Merge pull request #7457 from pchote/actorpreviews

Introduce ActorPreviewWidget (and other related changes).
This commit is contained in:
Pavel Penev
2015-02-21 01:35:03 +02:00
40 changed files with 476 additions and 313 deletions

View File

@@ -502,6 +502,10 @@ namespace OpenRA
using (new PerfSample("render_widgets"))
{
Game.Renderer.WorldVoxelRenderer.BeginFrame();
Ui.PrepareRenderables();
Game.Renderer.WorldVoxelRenderer.EndFrame();
Ui.Draw();
if (ModData != null && ModData.CursorProvider != null)

View File

@@ -17,73 +17,22 @@ namespace OpenRA.Graphics
public interface IRenderable
{
WPos Pos { get; }
float Scale { get; }
PaletteReference Palette { get; }
int ZOffset { get; }
bool IsDecoration { get; }
IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset);
IRenderable OffsetBy(WVec offset);
IRenderable AsDecoration();
void BeforeRender(WorldRenderer wr);
IFinalizedRenderable PrepareRender(WorldRenderer wr);
}
public interface IFinalizedRenderable
{
void Render(WorldRenderer wr);
void RenderDebugGeometry(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
readonly WVec offset;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
{
this.sprite = sprite;
this.pos = pos;
this.offset = offset;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.isDecoration = isDecoration;
}
public WPos Pos { get { return pos + offset; } }
public WVec Offset { get { return offset; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, newScale, isDecoration); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float2 ScreenPosition(WorldRenderer wr)
{
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
}
public void BeforeRender(WorldRenderer wr) { }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
Rectangle ScreenBounds(WorldRenderer wr);
}
}

View File

@@ -108,7 +108,11 @@ namespace OpenRA.Graphics
public void BeginFrame(int2 scroll, float zoom)
{
Device.Clear();
SetViewportParams(scroll, zoom);
}
public void SetViewportParams(int2 scroll, float zoom)
{
var resolutionChanged = lastResolution != Resolution;
if (resolutionChanged)
{

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBarsRenderable : IRenderable
public struct SelectionBarsRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly Actor actor;
@@ -30,12 +30,10 @@ namespace OpenRA.Graphics
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return this; }
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBarsRenderable(pos + vec, actor); }
@@ -135,7 +133,7 @@ namespace OpenRA.Graphics
}
}
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!actor.IsInWorld || actor.IsDead)
@@ -155,5 +153,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct SelectionBoxRenderable : IRenderable
public struct SelectionBoxRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly float scale;
@@ -34,18 +34,16 @@ namespace OpenRA.Graphics
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new SelectionBoxRenderable(pos, bounds, newScale, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return this; }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new SelectionBoxRenderable(pos + vec, bounds, scale, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.ScreenPxPosition(pos);
@@ -69,5 +67,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -0,0 +1,74 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
public struct SpriteRenderable : IRenderable, IFinalizedRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
readonly WVec offset;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, bool isDecoration)
{
this.sprite = sprite;
this.pos = pos;
this.offset = offset;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.isDecoration = isDecoration;
}
public WPos Pos { get { return pos + offset; } }
public WVec Offset { get { return offset; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return isDecoration; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, isDecoration); }
public IRenderable OffsetBy(WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, true); }
float2 ScreenPosition(WorldRenderer wr)
{
return wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset) - (0.5f * scale * sprite.Size).ToInt2();
}
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(sprite, ScreenPosition(wr), palette, sprite.Size * scale);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var offset = ScreenPosition(wr) + sprite.Offset;
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
}
}
}

