;
@@ -36,17 +36,15 @@ namespace OpenRA.Graphics
public WVec Offset { get { return WVec.Zero; } }
public bool IsDecoration { get { return true; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new UISpriteRenderable(sprite, screenPos, zOffset, palette, newScale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
@@ -57,5 +55,11 @@ namespace OpenRA.Graphics
var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var offset = screenPos + sprite.Offset;
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
}
}
}

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
List<IRenderable> GenerateRenderables()
List<IFinalizedRenderable> GenerateRenderables()
{
var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
.Append(World.WorldActor);
@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
if (World.OrderGenerator != null)
effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
// Iterating via foreach copies the structs, so enumerate by index
var renderables = worldRenderables.Concat(effectRenderables).ToList();
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < renderables.Count; i++)
renderables[i].BeforeRender(this);
var renderables = worldRenderables.Concat(effectRenderables)
.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
return renderables;
@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
.SelectMany(t => t.RenderAfterWorld(this))
.ToList();
.SelectMany(t => t.RenderAfterWorld(this));
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < overlayRenderables.Count; i++)
overlayRenderables[i].BeforeRender(this);
var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
Game.Renderer.WorldVoxelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.Render(this);
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.RenderDebugGeometry(this);