Replace server Select loop with individual client threads.
This guarantees that any unexpected blocking calls due to network issues cannot stall the main server thread.
This commit is contained in:
@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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@@ -48,12 +49,8 @@ namespace OpenRA.Server
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public readonly MersenneTwister Random = new MersenneTwister();
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public readonly ServerType Type;
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// Valid player connections
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public List<Connection> Conns = new List<Connection>();
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// Pre-verified player connections
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public List<Connection> PreConns = new List<Connection>();
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public Session LobbyInfo;
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public ServerSettings Settings;
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public ModData ModData;
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@@ -71,8 +68,7 @@ namespace OpenRA.Server
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protected volatile ServerState internalState = ServerState.WaitingPlayers;
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volatile ActionQueue delayedActions = new ActionQueue();
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int waitingForAuthenticationCallback = 0;
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readonly BlockingCollection<IServerEvent> events = new BlockingCollection<IServerEvent>();
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ReplayRecorder recorder;
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GameInformation gameInfo;
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@@ -164,7 +160,6 @@ namespace OpenRA.Server
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Log.AddChannel("server", "server.log", true);
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SocketException lastException = null;
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var checkReadServer = new List<Socket>();
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foreach (var endpoint in endpoints)
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{
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var listener = new TcpListener(endpoint);
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@@ -184,7 +179,32 @@ namespace OpenRA.Server
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listener.Start();
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listeners.Add(listener);
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checkReadServer.Add(listener.Server);
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new Thread(() =>
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{
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while (true)
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{
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if (State != ServerState.WaitingPlayers)
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{
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listener.Stop();
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return;
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}
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// Use a 1s timeout so we can stop listening once the game starts
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if (listener.Server.Poll(1000000, SelectMode.SelectRead))
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{
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try
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{
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events.Add(new ClientConnectEvent(listener.AcceptSocket()));
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}
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catch (Exception)
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{
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// Ignore the exception that may be generated if the connection
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// drops while we are trying to connect
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}
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}
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}
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}) { Name = $"Connection listener ({listener.LocalEndpoint})", IsBackground = true }.Start();
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}
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catch (SocketException ex)
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{
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@@ -257,42 +277,10 @@ namespace OpenRA.Server
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while (true)
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{
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var checkRead = new List<Socket>();
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if (State == ServerState.WaitingPlayers)
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checkRead.AddRange(checkReadServer);
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checkRead.AddRange(Conns.Select(c => c.Socket));
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checkRead.AddRange(PreConns.Select(c => c.Socket));
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// Block for at most 1 second in order to guarantee a minimum tick rate for ServerTraits
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// Decrease this to 100ms to improve responsiveness if we are waiting for an authentication query
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var localTimeout = waitingForAuthenticationCallback > 0 ? 100000 : 1000000;
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if (checkRead.Count > 0)
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Socket.Select(checkRead, null, null, localTimeout);
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if (State != ServerState.ShuttingDown)
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{
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foreach (var s in checkRead)
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{
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var serverIndex = checkReadServer.IndexOf(s);
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if (serverIndex >= 0)
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{
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AcceptConnection(listeners[serverIndex]);
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continue;
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}
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var preConn = PreConns.SingleOrDefault(c => c.Socket == s);
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if (preConn != null)
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{
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preConn.ReadData(this);
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continue;
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}
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var conn = Conns.SingleOrDefault(c => c.Socket == s);
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conn?.ReadData(this);
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}
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delayedActions.PerformActions(0);
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if (events.TryTake(out var e, 1000))
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e.Invoke(this);
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// PERF: Dedicated servers need to drain the action queue to remove references blocking the GC from cleaning up disposed objects.