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics
{
public struct TargetLineRenderable : IRenderable
public struct TargetLineRenderable : IRenderable, IFinalizedRenderable
{
readonly IEnumerable<WPos> waypoints;
readonly Color color;
@@ -28,18 +28,16 @@ namespace OpenRA.Graphics
}
public WPos Pos { get { return waypoints.First(); } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return 0; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TargetLineRenderable(waypoints, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TargetLineRenderable(waypoints, color); }
public IRenderable WithZOffset(int newOffset) { return new TargetLineRenderable(waypoints, color); }
public IRenderable OffsetBy(WVec vec) { return new TargetLineRenderable(waypoints.Select(w => w + vec), color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
if (!waypoints.Any())
@@ -58,5 +56,6 @@ namespace OpenRA.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using System.Linq;
namespace OpenRA.Graphics
{
public struct UISpriteRenderable : IRenderable
public struct UISpriteRenderable : IRenderable, IFinalizedRenderable
{
readonly Sprite sprite;
readonly int2 screenPos;
@@ -36,17 +36,15 @@ namespace OpenRA.Graphics
public WVec Offset { get { return WVec.Zero; } }
public bool IsDecoration { get { return true; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new UISpriteRenderable(sprite, screenPos, zOffset, palette, newScale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new UISpriteRenderable(sprite, screenPos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return this; }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
Game.Renderer.SpriteRenderer.DrawSprite(sprite, screenPos, palette, sprite.Size * scale);
@@ -57,5 +55,11 @@ namespace OpenRA.Graphics
var offset = screenPos + sprite.Offset;
Game.Renderer.LineRenderer.DrawRect(offset, offset + sprite.Size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var offset = screenPos + sprite.Offset;
return new Rectangle((int)offset.X, (int)offset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
}
}
}

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Graphics
public void AddPalette(string name, ImmutablePalette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
public void ReplacePalette(string name, IPalette pal) { palette.ReplacePalette(name, pal); palettes[name].Palette = pal; }
List<IRenderable> GenerateRenderables()
List<IFinalizedRenderable> GenerateRenderables()
{
var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
.Append(World.WorldActor);
@@ -100,12 +100,9 @@ namespace OpenRA.Graphics
if (World.OrderGenerator != null)
effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
// Iterating via foreach copies the structs, so enumerate by index
var renderables = worldRenderables.Concat(effectRenderables).ToList();
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < renderables.Count; i++)
renderables[i].BeforeRender(this);
var renderables = worldRenderables.Concat(effectRenderables)
.Select(r => r.PrepareRender(this)).ToList();
Game.Renderer.WorldVoxelRenderer.EndFrame();
return renderables;
@@ -146,21 +143,19 @@ namespace OpenRA.Graphics
var overlayRenderables = World.Selection.Actors.Where(a => !a.Destroyed)
.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
.SelectMany(t => t.RenderAfterWorld(this))
.ToList();
.SelectMany(t => t.RenderAfterWorld(this));
Game.Renderer.WorldVoxelRenderer.BeginFrame();
for (var i = 0; i < overlayRenderables.Count; i++)
overlayRenderables[i].BeforeRender(this);
var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
Game.Renderer.WorldVoxelRenderer.EndFrame();
// HACK: Keep old grouping behaviour
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.Render(this);
if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
foreach (var g in overlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var g in finalOverlayRenderables.GroupBy(prs => prs.GetType()))
foreach (var r in g)
r.RenderDebugGeometry(this);

View File

@@ -219,7 +219,6 @@
<Compile Include="Traits\World\ActorMap.cs" />
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
<Compile Include="Widgets\SpriteSequenceWidget.cs" />
<Compile Include="Widgets\RGBASpriteWidget.cs" />
<Compile Include="Scripting\ScriptContext.cs" />
<Compile Include="Scripting\ScriptActorInterface.cs" />
@@ -258,6 +257,7 @@
<Compile Include="Graphics\HardwareCursor.cs" />
<Compile Include="Support\PerfItem.cs" />
<Compile Include="Support\PerfSample.cs" />
<Compile Include="Graphics\SpriteRenderable.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileSystem\D2kSoundResources.cs" />

View File

@@ -1,65 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class SpriteSequenceWidget : SpriteWidget
{
public string Unit = null;
public string Sequence = null;
public int Frame = 0;
public int Facing = 0;
public Func<Animation> GetAnimation;
public Func<int> GetFacing;
[ObjectCreator.UseCtor]
public SpriteSequenceWidget(WorldRenderer worldRenderer)
: base(worldRenderer)
{
GetAnimation = () => null;
}
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
if (Unit != null && Sequence != null)
{
var anim = new Animation(WorldRenderer.World, Unit, () => Facing);
anim.PlayFetchIndex(Sequence, () => Frame);
GetAnimation = () => anim;
}
GetSprite = () =>
{
var anim = GetAnimation();
return anim != null ? anim.Image : null;
};
}
protected SpriteSequenceWidget(SpriteSequenceWidget other)
: base(other)
{
Unit = other.Unit;
Sequence = other.Sequence;
Frame = other.Frame;
Facing = other.Facing;
GetAnimation = other.GetAnimation;
GetFacing = other.GetFacing;
}
public override Widget Clone() { return new SpriteSequenceWidget(this); }
}
}

