Merge pull request #7457 from pchote/actorpreviews
Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
@@ -502,6 +502,10 @@ namespace OpenRA
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using (new PerfSample("render_widgets"))
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{
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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Ui.PrepareRenderables();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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Ui.Draw();
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if (ModData != null && ModData.CursorProvider != null)
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@@ -17,73 +17,22 @@ namespace OpenRA.Graphics
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public interface IRenderable
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{
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WPos Pos { get; }
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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bool IsDecoration { get; }
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable OffsetBy(WVec offset);
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IRenderable AsDecoration();
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void BeforeRender(WorldRenderer wr);
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IFinalizedRenderable PrepareRender(WorldRenderer wr);
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}
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public interface IFinalizedRenderable
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{
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void Render(WorldRenderer wr);
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void RenderDebugGeometry(WorldRenderer wr);
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}
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public struct SpriteRenderable : IRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
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readonly Sprite sprite;
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readonly WPos pos;
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readonly WVec offset;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly bool isDecoration;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.offset = offset;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.isDecoration = isDecoration;
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}
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public WPos Pos { get { return pos + offset; } }
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public WVec Offset { get { return offset; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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{
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return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
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}
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public void BeforeRender(WorldRenderer wr) { }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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Rectangle ScreenBounds(WorldRenderer wr);
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}
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}
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@@ -108,7 +108,11 @@ namespace OpenRA.Graphics
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public void BeginFrame(int2 scroll, float zoom)
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{
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Device.Clear();
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SetViewportParams(scroll, zoom);
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}
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public void SetViewportParams(int2 scroll, float zoom)
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{
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var resolutionChanged = lastResolution != Resolution;
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if (resolutionChanged)
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{
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBarsRenderable : IRenderable
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public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly Actor actor;
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@@ -30,12 +30,10 @@ namespace OpenRA.Graphics
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public WPos Pos { get { return pos; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return this; }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
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@@ -135,7 +133,7 @@ namespace OpenRA.Graphics
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}
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}
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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if (!actor.IsInWorld || actor.IsDead)
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@@ -155,5 +153,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct SelectionBoxRenderable : IRenderable
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public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
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{
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readonly WPos pos;
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readonly float scale;
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@@ -34,18 +34,16 @@ namespace OpenRA.Graphics
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new SelectionBoxRenderable(pos, bounds, newScale, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return this; }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var screenPos = wr.ScreenPxPosition(pos);
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@@ -69,5 +67,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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74
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
74
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
@@ -0,0 +1,74 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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public struct SpriteRenderable : IRenderable, IFinalizedRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
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readonly Sprite sprite;
