Make EnterTransport more consistent with MoveAdjacentTo.
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
#region Copyright & License Information
|
#region Copyright & License Information
|
||||||
/*
|
/*
|
||||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
* available to you under the terms of the GNU General Public License
|
* available to you under the terms of the GNU General Public License
|
||||||
* as published by the Free Software Foundation. For more information,
|
* as published by the Free Software Foundation. For more information,
|
||||||
@@ -8,31 +8,37 @@
|
|||||||
*/
|
*/
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Activities
|
namespace OpenRA.Mods.RA.Activities
|
||||||
{
|
{
|
||||||
class EnterTransport : Activity
|
class EnterTransport : Activity
|
||||||
{
|
{
|
||||||
public Actor transport;
|
readonly Actor transport;
|
||||||
|
readonly Cargo cargo;
|
||||||
|
|
||||||
public EnterTransport(Actor self, Actor transport)
|
public EnterTransport(Actor self, Actor transport)
|
||||||
{
|
{
|
||||||
this.transport = transport;
|
this.transport = transport;
|
||||||
|
cargo = transport.Trait<Cargo>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Activity Tick(Actor self)
|
public override Activity Tick(Actor self)
|
||||||
{
|
{
|
||||||
if (IsCanceled) return NextActivity;
|
if (IsCanceled)
|
||||||
if (transport == null || !transport.IsInWorld) return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
|
if (transport == null || !transport.IsInWorld)
|
||||||
|
return NextActivity;
|
||||||
|
|
||||||
var cargo = transport.Trait<Cargo>();
|
|
||||||
if (!cargo.CanLoad(transport, self))
|
if (!cargo.CanLoad(transport, self))
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
// TODO: Queue a move order to the transport? need to be
|
// TODO: Queue a move order to the transport? need to be
|
||||||
// careful about units that can't path to the transport
|
// careful about units that can't path to the transport
|
||||||
if ((transport.Location - self.Location).LengthSquared > 2)
|
var cells = Util.AdjacentCells(Target.FromActor(transport));
|
||||||
|
if (!cells.Contains(self.Location))
|
||||||
return NextActivity;
|
return NextActivity;
|
||||||
|
|
||||||
cargo.Load(transport, self);
|
cargo.Load(transport, self);
|
||||||
|
|||||||
Reference in New Issue
Block a user