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if (Type == ServerType.Dedicated)
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@@ -314,14 +302,7 @@ namespace OpenRA.Server
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foreach (var t in serverTraits.WithInterface<INotifyServerShutdown>())
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t.ServerShutdown(this);
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PreConns.Clear();
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Conns.Clear();
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foreach (var listener in listeners)
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{
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try { listener.Stop(); }
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catch { }
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}
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})
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{ IsBackground = true }.Start();
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}
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@@ -332,44 +313,34 @@ namespace OpenRA.Server
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return nextPlayerIndex++;
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}
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void AcceptConnection(TcpListener listener)
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void OnClientPacket(Connection conn, int frame, byte[] data)
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{
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Socket newSocket;
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events.Add(new ClientPacketEvent(conn, frame, data));
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}
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try
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{
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if (!listener.Server.IsBound)
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return;
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void OnClientDisconnect(Connection conn)
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{
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events.Add(new ClientDisconnectEvent(conn));
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}
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newSocket = listener.AcceptSocket();
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}
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catch (Exception e)
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{
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/* TODO: Could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* Alternative would be to use locking but the listener doesn't go away without a reason. */
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Log.Write("server", "Accepting the connection failed.", e);
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void AcceptConnection(Socket socket)
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{
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if (State != ServerState.WaitingPlayers)
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return;
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}
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// Validate player identity by asking them to sign a random blob of data
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// which we can then verify against the player public key database
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var token = Convert.ToBase64String(OpenRA.Exts.MakeArray(256, _ => (byte)Random.Next()));
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var newConn = new Connection(newSocket, ChooseFreePlayerIndex(), token);
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var newConn = new Connection(socket, ChooseFreePlayerIndex(), token, OnClientPacket, OnClientDisconnect);
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try
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{
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newConn.Socket.Blocking = false;
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newConn.Socket.NoDelay = true;
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// Send handshake and client index.
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var ms = new MemoryStream(8);
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ms.WriteArray(BitConverter.GetBytes(ProtocolVersion.Handshake));
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ms.WriteArray(BitConverter.GetBytes(newConn.PlayerIndex));
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newConn.SendData(ms.ToArray());
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PreConns.Add(newConn);
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// Dispatch a handshake order
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var request = new HandshakeRequest
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{
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@@ -387,9 +358,10 @@ namespace OpenRA.Server
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}
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catch (Exception e)
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{
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DropClient(newConn);
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Log.Write("server", "Dropping client {0} because handshake failed: {1}", newConn.PlayerIndex.ToString(CultureInfo.InvariantCulture), e);
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Log.Write("server", $"Handshake for client {newConn.EndPoint} failed: {e}");
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}
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Conns.Add(newConn);
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}
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void ValidateClient(Connection newConn, string data)
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@@ -491,8 +463,6 @@ namespace OpenRA.Server
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client.Color = Color.White;
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// Promote connection to a valid client
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PreConns.Remove(newConn);
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Conns.Add(newConn);
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LobbyInfo.Clients.Add(client);
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newConn.Validated = true;
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@@ -546,8 +516,6 @@ namespace OpenRA.Server
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}
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else if (!string.IsNullOrEmpty(handshake.Fingerprint) && !string.IsNullOrEmpty(handshake.AuthSignature))
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{
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waitingForAuthenticationCallback++;
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Task.Run(async () =>
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{
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var httpClient = HttpClientFactory.Create();
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@@ -593,7 +561,7 @@ namespace OpenRA.Server
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Log.Write("server", ex.ToString());
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}
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delayedActions.Add(() =>
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events.Add(new CallbackEvent(() =>
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{
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var notAuthenticated = Type == ServerType.Dedicated && profile == null && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any());
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var blacklisted = Type == ServerType.Dedicated && profile != null && Settings.ProfileIDBlacklist.Contains(profile.ProfileID);
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@@ -618,9 +586,7 @@ namespace OpenRA.Server
