Disable shroud in the map editor.
This commit is contained in:
@@ -164,7 +164,13 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
}
|
}
|
||||||
|
|
||||||
DirtyCells(map.AllCells);
|
DirtyCells(map.AllCells);
|
||||||
visibleUnderShroud = map.Contains;
|
|
||||||
|
// All tiles are visible in the editor
|
||||||
|
if (w.Type == WorldType.Editor)
|
||||||
|
visibleUnderShroud = _ => true;
|
||||||
|
else
|
||||||
|
visibleUnderShroud = map.Contains;
|
||||||
|
|
||||||
visibleUnderFog = map.Contains;
|
visibleUnderFog = map.Contains;
|
||||||
|
|
||||||
var shroudSheet = shroudSprites[0].Sheet;
|
var shroudSheet = shroudSprites[0].Sheet;
|
||||||
|
|||||||
Reference in New Issue
Block a user