Merge pull request #7457 from pchote/actorpreviews

Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
Pavel Penev
2015-02-21 01:35:03 +02:00
40 changed files with 476 additions and 313 deletions

View File

@@ -1,65 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class SpriteSequenceWidget : SpriteWidget
{
public string Unit = null;
public string Sequence = null;
public int Frame = 0;
public int Facing = 0;
public Func<Animation> GetAnimation;
public Func<int> GetFacing;
[ObjectCreator.UseCtor]
public SpriteSequenceWidget(WorldRenderer worldRenderer)
: base(worldRenderer)
{
GetAnimation = () => null;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
if (Unit != null && Sequence != null)
{
var anim = new Animation(WorldRenderer.World, Unit, () => Facing);
anim.PlayFetchIndex(Sequence, () => Frame);
GetAnimation = () => anim;
}
GetSprite = () =>
{
var anim = GetAnimation();
return anim != null ? anim.Image : null;
};
}
protected SpriteSequenceWidget(SpriteSequenceWidget other)
: base(other)
{
Unit = other.Unit;
Sequence = other.Sequence;
Frame = other.Frame;
Facing = other.Facing;
GetAnimation = other.GetAnimation;
GetFacing = other.GetFacing;
}
public override Widget Clone() { return new SpriteSequenceWidget(this); }
}
}

View File

@@ -72,6 +72,8 @@ namespace OpenRA.Widgets
public static void Tick() { Root.TickOuter(); }
public static void PrepareRenderables() { Root.PrepareRenderablesOuter(); }
public static void Draw() { Root.DrawOuter(); }
public static bool HandleInput(MouseInput mi)
@@ -387,6 +389,18 @@ namespace OpenRA.Widgets
return handled;
}
public virtual void PrepareRenderables() { }
public virtual void PrepareRenderablesOuter()
{
if (IsVisible())
{
PrepareRenderables();
foreach (var child in Children)
child.PrepareRenderablesOuter();
}
}
public virtual void Draw() { }
public virtual void DrawOuter()