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readonly WPos pos;
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readonly WVec offset;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly bool isDecoration;
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public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.offset = offset;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.isDecoration = isDecoration;
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}
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public WPos Pos { get { return pos + offset; } }
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public WVec Offset { get { return offset; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return isDecoration; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
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public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
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public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
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float2 ScreenPosition(WorldRenderer wr)
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{
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return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
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}
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = ScreenPosition(wr) + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public struct TargetLineRenderable : IRenderable
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public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
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{
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readonly IEnumerable<WPos> waypoints;
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readonly Color color;
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@@ -28,18 +28,16 @@ namespace OpenRA.Graphics
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}
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public WPos Pos { get { return waypoints.First(); } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return 0; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
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public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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if (!waypoints.Any())
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@@ -58,5 +56,6 @@ namespace OpenRA.Graphics
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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@@ -14,7 +14,7 @@ using System.Linq;
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namespace OpenRA.Graphics
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{
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public struct UISpriteRenderable : IRenderable
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public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
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{
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readonly Sprite sprite;
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readonly int2 screenPos;
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@@ -36,17 +36,15 @@ namespace OpenRA.Graphics
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public WVec Offset { get { return WVec.Zero; } }
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public bool IsDecoration { get { return true; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithScale(float newScale) { return new UISpriteRenderable(sprite, screenPos, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) { }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
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@@ -57,5 +55,11 @@ namespace OpenRA.Graphics
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var offset = screenPos + sprite.Offset;
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Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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var offset = screenPos + sprite.Offset;
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return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
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}
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
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public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
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public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
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List<IRenderable> GenerateRenderables()
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List<IFinalizedRenderable> GenerateRenderables()
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{
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var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
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.Append(World.WorldActor);
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@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
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if (World.OrderGenerator != null)
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effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
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// Iterating via foreach copies the structs, so enumerate by index
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var renderables = worldRenderables.Concat(effectRenderables).ToList();
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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for (var i = 0; i < renderables.Count; i++)
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renderables[i].BeforeRender(this);
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var renderables = worldRenderables.Concat(effectRenderables)
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.Select(r => r.PrepareRender(this)).ToList();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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return renderables;
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@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
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var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
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.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
