Only define Huntable for actors that need to be hunted.
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@@ -6,7 +6,6 @@
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PlayerExperienceModifier: 1
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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RenderDebugState:
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^SpriteActor:
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@@ -93,6 +92,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@3: ^Cloakable
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Huntable:
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SelectionDecorations:
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Palette: pips
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Selectable:
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@@ -239,6 +239,7 @@
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@4: ^Cloakable
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Huntable:
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DrawLineToTarget:
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Health:
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HP: 50
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@@ -420,6 +421,7 @@
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Inherits@3: ^EmpDisableMobile
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Inherits@4: ^Cloakable
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Inherits@5: ^DamagedByVeins
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Huntable:
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DrawLineToTarget:
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Mobile:
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Crushes: crate
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@@ -525,6 +527,7 @@
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Huntable:
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DrawLineToTarget:
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AppearsOnRadar:
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UseLocation: true
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@@ -608,6 +611,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@3: ^HealsOnTiberium
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Huntable:
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DrawLineToTarget:
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Health:
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Shape: Circle
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@@ -729,6 +733,7 @@
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Huntable:
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Voiced:
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VoiceSet: Vehicle
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AttackTurreted:
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@@ -755,6 +760,7 @@
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Inherits@1: ^EmpDisableMobile
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^Cloakable
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Huntable:
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RenderVoxels:
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RenderSprites:
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WithVoxelBody:
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@@ -823,6 +829,7 @@
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^Gate:
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Inherits: ^Building
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Huntable:
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Valued:
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Cost: 250
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Health:
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