reduces duplication; textures get put in hardware on demand now.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1187 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -20,7 +20,7 @@ namespace OpenRa.Game
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Provider<Sheet> sheetProvider = delegate
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{
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Sheet sheet = new Sheet(new Bitmap(pageSize.Width, pageSize.Height));
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Sheet sheet = new Sheet(new Bitmap(pageSize.Width, pageSize.Height), device);
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sheets.Add(sheet);
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return sheet;
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};
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@@ -42,9 +42,6 @@ namespace OpenRa.Game
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trees.Add(r.Image, rect);
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}
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foreach (Sheet sheet in sheets)
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sheet.LoadTexture(device);
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sh = sheets[0];
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}
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