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.SelectMany(t => t.RenderAfterWorld(this))
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.ToList();
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.SelectMany(t => t.RenderAfterWorld(this));
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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for (var i = 0; i < overlayRenderables.Count; i++)
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overlayRenderables[i].BeforeRender(this);
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var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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// HACK: Keep old grouping behaviour
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foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var r in g)
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r.Render(this);
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if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
|
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foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
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foreach (var r in g)
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r.RenderDebugGeometry(this);
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@@ -219,7 +219,6 @@
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\SpriteSequenceWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Scripting\ScriptContext.cs" />
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<Compile Include="Scripting\ScriptActorInterface.cs" />
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@@ -258,6 +257,7 @@
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<Compile Include="Graphics\HardwareCursor.cs" />
|
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<Compile Include="Support\PerfItem.cs" />
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<Compile Include="Support\PerfSample.cs" />
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<Compile Include="Graphics\SpriteRenderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="FileSystem\D2kSoundResources.cs" />
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@@ -1,65 +0,0 @@
|
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#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
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|
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using System;
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using OpenRA.Graphics;
|
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|
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namespace OpenRA.Widgets
|
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{
|
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public class SpriteSequenceWidget : SpriteWidget
|
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{
|
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public string Unit = null;
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public string Sequence = null;
|
||||
public int Frame = 0;
|
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public int Facing = 0;
|
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|
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public Func<Animation> GetAnimation;
|
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public Func<int> GetFacing;
|
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|
||||
[ObjectCreator.UseCtor]
|
||||
public SpriteSequenceWidget(WorldRenderer worldRenderer)
|
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: base(worldRenderer)
|
||||
{
|
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GetAnimation = () => null;
|
||||
}
|
||||
|
||||
public override void Initialize(WidgetArgs args)
|
||||
{
|
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base.Initialize(args);
|
||||
|
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if (Unit != null && Sequence != null)
|
||||
{
|
||||
var anim = new Animation(WorldRenderer.World, Unit, () => Facing);
|
||||
anim.PlayFetchIndex(Sequence, () => Frame);
|
||||
GetAnimation = () => anim;
|
||||
}
|
||||
|
||||
GetSprite = () =>
|
||||
{
|
||||
var anim = GetAnimation();
|
||||
return anim != null ? anim.Image : null;
|
||||
};
|
||||
}
|
||||
|
||||
protected SpriteSequenceWidget(SpriteSequenceWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Unit = other.Unit;
|
||||
Sequence = other.Sequence;
|
||||
Frame = other.Frame;
|
||||
Facing = other.Facing;
|
||||
|
||||
GetAnimation = other.GetAnimation;
|
||||
GetFacing = other.GetFacing;
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new SpriteSequenceWidget(this); }
|
||||
}
|
||||
}
|
||||
@@ -72,6 +72,8 @@ namespace OpenRA.Widgets
|
||||
|
||||
public static void Tick() { Root.TickOuter(); }
|
||||
|
||||
public static void PrepareRenderables() { Root.PrepareRenderablesOuter(); }
|
||||
|
||||
public static void Draw() { Root.DrawOuter(); }
|
||||
|
||||
public static bool HandleInput(MouseInput mi)
|
||||
@@ -387,6 +389,18 @@ namespace OpenRA.Widgets
|
||||
return handled;
|
||||
}
|
||||
|
||||
public virtual void PrepareRenderables() { }
|
||||
|
||||
public virtual void PrepareRenderablesOuter()
|
||||
{
|
||||
if (IsVisible())
|
||||
{
|
||||
PrepareRenderables();
|
||||
foreach (var child in Children)
|
||||
child.PrepareRenderablesOuter();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Draw() { }
|
||||
|
||||
public virtual void DrawOuter()
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Graphics
|
||||
{
|
||||
public struct BeamRenderable : IRenderable
|
||||
public struct BeamRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly WPos pos;
|
||||
readonly int zOffset;
|
||||
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
|
||||
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
@@ -56,5 +54,6 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Graphics
|
||||
{
|
||||
public struct ContrailRenderable : IRenderable
|
||||
public struct ContrailRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
public int Length { get { return trail.Length; } }
|
||||
|
||||
@@ -43,18 +43,16 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public WPos Pos { get { return trail[Index(next - 1)]; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
|
||||
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
// Need at least 4 points to smooth the contrail over
|
||||
@@ -88,6 +86,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||
