Display support powers
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OpenRA.Mods.RA/Widgets/ObserverProductionIconsWidget.cs
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107
OpenRA.Mods.RA/Widgets/ObserverProductionIconsWidget.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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using System.Drawing;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class ObserverProductionIconsWidget : Widget
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{
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public Func<Player> GetPlayer;
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Dictionary<string, Sprite> iconSprites;
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World world;
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WorldRenderer worldRenderer;
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Dictionary<ProductionQueue, Animation> clocks;
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[ObjectCreator.UseCtor]
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public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer)
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: base()
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{
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iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
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.ToDictionary(
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u => u.Name,
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u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
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this.world = world;
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this.worldRenderer = worldRenderer;
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clocks = new Dictionary<ProductionQueue, Animation>();
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}
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protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other)
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: base(other)
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{
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GetPlayer = other.GetPlayer;
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iconSprites = other.iconSprites;
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world = other.world;
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worldRenderer = other.worldRenderer;
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clocks = other.clocks;
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}
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public override void Draw()
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{
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var player = GetPlayer();
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if (player == null)
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{
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return;
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}
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var queues = world.ActorsWithTrait<ProductionQueue>()
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.Where(a => a.Actor.Owner == player)
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.Select((a, i) => new { a.Trait, i });
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foreach (var queue in queues)
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{
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if (!clocks.ContainsKey(queue.Trait))
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{
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clocks.Add(queue.Trait, new Animation("clock"));
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}
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}
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foreach (var queue in queues)
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{
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var item = queue.Trait.CurrentItem();
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if (item == null)
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{
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continue;
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}
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var sprite = iconSprites[item.Item];
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var size = sprite.size / new float2(2, 2);
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (int)size.Length, 0);
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WidgetUtils.DrawSHP(sprite, location, worldRenderer, size);
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var clock = clocks[queue.Trait];
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clock.PlayFetchIndex("idle",
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() => (item.TotalTime - item.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / item.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size);
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var tiny = Game.Renderer.Fonts["Tiny"];
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var text = GetOverlayForItem(item);
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tiny.DrawTextWithContrast(text,
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location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0),
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Color.White, Color.Black, 1);
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}
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}
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static string GetOverlayForItem(ProductionItem item)
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{
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if (item.Paused) return "ON HOLD";
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if (item.Done) return "READY";
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return WidgetUtils.FormatTime(item.RemainingTimeActual);
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}
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public override Widget Clone()
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{
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return new ObserverProductionIconsWidget(this);
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}
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}
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}
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