Merge pull request #7457 from pchote/actorpreviews

Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
Pavel Penev
2015-02-21 01:35:03 +02:00
40 changed files with 476 additions and 313 deletions

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct BeamRenderable : IRenderable
public struct BeamRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly int zOffset;
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
@@ -56,5 +54,6 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct ContrailRenderable : IRenderable
public struct ContrailRenderable : IRenderable, IFinalizedRenderable
{
public int Length { get { return trail.Length; } }
@@ -43,18 +43,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return trail[Index(next - 1)]; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
// Need at least 4 points to smooth the contrail over
@@ -88,6 +86,7 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
// Array index modulo length
int Index(int i)

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct RangeCircleRenderable : IRenderable
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos centerPosition;
readonly WRange radius;
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return centerPosition; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
@@ -55,5 +53,6 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct TextRenderable : IRenderable
public struct TextRenderable : IRenderable, IFinalizedRenderable
{
readonly SpriteFont font;
readonly WPos pos;
@@ -32,18 +32,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
@@ -57,5 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@@ -29,9 +30,6 @@ namespace OpenRA.Mods.Common.Graphics
readonly PaletteReference shadowPalette;
readonly float scale;
// Generated at render-time
VoxelRenderProxy renderProxy;
public VoxelRenderable(
IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
@@ -48,23 +46,13 @@ namespace OpenRA.Mods.Common.Graphics
this.palette = color;
this.normalsPalette = normals;
this.shadowPalette = shadow;
this.renderProxy = null;
}
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return false; } }
public IRenderable WithScale(float newScale)
{
return new VoxelRenderable(
voxels, pos, zOffset, camera, newScale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
public IRenderable WithPalette(PaletteReference newPalette)
{
return new VoxelRenderable(
@@ -93,99 +81,146 @@ namespace OpenRA.Mods.Common.Graphics
// This will need generalizing once we support TS/RA2 terrain
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
public void BeforeRender(WorldRenderer wr)
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
{
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, camera, scale, GroundNormal, lightSource,
lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
return new FinalizedVoxelRenderable(wr, this);
}
public void Render(WorldRenderer wr)
struct FinalizedVoxelRenderable : IFinalizedRenderable
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
readonly VoxelRenderable voxel;
readonly VoxelRenderProxy renderProxy;
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var psb = renderProxy.ProjectedShadowBounds;
var sa = shadowOrigin + psb[0];
var sb = shadowOrigin + psb[2];
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
// Draw voxel bounding box
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
var cameraTransform = Util.MakeFloatMatrix(camera.AsMatrix());
foreach (var v in draw)
public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
this.voxel = voxel;
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
}
}
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
{
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]);
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
voxel.lightAmbientColor, voxel.lightDiffuseColor,
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
public void Render(WorldRenderer wr)
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(voxel.pos));
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
var pxOrigin = wr.ScreenPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var psb = renderProxy.ProjectedShadowBounds;
var sa = shadowOrigin + psb[0];
var sb = shadowOrigin + psb[2];
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(voxel.pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
// Draw voxel bounding box
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
foreach (var v in draw)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
}
}
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
{
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(voxel.pos);
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
var minX = float.MaxValue;
var minY = float.MaxValue;
var maxX = float.MinValue;
var maxY = float.MinValue;
foreach (var v in draw)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(screenTransform, vec);
minX = Math.Min(minX, pxPos.X + screen[0]);
minY = Math.Min(minY, pxPos.Y + screen[1]);
maxX = Math.Max(maxX, pxPos.X + screen[0]);
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
}
}
return Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY);
}
}
}
}

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@@ -525,6 +525,7 @@
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />

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@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(Sequence);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
}

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@@ -0,0 +1,116 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ActorPreviewWidget : Widget
{
public bool Animate = false;
public Func<float> GetScale = () => 1f;
readonly WorldRenderer worldRenderer;
IActorPreview[] preview = new IActorPreview[0];
public int2 PreviewOffset { get; private set; }
public int2 IdealPreviewSize { get; private set; }
[ObjectCreator.UseCtor]
public ActorPreviewWidget(WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
}
protected ActorPreviewWidget(ActorPreviewWidget other)
: base(other)
{
preview = other.preview;
worldRenderer = other.worldRenderer;
}
public override Widget Clone() { return new ActorPreviewWidget(this); }
public void SetPreview(ActorInfo actor, Player owner, TypeDictionary td)
{
var init = new ActorPreviewInitializer(actor, owner, worldRenderer, td);
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
// Calculate the preview bounds
PreviewOffset = int2.Zero;
IdealPreviewSize = int2.Zero;
var r = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(rr => rr.PrepareRender(worldRenderer));
if (r.Any())
{
var b = r.First().ScreenBounds(worldRenderer);
foreach (var rr in r.Skip(1))
b = Rectangle.Union(b, rr.ScreenBounds(worldRenderer));
IdealPreviewSize = new int2(b.Width, b.Height);
PreviewOffset = -new int2(b.Left, b.Top) - IdealPreviewSize / 2;
}
}
IFinalizedRenderable[] renderables;
public override void PrepareRenderables()
{
renderables = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(r => r.PrepareRender(worldRenderer))
.ToArray();
}
public override void Draw()
{
// HACK: The split between world and UI shaders is a giant PITA because it isn't
// feasible to maintain two parallel sets of renderables for the two cases.
// Instead, we temporarily hijack the world rendering context and set the position
// and zoom values to give the desired screen position and size.
var scale = GetScale();
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
// The scale affects world -> screen transform, which we don't want when drawing the (fixed) UI.
if (scale != 1f)
origin = (1f / scale * origin.ToFloat2()).ToInt2();
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(-origin - PreviewOffset, scale);
foreach (var r in renderables)
r.Render(worldRenderer);
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
}
public override void Tick()
{
if (Animate)
foreach (var p in preview)
p.Tick();
}
}
}

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@@ -10,6 +10,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -17,16 +18,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class ColorPickerLogic
{
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
if (ticker != null)
{
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
var anim = preview.GetAnimation();
anim.PlayRepeating(anim.CurrentSequence.Name);
ticker.OnTick = anim.Tick;
}
string actorType;
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
actorType = "mcv";
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");

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@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly OrderManager orderManager;
readonly bool skirmishMode;
readonly Ruleset modRules;
readonly World shellmapWorld;
enum PanelType { Players, Options, Kick, ForceStart }
PanelType panel = PanelType.Players;
@@ -108,6 +109,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
this.onExit = onExit;
this.skirmishMode = skirmishMode;
this.modRules = modRules;
shellmapWorld = worldRenderer.World;
orderManager.AddChatLine += AddChatLine;
Game.LobbyInfoChanged += UpdateCurrentMap;
@@ -699,7 +701,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
else
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);

View File

@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
OrderManager orderManager, ColorPreviewManagerWidget preview)
OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
{
Action onExit = () =>
{
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Action<HSLColor> onChange = c => preview.Color = c;
var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "initialColor", client.Color }
@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
{
var color = parent.Get<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
SetupColorWidget(color, s, c);
}