|
||||
// Array index modulo length
|
||||
int Index(int i)
|
||||
|
||||
@@ -13,7 +13,7 @@ using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Graphics
|
||||
{
|
||||
public struct RangeCircleRenderable : IRenderable
|
||||
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly WPos centerPosition;
|
||||
readonly WRange radius;
|
||||
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public WPos Pos { get { return centerPosition; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
|
||||
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
@@ -55,5 +53,6 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.Common.Graphics
|
||||
{
|
||||
public struct TextRenderable : IRenderable
|
||||
public struct TextRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
readonly SpriteFont font;
|
||||
readonly WPos pos;
|
||||
@@ -32,18 +32,16 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
|
||||
public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
|
||||
@@ -57,5 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
@@ -29,9 +30,6 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
readonly PaletteReference shadowPalette;
|
||||
readonly float scale;
|
||||
|
||||
// Generated at render-time
|
||||
VoxelRenderProxy renderProxy;
|
||||
|
||||
public VoxelRenderable(
|
||||
IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
|
||||
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
|
||||
@@ -48,23 +46,13 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
this.palette = color;
|
||||
this.normalsPalette = normals;
|
||||
this.shadowPalette = shadow;
|
||||
this.renderProxy = null;
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return scale; } }
|
||||
public PaletteReference Palette { get { return palette; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return false; } }
|
||||
|
||||
public IRenderable WithScale(float newScale)
|
||||
{
|
||||
return new VoxelRenderable(
|
||||
voxels, pos, zOffset, camera, newScale,
|
||||
lightSource, lightAmbientColor, lightDiffuseColor,
|
||||
palette, normalsPalette, shadowPalette);
|
||||
}
|
||||
|
||||
public IRenderable WithPalette(PaletteReference newPalette)
|
||||
{
|
||||
return new VoxelRenderable(
|
||||
@@ -93,99 +81,146 @@ namespace OpenRA.Mods.Common.Graphics
|
||||
|
||||
// This will need generalizing once we support TS/RA2 terrain
|
||||
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
|
||||
public void BeforeRender(WorldRenderer wr)
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
|
||||
{
|
||||
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
|
||||
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
|
||||
wr, draw, camera, scale, GroundNormal, lightSource,
|
||||
lightAmbientColor, lightDiffuseColor,
|
||||
palette, normalsPalette, shadowPalette);
|
||||
return new FinalizedVoxelRenderable(wr, this);
|
||||
}
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
struct FinalizedVoxelRenderable : IFinalizedRenderable
|
||||
{
|
||||
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
|
||||
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
|
||||
readonly VoxelRenderable voxel;
|
||||
readonly VoxelRenderProxy renderProxy;
|
||||
|
||||
var ts = Game.ModData.Manifest.TileSize;
|
||||
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
|
||||
|
||||
var pxOrigin = wr.ScreenPosition(pos);
|
||||
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
|
||||
|
||||
var psb = renderProxy.ProjectedShadowBounds;
|
||||
var sa = shadowOrigin + psb[0];
|
||||
var sb = shadowOrigin + psb[2];
|
||||
var sc = shadowOrigin + psb[1];
|
||||
var sd = shadowOrigin + psb[3];
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = wr.ScreenPosition(pos);
|
||||
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(pos, 0));
|
||||
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
|
||||
|
||||
// Draw sprite rect
|
||||
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
|
||||
|
||||
// Draw transformed shadow sprite rect
|
||||
var c = Color.Purple;
|
||||
var psb = renderProxy.ProjectedShadowBounds;
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
|
||||
|
||||
// Draw voxel bounding box
|
||||
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
|
||||
var cameraTransform = Util.MakeFloatMatrix(camera.AsMatrix());
|
||||
|
||||
foreach (var v in draw)
|
||||
public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
|
||||
{
|
||||
var bounds = v.Voxel.Bounds(v.FrameFunc());
|
||||
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
|
||||
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
|
||||
this.voxel = voxel;
|
||||
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
|
||||
var pxOffset = wr.ScreenVector(v.OffsetFunc());
|
||||
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
|
||||
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
|
||||
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
|
||||
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
|
||||
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
|
||||
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
|
||||
{
|
||||
var corners = new float2[8];
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
|
||||
var screen = Util.MatrixVectorMultiply(transform, vec);
|
||||
corners[i] = pxPos + new float2(screen[0], screen[1]);
|
||||
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
|
||||
wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
|
||||
voxel.lightAmbientColor, voxel.lightDiffuseColor,
|
||||
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
|
||||
}
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
|
||||
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(voxel.pos));
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
|
||||
var ts = Game.ModData.Manifest.TileSize;
|
||||
var groundZ = ts.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
|
||||
var pxOrigin = wr.ScreenPosition(voxel.pos);
|
||||
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
|
||||
|
||||
var psb = renderProxy.ProjectedShadowBounds;
|
||||
var sa = shadowOrigin + psb[0];
|
||||
var sb = shadowOrigin + psb[2];
|
||||
var sc = shadowOrigin + psb[1];
|
||||
var sd = shadowOrigin + psb[3];
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
|
||||
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = wr.ScreenPosition(voxel.pos);
|
||||
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
|
||||
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
|
