Use CellLayers for ResourceLayer.

This commit is contained in:
Paul Chote
2014-05-17 01:09:42 +12:00
parent 5a00757eab
commit 295af5741f
2 changed files with 79 additions and 87 deletions

View File

@@ -22,89 +22,78 @@ namespace OpenRA.Traits
static readonly CellContents EmptyCell = new CellContents();
World world;
protected CellContents[,] content;
protected CellContents[,] render;
protected CellLayer<CellContents> content;
protected CellLayer<CellContents> render;
List<CPos> dirty;
public void Render(WorldRenderer wr)
{
var clip = wr.Viewport.CellBounds;
for (var x = clip.Left; x < clip.Right; x++)
foreach (var cell in wr.Viewport.VisibleCells)
{
for (var y = clip.Top; y < clip.Bottom; y++)
{
var pos = new CPos(x, y);
if (world.ShroudObscures(pos))
if (world.ShroudObscures(cell))
continue;
var c = render[x, y];
var c = render[cell];
if (c.Sprite != null)
new SpriteRenderable(c.Sprite, pos.CenterPosition,
new SpriteRenderable(c.Sprite, cell.CenterPosition,
WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr);
}
}
}
int GetAdjacentCellsWith(ResourceType t, int i, int j)
int GetAdjacentCellsWith(ResourceType t, CPos cell)
{
var sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (content[i + u, j + v].Type == t)
if (content[cell + new CVec(u, v)].Type == t)
++sum;
return sum;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
this.world = w;
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
render = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
content = new CellLayer<CellContents>(w.Map);
render = new CellLayer<CellContents>(w.Map);
dirty = new List<CPos>();
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
var map = w.Map;
for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
foreach (var cell in w.Map.Cells)
{
for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
{
var cell = new CPos(x, y);
ResourceType t;
if (!resources.TryGetValue(w.Map.MapResources.Value[x, y].Type, out t))
if (!resources.TryGetValue(w.Map.MapResources.Value[cell.X, cell.Y].Type, out t))
continue;
if (!AllowResourceAt(t, cell))
continue;
content[x, y] = CreateResourceCell(t, cell);
}
content[cell] = CreateResourceCell(t, cell);
}
// Set initial density based on the number of neighboring resources
for (var x = map.Bounds.Left; x < map.Bounds.Right; x++)
foreach (var cell in w.Map.Cells)
{
for (var y = map.Bounds.Top; y < map.Bounds.Bottom; y++)
{
var type = content[x, y].Type;
var type = content[cell].Type;
if (type != null)
{
// Adjacent includes the current cell, so is always >= 1
var adjacent = GetAdjacentCellsWith(type, x, y);
var adjacent = GetAdjacentCellsWith(type, cell);
var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
content[x, y].Density = Math.Max(density, 1);
var temp = content[cell];
temp.Density = Math.Max(density, 1);
render[x, y] = content[x, y];
UpdateRenderedSprite(new CPos(x, y));
}
render[cell] = content[cell] = temp;
UpdateRenderedSprite(cell);
}
}
}
protected virtual void UpdateRenderedSprite(CPos p)
protected virtual void UpdateRenderedSprite(CPos cell)
{
var t = render[p.X, p.Y];
var t = render[cell];
if (t.Density > 0)
{
var sprites = t.Type.Variants[t.Variant];
@@ -114,7 +103,7 @@ namespace OpenRA.Traits
else
t.Sprite = null;
render[p.X, p.Y] = t;
render[cell] = t;
}
protected virtual string ChooseRandomVariant(ResourceType t)
@@ -129,7 +118,7 @@ namespace OpenRA.Traits
{
if (!self.World.FogObscures(c))
{
render[c.X, c.Y] = content[c.X, c.Y];
render[c] = content[c];
UpdateRenderedSprite(c);
remove.Add(c);
}
@@ -139,15 +128,15 @@ namespace OpenRA.Traits
dirty.Remove(r);
}
public bool AllowResourceAt(ResourceType rt, CPos a)
public bool AllowResourceAt(ResourceType rt, CPos cell)
{
if (!world.Map.IsInMap(a.X, a.Y))
if (!world.Map.IsInMap(cell))
return false;
if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(a).Type))
if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type))
return false;
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(a))
if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell))
return false;
return true;
@@ -160,9 +149,10 @@ namespace OpenRA.Traits
|| (currentResourceType == null && AllowResourceAt(newResourceType, cell));
}
CellContents CreateResourceCell(ResourceType t, CPos p)
CellContents CreateResourceCell(ResourceType t, CPos cell)
{
world.Map.CustomTerrain[p.X, p.Y] = world.TileSet.GetTerrainIndex(t.Info.TerrainType);
world.Map.CustomTerrain[cell.X, cell.Y] = world.TileSet.GetTerrainIndex(t.Info.TerrainType);
return new CellContents
{
Type = t,
@@ -172,7 +162,7 @@ namespace OpenRA.Traits
public void AddResource(ResourceType t, CPos p, int n)
{
var cell = content[p.X, p.Y];
var cell = content[p];
if (cell.Type == null)
cell = CreateResourceCell(t, p);
@@ -180,58 +170,60 @@ namespace OpenRA.Traits
return;
cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
content[p.X, p.Y] = cell;
content[p] = cell;
if (!dirty.Contains(p))
dirty.Add(p);
}
public bool IsFull(CPos c)
public bool IsFull(CPos cell)
{
return content[c.X, c.Y].Density == content[c.X, c.Y].Type.Info.MaxDensity;
return content[cell].Density == content[cell].Type.Info.MaxDensity;
}
public ResourceType Harvest(CPos p)
public ResourceType Harvest(CPos cell)
{
var type = content[p.X, p.Y].Type;
if (type == null)
var c = content[cell];
if (c.Type == null)
return null;
if (--content[p.X, p.Y].Density < 0)
if (--c.Density < 0)
{
content[p.X, p.Y] = EmptyCell;
world.Map.CustomTerrain[p.X, p.Y] = -1;
content[cell] = EmptyCell;
world.Map.CustomTerrain[cell.X, cell.Y] = -1;
}
else
content[cell] = c;
if (!dirty.Contains(cell))
dirty.Add(cell);
return c.Type;
}
if (!dirty.Contains(p))
dirty.Add(p);
return type;
}
public void Destroy(CPos p)
public void Destroy(CPos cell)
{
// Don't break other users of CustomTerrain if there are no resources
if (content[p.X, p.Y].Type == null)
if (content[cell].Type == null)
return;
// Clear cell
content[p.X, p.Y] = EmptyCell;
world.Map.CustomTerrain[p.X, p.Y] = -1;
content[cell] = EmptyCell;
world.Map.CustomTerrain[cell.X, cell.Y] = -1;
if (!dirty.Contains(p))
dirty.Add(p);
if (!dirty.Contains(cell))
dirty.Add(cell);
}
public ResourceType GetResource(CPos p) { return content[p.X, p.Y].Type; }
public ResourceType GetRenderedResource(CPos p) { return render[p.X, p.Y].Type; }
public int GetResourceDensity(CPos p) { return content[p.X, p.Y].Density; }
public int GetMaxResourceDensity(CPos p)
public ResourceType GetResource(CPos cell) { return content[cell].Type; }
public ResourceType GetRenderedResource(CPos cell) { return render[cell].Type; }
public int GetResourceDensity(CPos cell) { return content[cell].Density; }
public int GetMaxResourceDensity(CPos cell)
{
if (content[p.X, p.Y].Type == null)
if (content[cell].Type == null)
return 0;
return content[p.X, p.Y].Type.Info.MaxDensity;
return content[cell].Type.Info.MaxDensity;
}
public struct CellContents

