Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
@@ -13,7 +13,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct BeamRenderable : IRenderable
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public struct BeamRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly int zOffset;
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@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
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public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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@@ -56,5 +54,6 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct ContrailRenderable : IRenderable
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public struct ContrailRenderable : IRenderable, IFinalizedRenderable
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{
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public int Length { get { return trail.Length; } }
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@@ -43,18 +43,16 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public WPos Pos { get { return trail[Index(next - 1)]; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
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public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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// Need at least 4 points to smooth the contrail over
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@@ -88,6 +86,7 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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// Array index modulo length
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int Index(int i)
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@@ -13,7 +13,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct RangeCircleRenderable : IRenderable
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public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos centerPosition;
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readonly WRange radius;
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@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public WPos Pos { get { return centerPosition; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
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public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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@@ -55,5 +53,6 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct TextRenderable : IRenderable
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public struct TextRenderable : IRenderable, IFinalizedRenderable
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{
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readonly SpriteFont font;
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readonly WPos pos;
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@@ -32,18 +32,16 @@ namespace OpenRA.Mods.Common.Graphics
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
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public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
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@@ -57,5 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
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var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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@@ -29,9 +30,6 @@ namespace OpenRA.Mods.Common.Graphics
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readonly PaletteReference shadowPalette;
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readonly float scale;
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// Generated at render-time
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VoxelRenderProxy renderProxy;
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public VoxelRenderable(
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IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
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WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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@@ -48,23 +46,13 @@ namespace OpenRA.Mods.Common.Graphics
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this.palette = color;
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this.normalsPalette = normals;
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this.shadowPalette = shadow;
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this.renderProxy = null;
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}
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return false; } }
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public IRenderable WithScale(float newScale)
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{
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return new VoxelRenderable(
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voxels, pos, zOffset, camera, newScale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette);
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}
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public IRenderable WithPalette(PaletteReference newPalette)
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{
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return new VoxelRenderable(
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@@ -93,99 +81,146 @@ namespace OpenRA.Mods.Common.Graphics
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// This will need generalizing once we support TS/RA2 terrain
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static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
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public void BeforeRender(WorldRenderer wr)
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public IFinalizedRenderable PrepareRender(WorldRenderer wr)
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{
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var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
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wr, draw, camera, scale, GroundNormal, lightSource,
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lightAmbientColor, lightDiffuseColor,
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palette, normalsPalette, shadowPalette);
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return new FinalizedVoxelRenderable(wr, this);
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}
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public void Render(WorldRenderer wr)
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struct FinalizedVoxelRenderable : IFinalizedRenderable
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{
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// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
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var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
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readonly VoxelRenderable voxel;
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readonly VoxelRenderProxy renderProxy;
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var ts = Game.ModData.Manifest.TileSize;
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var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
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var pxOrigin = wr.ScreenPosition(pos);
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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var psb = renderProxy.ProjectedShadowBounds;
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var sa = shadowOrigin + psb[0];
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var sb = shadowOrigin + psb[2];
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var sc = shadowOrigin + psb[1];
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var sd = shadowOrigin + psb[3];
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Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
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Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var pxOrigin = wr.ScreenPosition(pos);
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var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(pos, 0));
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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var psb = renderProxy.ProjectedShadowBounds;
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
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// Draw voxel bounding box
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var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
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var cameraTransform = Util.MakeFloatMatrix(camera.AsMatrix());
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foreach (var v in draw)
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public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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this.voxel = voxel;
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var pxOffset = wr.ScreenVector(v.OffsetFunc());
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var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
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}
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}
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static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
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{