View File

@@ -72,6 +72,8 @@ namespace OpenRA.Widgets
public static void Tick() { Root.TickOuter(); }
public static void PrepareRenderables() { Root.PrepareRenderablesOuter(); }
public static void Draw() { Root.DrawOuter(); }
public static bool HandleInput(MouseInput mi)
@@ -387,6 +389,18 @@ namespace OpenRA.Widgets
return handled;
}
public virtual void PrepareRenderables() { }
public virtual void PrepareRenderablesOuter()
{
if (IsVisible())
{
PrepareRenderables();
foreach (var child in Children)
child.PrepareRenderablesOuter();
}
}
public virtual void Draw() { }
public virtual void DrawOuter()

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct BeamRenderable : IRenderable
public struct BeamRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos pos;
readonly int zOffset;
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
@@ -56,5 +54,6 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct ContrailRenderable : IRenderable
public struct ContrailRenderable : IRenderable, IFinalizedRenderable
{
public int Length { get { return trail.Length; } }
@@ -43,18 +43,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return trail[Index(next - 1)]; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
// Need at least 4 points to smooth the contrail over
@@ -88,6 +86,7 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
// Array index modulo length
int Index(int i)

View File

@@ -13,7 +13,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct RangeCircleRenderable : IRenderable
public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos centerPosition;
readonly WRange radius;
@@ -31,18 +31,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return centerPosition; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var wlr = Game.Renderer.WorldLineRenderer;
@@ -55,5 +53,6 @@ namespace OpenRA.Mods.Common.Graphics
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -14,7 +14,7 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics
{
public struct TextRenderable : IRenderable
public struct TextRenderable : IRenderable, IFinalizedRenderable
{
readonly SpriteFont font;
readonly WPos pos;
@@ -32,18 +32,16 @@ namespace OpenRA.Mods.Common.Graphics
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable WithZOffset(int newOffset) { return new TextRenderable(font, pos, zOffset, color, text); }
public IRenderable OffsetBy(WVec vec) { return new TextRenderable(font, pos + vec, zOffset, color, text); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screenPos = wr.Viewport.Zoom * (wr.ScreenPosition(pos) - wr.Viewport.TopLeft.ToFloat2()) - 0.5f * font.Measure(text).ToFloat2();
@@ -57,5 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
var offset = wr.ScreenPxPosition(pos) - 0.5f * size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + size, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
@@ -29,9 +30,6 @@ namespace OpenRA.Mods.Common.Graphics
readonly PaletteReference shadowPalette;
readonly float scale;
// Generated at render-time
VoxelRenderProxy renderProxy;
public VoxelRenderable(
IEnumerable<VoxelAnimation> voxels, WPos pos, int zOffset, WRot camera, float scale,
WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
@@ -48,23 +46,13 @@ namespace OpenRA.Mods.Common.Graphics
this.palette = color;
this.normalsPalette = normals;
this.shadowPalette = shadow;
this.renderProxy = null;
}
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return false; } }
public IRenderable WithScale(float newScale)
{
return new VoxelRenderable(
voxels, pos, zOffset, camera, newScale,
lightSource, lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
}
public IRenderable WithPalette(PaletteReference newPalette)
{
return new VoxelRenderable(
@@ -93,99 +81,146 @@ namespace OpenRA.Mods.Common.Graphics
// This will need generalizing once we support TS/RA2 terrain
static readonly float[] GroundNormal = new float[] { 0, 0, 1, 1 };
public void BeforeRender(WorldRenderer wr)
public IFinalizedRenderable PrepareRender(WorldRenderer wr)
{
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, camera, scale, GroundNormal, lightSource,
lightAmbientColor, lightDiffuseColor,
palette, normalsPalette, shadowPalette);
return new FinalizedVoxelRenderable(wr, this);
}
public void Render(WorldRenderer wr)
struct FinalizedVoxelRenderable : IFinalizedRenderable
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(pos));
readonly VoxelRenderable voxel;
readonly VoxelRenderProxy renderProxy;
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - pos.Z) / 1024f;
var pxOrigin = wr.ScreenPosition(pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var psb = renderProxy.ProjectedShadowBounds;
var sa = shadowOrigin + psb[0];
var sb = shadowOrigin + psb[2];
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
// Draw voxel bounding box
var draw = voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(scale, scale, scale);
var cameraTransform = Util.MakeFloatMatrix(camera.AsMatrix());
foreach (var v in draw)
public FinalizedVoxelRenderable(WorldRenderer wr, VoxelRenderable voxel)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
this.voxel = voxel;