||||
|
||||
// Draw sprite rect
|
||||
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
|
||||
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
|
||||
|
||||
// Draw transformed shadow sprite rect
|
||||
var c = Color.Purple;
|
||||
var psb = renderProxy.ProjectedShadowBounds;
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
|
||||
|
||||
// Draw voxel bounding box
|
||||
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
|
||||
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
|
||||
|
||||
foreach (var v in draw)
|
||||
{
|
||||
var bounds = v.Voxel.Bounds(v.FrameFunc());
|
||||
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
|
||||
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
|
||||
|
||||
var pxOffset = wr.ScreenVector(v.OffsetFunc());
|
||||
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
|
||||
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
|
||||
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
|
||||
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
|
||||
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
|
||||
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
|
||||
{
|
||||
var corners = new float2[8];
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
|
||||
var screen = Util.MatrixVectorMultiply(transform, vec);
|
||||
corners[i] = pxPos + new float2(screen[0], screen[1]);
|
||||
}
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
|
||||
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
|
||||
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = wr.ScreenPosition(voxel.pos);
|
||||
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
|
||||
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
|
||||
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
|
||||
|
||||
var minX = float.MaxValue;
|
||||
var minY = float.MaxValue;
|
||||
var maxX = float.MinValue;
|
||||
var maxY = float.MinValue;
|
||||
foreach (var v in draw)
|
||||
{
|
||||
var bounds = v.Voxel.Bounds(v.FrameFunc());
|
||||
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
|
||||
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
|
||||
|
||||
var pxOffset = wr.ScreenVector(v.OffsetFunc());
|
||||
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
|
||||
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
|
||||
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
|
||||
var screen = Util.MatrixVectorMultiply(screenTransform, vec);
|
||||
minX = Math.Min(minX, pxPos.X + screen[0]);
|
||||
minY = Math.Min(minY, pxPos.Y + screen[1]);
|
||||
maxX = Math.Max(maxX, pxPos.X + screen[0]);
|
||||
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
|
||||
}
|
||||
}
|
||||
|
||||
return Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -525,6 +525,7 @@
|
||||
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
|
||||
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
|
||||
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
|
||||
<Compile Include="Widgets\ActorPreviewWidget.cs" />
|
||||
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
|
||||
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
|
||||
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
|
||||
|
||||
@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var anim = new Animation(init.World, image, () => t.InitialFacing);
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
|
||||
|
||||
var anim = new Animation(init.World, image, () => turretFacing);
|
||||
anim.Play(Sequence);
|
||||
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
|
||||
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
|
||||
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
|
||||
}
|
||||
|
||||
116
OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
Normal file
116
OpenRA.Mods.Common/Widgets/ActorPreviewWidget.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
public class ActorPreviewWidget : Widget
|
||||
{
|
||||
public bool Animate = false;
|
||||
public Func<float> GetScale = () => 1f;
|
||||
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
IActorPreview[] preview = new IActorPreview[0];
|
||||
public int2 PreviewOffset { get; private set; }
|
||||
public int2 IdealPreviewSize { get; private set; }
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ActorPreviewWidget(WorldRenderer worldRenderer)
|
||||
{
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
protected ActorPreviewWidget(ActorPreviewWidget other)
|
||||
: base(other)
|
||||
{
|
||||
preview = other.preview;
|
||||
worldRenderer = other.worldRenderer;
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new ActorPreviewWidget(this); }
|
||||
|
||||
public void SetPreview(ActorInfo actor, Player owner, TypeDictionary td)
|
||||
{
|
||||
var init = new ActorPreviewInitializer(actor, owner, worldRenderer, td);
|
||||
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>()
|
||||
.SelectMany(rpi => rpi.RenderPreview(init))
|
||||
.ToArray();
|
||||
|
||||
// Calculate the preview bounds
|
||||
PreviewOffset = int2.Zero;
|
||||
IdealPreviewSize = int2.Zero;
|
||||
|
||||
var r = preview
|
||||
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
|
||||
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
|
||||
.Select(rr => rr.PrepareRender(worldRenderer));
|
||||
|
||||
if (r.Any())
|
||||
{
|
||||
var b = r.First().ScreenBounds(worldRenderer);
|
||||
foreach (var rr in r.Skip(1))
|
||||
b = Rectangle.Union(b, rr.ScreenBounds(worldRenderer));
|
||||
|
||||
IdealPreviewSize = new int2(b.Width, b.Height);
|
||||
PreviewOffset = -new int2(b.Left, b.Top) - IdealPreviewSize / 2;
|
||||
}
|
||||
}
|
||||
|
||||
IFinalizedRenderable[] renderables;
|
||||
public override void PrepareRenderables()
|
||||
{
|
||||
renderables = preview
|
||||
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
|
||||
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
|
||||
.Select(r => r.PrepareRender(worldRenderer))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
// HACK: The split between world and UI shaders is a giant PITA because it isn't
|
||||
// feasible to maintain two parallel sets of renderables for the two cases.
|
||||
// Instead, we temporarily hijack the world rendering context and set the position
|
||||
// and zoom values to give the desired screen position and size.
|
||||
var scale = GetScale();
|
||||
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
|
||||
|
||||
// The scale affects world -> screen transform, which we don't want when drawing the (fixed) UI.
