add rollovers for health/production
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@@ -31,6 +31,9 @@ namespace OpenRA.Widgets
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public override void DrawInner()
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{
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foreach( var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart ))
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worldRenderer.DrawRollover( u );
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var selbox = SelectionBox;
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if (selbox == null) return;
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