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
}
}
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
{
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]);
renderProxy = Game.Renderer.WorldVoxelRenderer.RenderAsync(
wr, draw, voxel.camera, voxel.scale, VoxelRenderable.GroundNormal, voxel.lightSource,
voxel.lightAmbientColor, voxel.lightDiffuseColor,
voxel.palette, voxel.normalsPalette, voxel.shadowPalette);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
public void Render(WorldRenderer wr)
{
// TODO: This is a temporary workaround until we have a proper ramp-aware height calculation
var groundPos = wr.World.Map.CenterOfCell(wr.World.Map.CellContaining(voxel.pos));
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
var ts = Game.ModData.Manifest.TileSize;
var groundZ = ts.Height * (groundPos.Z - voxel.pos.Z) / 1024f;
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
var pxOrigin = wr.ScreenPosition(voxel.pos);
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
var psb = renderProxy.ProjectedShadowBounds;
var sa = shadowOrigin + psb[0];
var sb = shadowOrigin + psb[2];
var sc = shadowOrigin + psb[1];
var sd = shadowOrigin + psb[3];
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd);
Game.Renderer.WorldRgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(voxel.pos);
var groundZ = 0.5f * (pxOrigin.Y - wr.ScreenZPosition(voxel.pos, 0));
var shadowOrigin = pxOrigin - groundZ * (new float2(renderProxy.ShadowDirection, 1));
// Draw sprite rect
var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + renderProxy.Sprite.Size, Color.Red);
// Draw transformed shadow sprite rect
var c = Color.Purple;
var psb = renderProxy.ProjectedShadowBounds;
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[1], shadowOrigin + psb[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[3], shadowOrigin + psb[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[0], shadowOrigin + psb[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(shadowOrigin + psb[2], shadowOrigin + psb[1], c, c);
// Draw voxel bounding box
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
foreach (var v in draw)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
DrawBoundsBox(pxPos, screenTransform, bounds, Color.Yellow);
}
}
static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
static void DrawBoundsBox(float2 pxPos, float[] transform, float[] bounds, Color c)
{
var corners = new float2[8];
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(transform, vec);
corners[i] = pxPos + new float2(screen[0], screen[1]);
}
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[1], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[3], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[2], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[0], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[4], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[5], corners[7], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[7], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[6], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[0], corners[4], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[1], corners[5], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[2], corners[6], c, c);
Game.Renderer.WorldLineRenderer.DrawLine(corners[3], corners[7], c, c);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var pxOrigin = wr.ScreenPosition(voxel.pos);
var draw = voxel.voxels.Where(v => v.DisableFunc == null || !v.DisableFunc());
var scaleTransform = Util.ScaleMatrix(voxel.scale, voxel.scale, voxel.scale);
var cameraTransform = Util.MakeFloatMatrix(voxel.camera.AsMatrix());
var minX = float.MaxValue;
var minY = float.MaxValue;
var maxX = float.MinValue;
var maxY = float.MinValue;
foreach (var v in draw)
{
var bounds = v.Voxel.Bounds(v.FrameFunc());
var worldTransform = v.RotationFunc().Reverse().Aggregate(scaleTransform,
(x, y) => Util.MatrixMultiply(x, Util.MakeFloatMatrix(y.AsMatrix())));
var pxOffset = wr.ScreenVector(v.OffsetFunc());
var pxPos = pxOrigin + new float2(pxOffset[0], pxOffset[1]);
var screenTransform = Util.MatrixMultiply(cameraTransform, worldTransform);
for (var i = 0; i < 8; i++)
{
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
var screen = Util.MatrixVectorMultiply(screenTransform, vec);
minX = Math.Min(minX, pxPos.X + screen[0]);
minY = Math.Min(minY, pxPos.Y + screen[1]);
maxX = Math.Max(maxX, pxPos.X + screen[0]);
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
}
}
return Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY);
}
}
}
}

View File

@@ -525,6 +525,7 @@
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />

View File

@@ -39,10 +39,14 @@ namespace OpenRA.Mods.Common.Traits
var t = init.Actor.Traits.WithInterface<TurretedInfo>()
.First(tt => tt.Turret == Turret);
var anim = new Animation(init.World, image, () => t.InitialFacing);
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(Sequence);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing)), facings);
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(bodyFacing)), facings);
var offset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
}