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var corners = new float2[8];
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(transform, vec);
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corners[i] = pxPos + new float2(screen[0], screen[1]);
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renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
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wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
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voxel.lightAmbientColor, voxel.lightDiffuseColor,
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voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
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}
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Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
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public void Render(WorldRenderer wr)
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{
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// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
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var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(voxel.pos));
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Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
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var ts = Game.ModData.Manifest.TileSize;
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var groundZ = ts.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
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Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
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var pxOrigin = wr.ScreenPosition(voxel.pos);
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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var psb = renderProxy.ProjectedShadowBounds;
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var sa = shadowOrigin + psb[0];
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var sb = shadowOrigin + psb[2];
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var sc = shadowOrigin + psb[1];
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var sd = shadowOrigin + psb[3];
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Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
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Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var pxOrigin = wr.ScreenPosition(voxel.pos);
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var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
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var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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var psb = renderProxy.ProjectedShadowBounds;
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
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// Draw voxel bounding box
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var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
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var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
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var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
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foreach (var v in draw)
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{
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var bounds = v.Voxel.Bounds(v.FrameFunc());
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var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
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(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
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var pxOffset = wr.ScreenVector(v.OffsetFunc());
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var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
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var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
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DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
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}
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}
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static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
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{
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var corners = new float2[8];
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = Util.MatrixVectorMultiply(transform, vec);
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corners[i] = pxPos + new float2(screen[0], screen[1]);
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}
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Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
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|
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Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
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Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = wr.ScreenPosition(voxel.pos);
|
||||
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
|
||||
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
|
||||
|
||||
var minX = float.MaxValue;
|
||||
var minY = float.MaxValue;
|
||||
var maxX = float.MinValue;
|
||||
var maxY = float.MinValue;
|
||||
foreach (var v in draw)
|
||||
{
|
||||
var bounds = v.Voxel.Bounds(v.FrameFunc());
|
||||
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
|
||||
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
|
||||
|
||||
var pxOffset = wr.ScreenVector(v.OffsetFunc());
|
||||
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
|
||||
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
|
||||
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
|
||||
var screen = Util.MatrixVectorMultiply(screenTransform, vec);
|
||||
minX = Math.Min(minX, pxPos.X + screen[0]);
|
||||
minY = Math.Min(minY, pxPos.Y + screen[1]);
|
||||
maxX = Math.Max(maxX, pxPos.X + screen[0]);
|
||||
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
|
||||
}
|
||||
}
|
||||
|
||||
return Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -525,6 +525,7 @@
|
||||
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
||||
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
|
||||
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
||||
<Compile Include="Widgets\ActorPreviewWidget.cs" />
|
||||
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
|
||||
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
||||
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
||||
|
||||
@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var anim = new Animation(init.World, image, () => t.InitialFacing);
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
|
||||
|
||||
var anim = new Animation(init.World, image, () => turretFacing);
|
||||
anim.Play(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
|
||||
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
|
||||
116
OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
Normal file
116
OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
public class ActorPreviewWidget : Widget
|
||||
{
|
||||
public bool Animate = false;
|
||||
public Func<float> GetScale = () => 1f;
|
||||
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
IActorPreview[] preview = new IActorPreview[0];
|
||||
public int2 PreviewOffset { get; private set; }
|
||||
public int2 IdealPreviewSize { get; private set; }
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ActorPreviewWidget(WorldRenderer worldRenderer)
|
||||
{
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
protected ActorPreviewWidget(ActorPreviewWidget other)
|
||||
: base(other)
|
||||
{
|
||||
preview = other.preview;
|
||||
worldRenderer = other.worldRenderer;
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ActorPreviewWidget(this); }
|
||||
|
||||
public void SetPreview(ActorInfo actor, Player owner, TypeDictionary td)
|
||||
{
|
||||
var init = new ActorPreviewInitializer(actor, owner, worldRenderer, td);
|
||||
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>()
|
||||
.SelectMany(rpi => rpi.RenderPreview(init))
|
||||
.ToArray();
|
||||
|
||||
// Calculate the preview bounds
|
||||
PreviewOffset = int2.Zero;
|
||||
IdealPreviewSize = int2.Zero;
|
||||
|
||||
var r = preview
|
||||
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
|
||||
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
|
||||
.Select(rr => rr.PrepareRender(worldRenderer));
|
||||
|
||||
if (r.Any())
|
||||
{
|
||||
var b = r.First().ScreenBounds(worldRenderer);
|
||||
foreach (var rr in r.Skip(1))
|
||||
b = Rectangle.Union(b, rr.ScreenBounds(worldRenderer));
|
||||
|
||||
IdealPreviewSize = new int2(b.Width, b.Height);
|
||||
PreviewOffset = -new int2(b.Left, b.Top) - IdealPreviewSize / 2;
|
||||
}
|
||||
}
|
||||
|
||||
IFinalizedRenderable[] renderables;
|
||||
public override void PrepareRenderables()
|
||||
{
|
||||
renderables = preview
|
||||
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
|
||||
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
|
||||
.Select(r => r.PrepareRender(worldRenderer))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
// HACK: The split between world and UI shaders is a giant PITA because it isn't
|
||||
// feasible to maintain two parallel sets of renderables for the two cases.