|
||||
if (scale != 1f)
|
||||
origin = (1f / scale * origin.ToFloat2()).ToInt2();
|
||||
|
||||
Game.Renderer.Flush();
|
||||
Game.Renderer.SetViewportParams(-origin - PreviewOffset, scale);
|
||||
|
||||
foreach (var r in renderables)
|
||||
r.Render(worldRenderer);
|
||||
|
||||
Game.Renderer.Flush();
|
||||
Game.Renderer.SetViewportParams(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (Animate)
|
||||
foreach (var p in preview)
|
||||
p.Tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
@@ -17,16 +18,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
public class ColorPickerLogic
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
|
||||
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
|
||||
{
|
||||
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
|
||||
if (ticker != null)
|
||||
{
|
||||
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
|
||||
var anim = preview.GetAnimation();
|
||||
anim.PlayRepeating(anim.CurrentSequence.Name);
|
||||
ticker.OnTick = anim.Tick;
|
||||
}
|
||||
string actorType;
|
||||
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
|
||||
actorType = "mcv";
|
||||
|
||||
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
|
||||
var actor = world.Map.Rules.Actors[actorType];
|
||||
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
|
||||
|
||||
var hueSlider = widget.Get<SliderWidget>("HUE");
|
||||
var mixer = widget.Get<ColorMixerWidget>("MIXER");
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
readonly OrderManager orderManager;
|
||||
readonly bool skirmishMode;
|
||||
readonly Ruleset modRules;
|
||||
readonly World shellmapWorld;
|
||||
|
||||
enum PanelType { Players, Options, Kick, ForceStart }
|
||||
PanelType panel = PanelType.Players;
|
||||
@@ -108,6 +109,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
this.onExit = onExit;
|
||||
this.skirmishMode = skirmishMode;
|
||||
this.modRules = modRules;
|
||||
shellmapWorld = worldRenderer.World;
|
||||
|
||||
orderManager.AddChatLine += AddChatLine;
|
||||
Game.LobbyInfoChanged += UpdateCurrentMap;
|
||||
@@ -699,7 +701,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
else
|
||||
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
|
||||
|
||||
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
|
||||
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
|
||||
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
|
||||
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
|
||||
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
}
|
||||
|
||||
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
|
||||
OrderManager orderManager, ColorPreviewManagerWidget preview)
|
||||
OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
|
||||
{
|
||||
Action onExit = () =>
|
||||
{
|
||||
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
Action<HSLColor> onChange = c => preview.Color = c;
|
||||
|
||||
var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
{
|
||||
{ "onChange", onChange },
|
||||
{ "initialColor", client.Color }
|
||||
@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
};
|
||||
}
|
||||
|
||||
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
|
||||
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
|
||||
{
|
||||
var color = parent.Get<DropDownButtonWidget>("COLOR");
|
||||
color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
|
||||
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
|
||||
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
|
||||
|
||||
SetupColorWidget(color, s, c);
|
||||
}
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.RA.Graphics
|
||||
{
|
||||
struct TeslaZapRenderable : IRenderable
|
||||
struct TeslaZapRenderable : IRenderable, IFinalizedRenderable
|
||||
{
|
||||
static int[][] steps = new[]
|
||||
{
|
||||
@@ -38,7 +39,7 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
|
||||
WPos cachedPos;
|
||||
WVec cachedLength;
|
||||
IEnumerable<IRenderable> cache;
|
||||
IEnumerable<IFinalizedRenderable> cache;
|
||||
|
||||