View File

@@ -0,0 +1,116 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public class ActorPreviewWidget : Widget
{
public bool Animate = false;
public Func<float> GetScale = () => 1f;
readonly WorldRenderer worldRenderer;
IActorPreview[] preview = new IActorPreview[0];
public int2 PreviewOffset { get; private set; }
public int2 IdealPreviewSize { get; private set; }
[ObjectCreator.UseCtor]
public ActorPreviewWidget(WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
}
protected ActorPreviewWidget(ActorPreviewWidget other)
: base(other)
{
preview = other.preview;
worldRenderer = other.worldRenderer;
}
public override Widget Clone() { return new ActorPreviewWidget(this); }
public void SetPreview(ActorInfo actor, Player owner, TypeDictionary td)
{
var init = new ActorPreviewInitializer(actor, owner, worldRenderer, td);
preview = actor.Traits.WithInterface<IRenderActorPreviewInfo>()
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
// Calculate the preview bounds
PreviewOffset = int2.Zero;
IdealPreviewSize = int2.Zero;
var r = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(rr => rr.PrepareRender(worldRenderer));
if (r.Any())
{
var b = r.First().ScreenBounds(worldRenderer);
foreach (var rr in r.Skip(1))
b = Rectangle.Union(b, rr.ScreenBounds(worldRenderer));
IdealPreviewSize = new int2(b.Width, b.Height);
PreviewOffset = -new int2(b.Left, b.Top) - IdealPreviewSize / 2;
}
}
IFinalizedRenderable[] renderables;
public override void PrepareRenderables()
{
renderables = preview
.SelectMany(p => p.Render(worldRenderer, WPos.Zero))
.OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey)
.Select(r => r.PrepareRender(worldRenderer))
.ToArray();
}
public override void Draw()
{
// HACK: The split between world and UI shaders is a giant PITA because it isn't
// feasible to maintain two parallel sets of renderables for the two cases.
// Instead, we temporarily hijack the world rendering context and set the position
// and zoom values to give the desired screen position and size.
var scale = GetScale();
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
// The scale affects world -> screen transform, which we don't want when drawing the (fixed) UI.
if (scale != 1f)
origin = (1f / scale * origin.ToFloat2()).ToInt2();
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(-origin - PreviewOffset, scale);
foreach (var r in renderables)
r.Render(worldRenderer);
Game.Renderer.Flush();
Game.Renderer.SetViewportParams(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
}
public override void Tick()
{
if (Animate)
foreach (var p in preview)
p.Tick();
}
}
}

View File

@@ -10,6 +10,7 @@
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -17,16 +18,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class ColorPickerLogic
{
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
public ColorPickerLogic(Widget widget, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
if (ticker != null)
{
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
var anim = preview.GetAnimation();
anim.PlayRepeating(anim.CurrentSequence.Name);
ticker.OnTick = anim.Tick;
}
string actorType;
if (!ChromeMetrics.TryGet<string>("ColorPickerActorType", out actorType))
actorType = "mcv";
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
preview.SetPreview(actor, world.WorldActor.Owner, new TypeDictionary());
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");

View File

@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly OrderManager orderManager;
readonly bool skirmishMode;
readonly Ruleset modRules;
readonly World shellmapWorld;
enum PanelType { Players, Options, Kick, ForceStart }
PanelType panel = PanelType.Players;
@@ -108,6 +109,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
this.onExit = onExit;
this.skirmishMode = skirmishMode;
this.modRules = modRules;
shellmapWorld = worldRenderer.World;
orderManager.AddChatLine += AddChatLine;
Game.LobbyInfoChanged += UpdateCurrentMap;
@@ -699,7 +701,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
else
LobbyUtils.SetupEditableNameWidget(template, slot, client, orderManager);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, colorPreview);
LobbyUtils.SetupEditableColorWidget(template, slot, client, orderManager, shellmapWorld, colorPreview);
LobbyUtils.SetupEditableFactionWidget(template, slot, client, orderManager, countries);
LobbyUtils.SetupEditableTeamWidget(template, slot, client, orderManager, Map);
LobbyUtils.SetupEditableSpawnWidget(template, slot, client, orderManager, Map);