View File

@@ -97,28 +97,28 @@ namespace OpenRA.Traits
ClearSides FindClearSides(ResourceType t, CPos p)
{
var ret = ClearSides.None;
if (render[p.X, p.Y - 1].Type != t)
if (render[p + new CVec(0, -1)].Type != t)
ret |= ClearSides.Top | ClearSides.TopLeft | ClearSides.TopRight;
if (render[p.X - 1, p.Y].Type != t)
if (render[p + new CVec(-1, 0)].Type != t)
ret |= ClearSides.Left | ClearSides.TopLeft | ClearSides.BottomLeft;
if (render[p.X + 1, p.Y].Type != t)
if (render[p + new CVec(1, 0)].Type != t)
ret |= ClearSides.Right | ClearSides.TopRight | ClearSides.BottomRight;
if (render[p.X, p.Y + 1].Type != t)
if (render[p + new CVec(0, 1)].Type != t)
ret |= ClearSides.Bottom | ClearSides.BottomLeft | ClearSides.BottomRight;
if (render[p.X - 1, p.Y - 1].Type != t)
if (render[p + new CVec(-1, -1)].Type != t)
ret |= ClearSides.TopLeft;
if (render[p.X + 1, p.Y - 1].Type != t)
if (render[p + new CVec(1, -1)].Type != t)
ret |= ClearSides.TopRight;
if (render[p.X - 1, p.Y + 1].Type != t)
if (render[p + new CVec(-1, 1)].Type != t)
ret |= ClearSides.BottomLeft;
if (render[p.X + 1, p.Y + 1].Type != t)
if (render[p + new CVec(1, 1)].Type != t)
ret |= ClearSides.BottomRight;
return ret;
@@ -126,7 +126,7 @@ namespace OpenRA.Traits
void UpdateRenderedTileInner(CPos p)
{
var t = render[p.X, p.Y];
var t = render[p];
if (t.Density > 0)
{
var clear = FindClearSides(t.Type, p);
@@ -146,7 +146,7 @@ namespace OpenRA.Traits
else
t.Sprite = null;
render[p.X, p.Y] = t;
render[p] = t;
}
protected override void UpdateRenderedSprite(CPos p)