Merge pull request #7457 from pchote/actorpreviews

Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
Pavel Penev
2015-02-21 01:35:03 +02:00
40 changed files with 476 additions and 313 deletions

View File

@@ -0,0 +1,116 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ActorPreviewWidget : Widget
{
public bool Animate = false;
public Func<float> GetScale = () => 1f;
readonly WorldRenderer worldRenderer;
IActorPreview[] preview = new IActorPreview[0];
public int2 PreviewOffset { get; private set; }
public int2 IdealPreviewSize { get; private set; }
[ObjectCreator.UseCtor]
public ActorPreviewWidget(WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
}
protected ActorPreviewWidget(ActorPreviewWidget other)
: base(other)
{
preview = other.preview;
worldRenderer = other.worldRenderer;
}
public override Widget Clone() { return new ActorPreviewWidget(this); }
public void SetPreview(ActorInfo actor, Player owner, TypeDictionary td)
{
var init = new ActorPreviewInitializer(actor, owner, worldRenderer, td);
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
// Calculate the preview bounds
PreviewOffset = int2.Zero;
IdealPreviewSize = int2.Zero;
var r = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(rr => rr.PrepareRender(worldRenderer));
if (r.Any())
{
var b = r.First().ScreenBounds(worldRenderer);
foreach (var rr in r.Skip(1))
b = Rectangle.Union(b, rr.ScreenBounds(worldRenderer));
IdealPreviewSize = new int2(b.Width, b.Height);
PreviewOffset = -new int2(b.Left, b.Top) - IdealPreviewSize / 2;
}
}
IFinalizedRenderable[] renderables;
public override void PrepareRenderables()
{
renderables = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(r => r.PrepareRender(worldRenderer))
.ToArray();
}
public override void Draw()
{
// HACK: The split between world and UI shaders is a giant PITA because it isn't
// feasible to maintain two parallel sets of renderables for the two cases.
// Instead, we temporarily hijack the world rendering context and set the position
// and zoom values to give the desired screen position and size.
var scale = GetScale();
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
// The scale affects world -> screen transform, which we don't want when drawing the (fixed) UI.
if (scale != 1f)
origin = (1f / scale * origin.ToFloat2()).ToInt2();
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(-origin - PreviewOffset, scale);
foreach (var r in renderables)
r.Render(worldRenderer);
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
}
public override void Tick()
{
if (Animate)
foreach (var p in preview)
p.Tick();
}
}
}

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@@ -10,6 +10,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -17,16 +18,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class ColorPickerLogic
{
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
if (ticker != null)
{
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
var anim = preview.GetAnimation();
anim.PlayRepeating(anim.CurrentSequence.Name);
ticker.OnTick = anim.Tick;
}
string actorType;
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
actorType = "mcv";
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");

View File

@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly OrderManager orderManager;
readonly bool skirmishMode;
readonly Ruleset modRules;
readonly World shellmapWorld;
enum PanelType { Players, Options, Kick, ForceStart }
PanelType panel = PanelType.Players;
@@ -108,6 +109,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
this.onExit = onExit;
this.skirmishMode = skirmishMode;
this.modRules = modRules;
shellmapWorld = worldRenderer.World;
orderManager.AddChatLine += AddChatLine;
Game.LobbyInfoChanged += UpdateCurrentMap;
@@ -699,7 +701,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
else
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);

View File

@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
OrderManager orderManager, ColorPreviewManagerWidget preview)
OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
{
Action onExit = () =>
{
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Action<HSLColor> onChange = c => preview.Color = c;
var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "initialColor", client.Color }
@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
{
var color = parent.Get<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
SetupColorWidget(color, s, c);
}