View File

@@ -127,7 +127,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
OrderManager orderManager, ColorPreviewManagerWidget preview)
OrderManager orderManager, World world, ColorPreviewManagerWidget preview)
{
Action onExit = () =>
{
@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Action<HSLColor> onChange = c => preview.Color = c;
var colorChooser = Game.LoadWidget(orderManager.World, "COLOR_CHOOSER", null, new WidgetArgs()
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", onChange },
{ "initialColor", client.Color }
@@ -377,11 +377,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
}
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, World world, ColorPreviewManagerWidget colorPreview)
{
var color = parent.Get<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);
color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, world, colorPreview);
SetupColorWidget(color, s, c);
}

View File

@@ -10,12 +10,13 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Graphics
{
struct TeslaZapRenderable : IRenderable
struct TeslaZapRenderable : IRenderable, IFinalizedRenderable
{
static int[][] steps = new[]
{
@@ -38,7 +39,7 @@ namespace OpenRA.Mods.RA.Graphics
WPos cachedPos;
WVec cachedLength;
IEnumerable<IRenderable> cache;
IEnumerable<IFinalizedRenderable> cache;
public TeslaZapRenderable(WPos pos, int zOffset, WVec length, string image, int brightZaps, int dimZaps, string palette)
{
@@ -52,22 +53,20 @@ namespace OpenRA.Mods.RA.Graphics
cachedPos = WPos.Zero;
cachedLength = WVec.Zero;
cache = new IRenderable[] { };
cache = new IFinalizedRenderable[] { };
}
public WPos Pos { get { return pos; } }
public float Scale { get { return 1f; } }
public PaletteReference Palette { get { return null; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithScale(float newScale) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable WithPalette(PaletteReference newPalette) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable WithZOffset(int newOffset) { return new TeslaZapRenderable(pos, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable OffsetBy(WVec vec) { return new TeslaZapRenderable(pos + vec, zOffset, length, image, brightZaps, dimZaps, palette); }
public IRenderable AsDecoration() { return this; }
public void BeforeRender(WorldRenderer wr) { }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void RenderDebugGeometry(WorldRenderer wr) { }
public void Render(WorldRenderer wr)
{
@@ -77,7 +76,9 @@ namespace OpenRA.Mods.RA.Graphics
cache.Do(c => c.Render(wr));
}
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
{
var bright = wr.World.Map.SequenceProvider.GetSequence(image, "bright");
var dim = wr.World.Map.SequenceProvider.GetSequence(image, "dim");
@@ -93,13 +94,13 @@ namespace OpenRA.Mods.RA.Graphics
yield return z;
}
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
static IEnumerable<IFinalizedRenderable> DrawZapWandering(WorldRenderer wr, float2 from, float2 to, Sequence s, string pal)
{
var z = float2.Zero; /* hack */
var dist = to - from;
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
var renderables = new List<IRenderable>();
var renderables = new List<IFinalizedRenderable>();
if (Game.CosmeticRandom.Next(2) != 0)
{
var p1 = from + (1 / 3f) * dist + WRange.FromPDF(Game.CosmeticRandom, 2).Range * dist.Length / 4096 * norm;
@@ -120,12 +121,12 @@ namespace OpenRA.Mods.RA.Graphics
return renderables;
}
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
static IEnumerable<IFinalizedRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p, string palette)
{
var dist = to - from;
var q = new float2(-dist.Y, dist.X);
var c = -float2.Dot(from, q);
var rs = new List<IRenderable>();
var rs = new List<IFinalizedRenderable>();
var z = from;
var pal = wr.Palette(palette);
@@ -135,7 +136,7 @@ namespace OpenRA.Mods.RA.Graphics
.MinBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c));
var pos = wr.Position((z + new float2(step[2], step[3])).ToInt2());
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true));
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), pos, WVec.Zero, 0, pal, 1f, true).PrepareRender(wr));
z += new float2(step[0], step[1]);
if (rs.Count >= 1000)

View File

@@ -49,7 +49,8 @@ namespace OpenRA.Mods.TS.Traits
var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var orientation = WRot.FromFacing(facing);
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))

View File

@@ -37,7 +37,9 @@ namespace OpenRA.Mods.TS.Traits
.First(tt => tt.Turret == armament.Turret);
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
yield return new VoxelAnimation(voxel, () => turretOffset, () => new[] { turretOrientation, orientation },