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps, string palette)
|
||||
{
|
||||
@@ -52,22 +53,20 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
|
||||
cachedPos = WPos.Zero;
|
||||
cachedLength = WVec.Zero;
|
||||
cache = new IRenderable[] { };
|
||||
cache = new IFinalizedRenderable[] { };
|
||||
}
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return 1f; } }
|
||||
public PaletteReference Palette { get { return null; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
public bool IsDecoration { get { return true; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
|
||||
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps, palette); }
|
||||
public IRenderable AsDecoration() { return this; }
|
||||
|
||||
public void BeforeRender(WorldRenderer wr) { }
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
@@ -77,7 +76,9 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
cache.Do(c => c.Render(wr));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
|
||||
|
||||
public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = wr.World.Map.SequenceProvider.GetSequence(image, "bright");
|
||||
var dim = wr.World.Map.SequenceProvider.GetSequence(image, "dim");
|
||||
@@ -93,13 +94,13 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
yield return z;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
|
||||
static IEnumerable<IFinalizedRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<IRenderable>();
|
||||
var renderables = new List<IFinalizedRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from + (1 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
|
||||
@@ -120,12 +121,12 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
|
||||
static IEnumerable<IFinalizedRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<IRenderable>();
|
||||
var rs = new List<IFinalizedRenderable>();
|
||||
var z = from;
|
||||
var pal = wr.Palette(palette);
|
||||
|
||||
@@ -135,7 +136,7 @@ namespace OpenRA.Mods.RA.Graphics
|
||||
.MinBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c));
|
||||
|
||||
var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2());
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true));
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true).PrepareRender(wr));
|
||||
|
||||
z += new float2(step[0], step[1]);
|
||||
if (rs.Count >= 1000)
|
||||
|
||||
@@ -49,7 +49,8 @@ namespace OpenRA.Mods.TS.Traits
|
||||
var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
|
||||
|
||||
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var orientation = WRot.FromFacing(facing);
|
||||
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
|
||||
|
||||
@@ -37,7 +37,9 @@ namespace OpenRA.Mods.TS.Traits
|
||||
.First(tt => tt.Turret == armament.Turret);
|
||||
|
||||
var voxel = VoxelProvider.GetVoxel(image, Sequence);
|
||||
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
|
||||
|
||||
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
|
||||
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw), facings);
|
||||
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
|
||||
yield return new VoxelAnimation(voxel, () => turretOffset, () => new[] { turretOrientation, orientation },
|
||||
|
||||
@@ -36,7 +36,8 @@ namespace OpenRA.Mods.TS.Traits
|
||||
var voxel = VoxelProvider.GetVoxel(image, Sequence);
|
||||
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
|
||||
|
||||
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
|
||||
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
|
||||
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
|
||||
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
|
||||
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
|
||||
}
|
||||
|
||||
@@ -30,14 +30,12 @@ Background@COLOR_CHOOSER:
|
||||
Y: 2
|
||||
Width: 144
|
||||
Height: 72
|
||||
SpriteSequence@PREVIEW:
|
||||
ActorPreview@PREVIEW:
|
||||
X: 153
|
||||
Y: 1
|
||||
Width: 80
|
||||
Height: 73
|
||||
Palette: colorpicker
|
||||
Unit: fact
|
||||
Sequence: idle
|
||||
Animate: true
|
||||