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}
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else
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completeConnection();
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waitingForAuthenticationCallback--;
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}, 0);
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}));
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});
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}
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else
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@@ -771,10 +737,11 @@ namespace OpenRA.Server
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public void DispatchOrdersToClients(Connection conn, int frame, byte[] data)
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{
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var from = conn != null ? conn.PlayerIndex : 0;
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var from = conn?.PlayerIndex ?? 0;
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var frameData = CreateFrame(from, frame, data);
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foreach (var c in Conns.Except(conn).ToList())
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DispatchFrameToClient(c, from, frameData);
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foreach (var c in Conns.ToList())
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if (c != conn && c.Validated)
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DispatchFrameToClient(c, from, frameData);
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if (recorder != null)
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{
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@@ -1022,6 +989,9 @@ namespace OpenRA.Server
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public Session.Client GetClient(Connection conn)
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{
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if (conn == null)
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return null;
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return LobbyInfo.ClientWithIndex(conn.PlayerIndex);
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}
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@@ -1029,68 +999,61 @@ namespace OpenRA.Server
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{
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lock (LobbyInfo)
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{
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if (!PreConns.Remove(toDrop))
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Conns.Remove(toDrop);
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var dropClient = LobbyInfo.Clients.FirstOrDefault(c1 => c1.Index == toDrop.PlayerIndex);
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if (dropClient == null)
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return;
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var suffix = "";
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if (State == ServerState.GameStarted)
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suffix = dropClient.IsObserver ? " (Spectator)" : dropClient.Team != 0 ? $" (Team {dropClient.Team})" : "";
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SendMessage($"{dropClient.Name}{suffix} has disconnected.");
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// Send disconnected order, even if still in the lobby
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DispatchOrdersToClients(toDrop, 0, Order.FromTargetString("Disconnected", "", true).Serialize());
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if (gameInfo != null && !dropClient.IsObserver)
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{
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Conns.Remove(toDrop);
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var dropClient = LobbyInfo.Clients.FirstOrDefault(c1 => c1.Index == toDrop.PlayerIndex);
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if (dropClient == null)
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return;
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var suffix = "";
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if (State == ServerState.GameStarted)
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suffix = dropClient.IsObserver ? " (Spectator)" : dropClient.Team != 0 ? $" (Team {dropClient.Team})" : "";
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SendMessage($"{dropClient.Name}{suffix} has disconnected.");
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// Send disconnected order, even if still in the lobby
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DispatchOrdersToClients(toDrop, 0, Order.FromTargetString("Disconnected", "", true).Serialize());
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if (gameInfo != null && !dropClient.IsObserver)
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{
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var disconnectedPlayer = gameInfo.Players.First(p => p.ClientIndex == toDrop.PlayerIndex);
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disconnectedPlayer.DisconnectFrame = toDrop.MostRecentFrame;
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}
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LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex);
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// Client was the server admin
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// TODO: Reassign admin for game in progress via an order
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if (Type == ServerType.Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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{
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// Remove any bots controlled by the admin
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LobbyInfo.Clients.RemoveAll(c => c.Bot != null && c.BotControllerClientIndex == toDrop.PlayerIndex);
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var nextAdmin = LobbyInfo.Clients.Where(c1 => c1.Bot == null)
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.MinByOrDefault(c => c.Index);
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if (nextAdmin != null)
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{
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nextAdmin.IsAdmin = true;
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SendMessage($"{nextAdmin.Name} is now the admin.");
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}
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}
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DispatchOrders(toDrop, toDrop.MostRecentFrame, new[] { (byte)OrderType.Disconnect });
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// All clients have left: clean up
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if (!Conns.Any())
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foreach (var t in serverTraits.WithInterface<INotifyServerEmpty>())
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t.ServerEmpty(this);
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if (Conns.Any() || Type == ServerType.Dedicated)
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SyncLobbyClients();
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if (Type != ServerType.Dedicated && dropClient.IsAdmin)
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Shutdown();
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var disconnectedPlayer = gameInfo.Players.First(p => p.ClientIndex == toDrop.PlayerIndex);
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disconnectedPlayer.DisconnectFrame = toDrop.MostRecentFrame;
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}
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LobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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LobbyInfo.ClientPings.RemoveAll(p => p.Index == toDrop.PlayerIndex);
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// Client was the server admin