View File

@@ -36,7 +36,8 @@ namespace OpenRA.Mods.TS.Traits
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
}

View File

@@ -30,14 +30,12 @@ Background@COLOR_CHOOSER:
Y: 2
Width: 144
Height: 72
SpriteSequence@PREVIEW:
ActorPreview@PREVIEW:
X: 153
Y: 1
Width: 80
Height: 73
Palette: colorpicker
Unit: fact
Sequence: idle
Animate: true
Button@RANDOM_BUTTON:
Key: tab
X: 158

View File

@@ -20,6 +20,7 @@ Metrics:
TextContrast: false
TextContrastColor: 0,0,0
ColorPickerRemapIndices: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
ColorPickerActorType: ^fact.colorpicker
SpawnFont: TinyBold
SpawnColor: 255,255,255
SpawnContrastColor: 0,0,0

View File

@@ -42,6 +42,12 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
Image: fact
Palette: colorpicker
CAMERA:
Immobile:
OccupiesSpace: false

View File

@@ -29,15 +29,11 @@ Background@COLOR_CHOOSER:
Y: 2
Width: 144
Height: 72
SpriteSequence@FACT:
ActorPreview@PREVIEW:
X: 153
Y: 1
Width: 80
Height: 73
Palette: colorpicker
Unit: carryall
Sequence: idle
Facing: 104
Button@RANDOM_BUTTON:
Key: tab
X: 158

View File

@@ -20,6 +20,7 @@ Metrics:
TextContrast: false
TextContrastColor: 0,0,0
ColorPickerRemapIndices: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
ColorPickerActorType: ^carryall.colorpicker
SpawnFont: TinyBold
SpawnColor: 255,255,255
SpawnContrastColor: 0,0,0

View File

@@ -140,6 +140,14 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
^carryall.colorpicker:
Inherits: ^CARRYALL
RenderUnit:
Image: carryall
Palette: colorpicker
Helicopter:
InitialFacing: 104
CAMERA:
Immobile:
OccupiesSpace: false

View File

@@ -29,14 +29,11 @@ Background@COLOR_CHOOSER:
Y: 2
Width: 144
Height: 72
SpriteSequence@FACT:
ActorPreview@PREVIEW:
X: 153
Y: 1
Width: 80
Height: 73
Palette: colorpicker
Unit: fact
Sequence: idle
Button@RANDOM_BUTTON:
Key: tab
X: 158

View File

@@ -20,6 +20,7 @@ Metrics:
TextContrast: false
TextContrastColor: 0,0,0
ColorPickerRemapIndices: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
ColorPickerActorType: ^fact.colorpicker
SpawnFont: TinyBold
SpawnColor: 255,255,255
SpawnContrastColor: 0,0,0

View File

@@ -368,6 +368,12 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
^fact.colorpicker:
Inherits: FACT
RenderBuilding:
Image: fact
Palette: colorpicker
CTFLAG:
Inherits: ^TechBuilding
Building:

View File

@@ -29,14 +29,11 @@ Background@COLOR_CHOOSER:
Y: 2
Width: 144
Height: 72
SpriteSequence@PREVIEW:
X: 153
Y: 1-40
ActorPreview@PREVIEW:
X: 163
Width: 80
Height: 73
Palette: colorpicker
Unit: gacnst
Sequence: make
Height: 74
Animate: true
Button@RANDOM_BUTTON:
Key: tab
X: 158

View File

@@ -20,6 +20,7 @@ Metrics:
TextContrast: false
TextContrastColor: 0,0,0
ColorPickerRemapIndices: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
ColorPickerActorType: ^mmch.colorpicker
SpawnFont: TinyBold
SpawnColor: 255,255,255
SpawnContrastColor: 0,0,0

View File

@@ -10,6 +10,20 @@ waypoint:
RenderEditorOnly:
BodyOrientation:
^mmch.colorpicker:
Inherits: MMCH
Mobile:
InitialFacing: 160
Turreted:
InitialFacing: 160
RenderInfantry:
Image: mmch
StandAnimations: run
Palette: colorpicker
RenderVoxels:
Image: mmch
Palette: colorpicker
CAMERA:
Immobile:
OccupiesSpace: false

View File

@@ -37,6 +37,7 @@ World:
Name: colorpicker
Filename: unittem.pal
AllowModifiers: false
ShadowIndex: 1
PaletteFromRGBA@shadow:
Name: shadow
R: 0