Fix the town attackers in Infiltration not stopping
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@@ -222,6 +222,7 @@ end
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StopHunt = function(unit)
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StopHunt = function(unit)
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if not unit.IsDead then
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if not unit.IsDead then
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unit.Stop()
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Trigger.Clear(unit, "OnIdle")
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Trigger.Clear(unit, "OnIdle")
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end
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end
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end
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end
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