Button@RANDOM_BUTTON:
|
||||
Key: tab
|
||||
X: 158
|
||||
|
||||
@@ -20,6 +20,7 @@ Metrics:
|
||||
TextContrast: false
|
||||
TextContrastColor: 0,0,0
|
||||
ColorPickerRemapIndices: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
|
||||
ColorPickerActorType: ^fact.colorpicker
|
||||
SpawnFont: TinyBold
|
||||
SpawnColor: 255,255,255
|
||||
SpawnContrastColor: 0,0,0
|
||||
|
||||
@@ -42,6 +42,12 @@ waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
^fact.colorpicker:
|
||||
Inherits: FACT
|
||||
RenderBuilding:
|
||||
Image: fact
|
||||
Palette: colorpicker
|
||||
|
||||
CAMERA:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
|
||||
@@ -29,15 +29,11 @@ Background@COLOR_CHOOSER:
|
||||
Y: 2
|
||||
Width: 144
|
||||
Height: 72
|
||||
SpriteSequence@FACT:
|
||||
ActorPreview@PREVIEW:
|
||||
X: 153
|
||||
Y: 1
|
||||
Width: 80
|
||||
Height: 73
|
||||
Palette: colorpicker
|
||||
Unit: carryall
|
||||
Sequence: idle
|
||||
Facing: 104
|
||||
Button@RANDOM_BUTTON:
|
||||
Key: tab
|
||||
X: 158
|
||||
|
||||
@@ -20,6 +20,7 @@ Metrics:
|
||||
TextContrast: false
|
||||
TextContrastColor: 0,0,0
|
||||
ColorPickerRemapIndices: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
|
||||
ColorPickerActorType: ^carryall.colorpicker
|
||||
SpawnFont: TinyBold
|
||||
SpawnColor: 255,255,255
|
||||
SpawnContrastColor: 0,0,0
|
||||
|
||||
@@ -140,6 +140,14 @@ waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
^carryall.colorpicker:
|
||||
Inherits: ^CARRYALL
|
||||
RenderUnit:
|
||||
Image: carryall
|
||||
Palette: colorpicker
|
||||
Helicopter:
|
||||
InitialFacing: 104
|
||||
|
||||
CAMERA:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
|
||||
@@ -29,14 +29,11 @@ Background@COLOR_CHOOSER:
|
||||
Y: 2
|
||||
Width: 144
|
||||
Height: 72
|
||||
SpriteSequence@FACT:
|
||||
ActorPreview@PREVIEW:
|
||||
X: 153
|
||||
Y: 1
|
||||
Width: 80
|
||||
Height: 73
|
||||
Palette: colorpicker
|
||||
Unit: fact
|
||||
Sequence: idle
|
||||
Button@RANDOM_BUTTON:
|
||||
Key: tab
|
||||
X: 158
|
||||
|
||||
@@ -20,6 +20,7 @@ Metrics:
|
||||
TextContrast: false
|
||||
TextContrastColor: 0,0,0
|
||||
ColorPickerRemapIndices: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||
ColorPickerActorType: ^fact.colorpicker
|
||||
SpawnFont: TinyBold
|
||||
SpawnColor: 255,255,255
|
||||
SpawnContrastColor: 0,0,0
|
||||
|
||||
@@ -368,6 +368,12 @@ waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
^fact.colorpicker:
|
||||
Inherits: FACT
|
||||
RenderBuilding:
|
||||
Image: fact
|
||||
Palette: colorpicker
|
||||
|
||||
CTFLAG:
|
||||
Inherits: ^TechBuilding
|
||||
Building:
|
||||
|
||||
@@ -29,14 +29,11 @@ Background@COLOR_CHOOSER:
|
||||
Y: 2
|
||||
Width: 144
|
||||
Height: 72
|
||||
SpriteSequence@PREVIEW:
|
||||
X: 153
|
||||
Y: 1-40
|
||||
ActorPreview@PREVIEW:
|
||||
X: 163
|
||||
Width: 80
|
||||
Height: 73
|
||||
Palette: colorpicker
|
||||
Unit: gacnst
|
||||
Sequence: make
|
||||
Height: 74
|
||||
Animate: true
|
||||
Button@RANDOM_BUTTON:
|
||||
Key: tab
|
||||
X: 158
|
||||
|
||||
@@ -20,6 +20,7 @@ Metrics:
|
||||
TextContrast: false
|
||||
TextContrastColor: 0,0,0
|
||||
ColorPickerRemapIndices: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
|
||||
ColorPickerActorType: ^mmch.colorpicker
|
||||
SpawnFont: TinyBold
|
||||
SpawnColor: 255,255,255
|
||||
SpawnContrastColor: 0,0,0
|
||||
|
||||
@@ -10,6 +10,20 @@ waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
^mmch.colorpicker:
|
||||
Inherits: MMCH
|
||||
Mobile:
|
||||
InitialFacing: 160
|
||||
Turreted:
|
||||
InitialFacing: 160
|
||||
RenderInfantry:
|
||||
Image: mmch
|
||||
StandAnimations: run
|
||||
Palette: colorpicker
|
||||
RenderVoxels:
|
||||
Image: mmch
|
||||
Palette: colorpicker
|
||||
|
||||
CAMERA:
|
||||
Immobile:
|
||||
OccupiesSpace: false
|
||||
|
||||
@@ -37,6 +37,7 @@ World:
|
||||
Name: colorpicker
|
||||
Filename: unittem.pal
|
||||
AllowModifiers: false
|
||||
ShadowIndex: 1
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
|
||||
Reference in New Issue
Block a user