fix missing prereq on GainsExperience; List -> array; float -> int
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@@ -26,7 +26,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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public class GainsExperienceInfo : ITraitInfo
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public class GainsExperienceInfo : ITraitInfo, ITraitPrerequisite<ValuedInfo>
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{
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{
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//public readonly float[] CostThreshold = {2,4,8};
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//public readonly float[] CostThreshold = {2,4,8};
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public readonly float[] CostThreshold = { 1, 1.5f, 2 };
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public readonly float[] CostThreshold = { 1, 1.5f, 2 };
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@@ -39,14 +39,15 @@ namespace OpenRA.Mods.RA
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier
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public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier
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{
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{
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readonly Actor self;
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readonly Actor self;
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readonly List<float> Levels;
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readonly int[] Levels;
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readonly GainsExperienceInfo Info;
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readonly GainsExperienceInfo Info;
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public GainsExperience(Actor self, GainsExperienceInfo info)
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public GainsExperience(Actor self, GainsExperienceInfo info)
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{
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{
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this.self = self;
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this.self = self;
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this.Info = info;
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this.Info = info;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = Info.CostThreshold.Select(t => t * cost).ToList();
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Levels = Info.CostThreshold.Select(t => (int)(t * cost)).ToArray();
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}
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}
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[Sync]
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[Sync]
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