|
||||
// Instead, we temporarily hijack the world rendering context and set the position
|
||||
// and zoom values to give the desired screen position and size.
|
||||
var scale = GetScale();
|
||||
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
|
||||
|
||||
// The scale affects world -> screen transform, which we don't want when drawing the (fixed) UI.
|
||||
if (scale != 1f)
|
||||
origin = (1f / scale * origin.ToFloat2()).ToInt2();
|
||||
|
||||
Game.Renderer.Flush();
|
||||
Game.Renderer.SetViewportParams(-origin - PreviewOffset, scale);
|
||||
|
||||
foreach (var r in renderables)
|
||||
r.Render(worldRenderer);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
Game.Renderer.SetViewportParams(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (Animate)
|
||||
foreach (var p in preview)
|
||||
p.Tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
@@ -17,16 +18,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
public class ColorPickerLogic
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
|
||||
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
|
||||
{
|
||||
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
|
||||
if (ticker != null)
|
||||
{
|
||||
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
|
||||
var anim = preview.GetAnimation();
|
||||
anim.PlayRepeating(anim.CurrentSequence.Name);
|
||||
ticker.OnTick = anim.Tick;
|
||||
}
|
||||
string actorType;
|
||||
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
|
||||
actorType = "mcv";
|
||||
|
||||
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
|
||||
var actor = world.Map.Rules.Actors[actorType];
|
||||
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
|
||||
|
||||
var hueSlider = widget.Get<SliderWidget>("HUE");
|
||||
var mixer = widget.Get<ColorMixerWidget>("MIXER");
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
readonly OrderManager orderManager;
|
||||
readonly bool skirmishMode;
|
||||
readonly Ruleset modRules;
|
||||
readonly World shellmapWorld;
|
||||
|
||||
enum PanelType { Players, Options, Kick, ForceStart }
|
||||
PanelType panel = PanelType.Players;
|
||||
@@ -108,6 +109,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
this.onExit = onExit;
|
||||
this.skirmishMode = skirmishMode;
|
||||
this.modRules = modRules;
|
||||
shellmapWorld = worldRenderer.World;
|
||||
|
||||
orderManager.AddChatLine += AddChatLine;
|
||||
Game.LobbyInfoChanged += UpdateCurrentMap;
|
||||
@@ -699,7 +701,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
else
|
||||
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
|
||||
|
||||
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
|
||||
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
|
||||
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
|
||||
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
|
||||
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
}
|
||||
|
||||
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
|
||||
OrderManager orderManager, ColorPreviewManagerWidget preview)
|
||||
OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
|
||||
{
|
||||
Action onExit = () =>
|
||||
{
|
||||
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
Action<HSLColor> onChange = c => preview.Color = c;
|
||||
|
||||
var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
{
|
||||
{ "onChange", onChange },
|
||||
{ "initialColor", client.Color }
|
||||
@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
};
|
||||
}
|
||||
|
||||
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
|
||||
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
|
||||
{
|
||||
var color = parent.Get<DropDownButtonWidget>("COLOR");
|
||||
color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
|
||||
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
|
||||
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
|
||||
|
||||
SetupColorWidget(color, s, c);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user