Convert UpgradeOnTerrain to conditions.

This commit is contained in:
Paul Chote
2016-12-03 18:05:50 +00:00
parent f9791bbc1d
commit 29d7d42638
8 changed files with 85 additions and 79 deletions

View File

@@ -917,9 +917,9 @@
DamageInterval: 16
DamageTypes: BulletDeath
Terrain: Veins
UpgradeOnTerrain@VEINS:
GrantConditionOnTerrain@VEINS:
TerrainTypes: Veins
Upgrades: veins
Condition: veins
WithIdleOverlay@VEINS:
Sequence: veins
RequiresCondition: veins

View File

@@ -30,8 +30,8 @@ APC:
UnloadVoice: Unload
LoadingCondition: loading
EjectOnDeath: true
UpgradeOnTerrain:
Upgrades: inwater
GrantConditionOnTerrain:
Condition: inwater
TerrainTypes: Water
WithVoxelBody:
RequiresCondition: !inwater
@@ -95,7 +95,7 @@ HVR:
StationaryInterval: 18
MovingInterval: 6
-DamagedByTerrain@VEINS:
-UpgradeOnTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
SMECH:
@@ -137,7 +137,7 @@ SMECH:
Selectable:
Bounds: 20, 32, 0, -8
-DamagedByTerrain@VEINS:
-UpgradeOnTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
MMCH:

View File

@@ -29,7 +29,7 @@ BGGY:
AutoTarget:
WithMuzzleOverlay:
-DamagedByTerrain@VEINS:
-UpgradeOnTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
BIKE:
@@ -256,7 +256,7 @@ WEED:
WithVoxelUnloadBody:
-GainsExperience:
-DamagedByTerrain@VEINS:
-UpgradeOnTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
SAPC:

View File

@@ -100,7 +100,7 @@ HARV:
gdi: harv.gdi
nod: harv.nod
-DamagedByTerrain@VEINS:
-UpgradeOnTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
LPST: