Add GDI 8b
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@@ -129,6 +129,18 @@ MoveAndHunt = function(actors, path)
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end)
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end
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MoveAndIdle = function(actors, path)
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Utils.Do(actors, function(actor)
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if not actor or actor.IsDead then
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return
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end
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Utils.Do(path, function(point)
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actor.Move(point.Location, 0)
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end)
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end)
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end
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Searches = 0
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GetAirstrikeTarget = function(player)
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local list = player.GetGroundAttackers()
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