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// TODO: Reassign admin for game in progress via an order
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if (Type == ServerType.Dedicated && dropClient.IsAdmin && State == ServerState.WaitingPlayers)
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{
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// Remove any bots controlled by the admin
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LobbyInfo.Clients.RemoveAll(c => c.Bot != null && c.BotControllerClientIndex == toDrop.PlayerIndex);
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var nextAdmin = LobbyInfo.Clients.Where(c1 => c1.Bot == null)
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.MinByOrDefault(c => c.Index);
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if (nextAdmin != null)
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{
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nextAdmin.IsAdmin = true;
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SendMessage($"{nextAdmin.Name} is now the admin.");
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}
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}
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DispatchOrders(toDrop, toDrop.MostRecentFrame, new[] { (byte)OrderType.Disconnect });
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// All clients have left: clean up
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if (!Conns.Any(c => c.Validated))
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foreach (var t in serverTraits.WithInterface<INotifyServerEmpty>())
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t.ServerEmpty(this);
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if (Conns.Any(c => c.Validated) || Type == ServerType.Dedicated)
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SyncLobbyClients();
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if (Type != ServerType.Dedicated && dropClient.IsAdmin)
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Shutdown();
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}
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try
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{
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toDrop.Socket.Disconnect(false);
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}
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catch { }
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toDrop.Dispose();
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}
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public void SyncLobbyInfo()
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@@ -1171,17 +1134,10 @@ namespace OpenRA.Server
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{
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lock (LobbyInfo)
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{
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foreach (var listener in listeners)
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listener.Stop();
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Console.WriteLine("[{0}] Game started", DateTime.Now.ToString(Settings.TimestampFormat));
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// Drop any unvalidated clients
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foreach (var c in PreConns.ToArray())
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DropClient(c);
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// Drop any players who are not ready
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foreach (var c in Conns.Where(c => GetClient(c).IsInvalid).ToArray())
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foreach (var c in Conns.Where(c => !c.Validated || GetClient(c).IsInvalid).ToArray())
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{
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SendOrderTo(c, "ServerError", "You have been kicked from the server!");
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DropClient(c);
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@@ -1249,7 +1205,8 @@ namespace OpenRA.Server
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GameSave.ParseOrders(LobbyInfo, (frame, client, data) =>
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{
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foreach (var c in Conns)
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DispatchOrdersToClient(c, client, frame, data);
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if (c.Validated)
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DispatchOrdersToClient(c, client, frame, data);
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});
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}
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}
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@@ -1271,5 +1228,69 @@ namespace OpenRA.Server
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return new ConnectionTarget(endpoints);
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}
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interface IServerEvent { void Invoke(Server server); }
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class ClientConnectEvent : IServerEvent
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{
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readonly Socket socket;
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public ClientConnectEvent(Socket socket)
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{
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this.socket = socket;
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}
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void IServerEvent.Invoke(Server server)
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{
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server.AcceptConnection(socket);
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}
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}
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class ClientDisconnectEvent : IServerEvent
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{
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readonly Connection connection;
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public ClientDisconnectEvent(Connection connection)
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{
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this.connection = connection;
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}
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void IServerEvent.Invoke(Server server)
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{
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server.DropClient(connection);
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}
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}
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class ClientPacketEvent : IServerEvent
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{
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readonly Connection connection;
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readonly int frame;
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readonly byte[] data;
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public ClientPacketEvent(Connection connection, int frame, byte[] data)
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{
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this.connection = connection;
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this.frame = frame;
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this.data = data;
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}
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void IServerEvent.Invoke(Server server)
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{
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server.DispatchOrders(connection, frame, data);
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}
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}
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class CallbackEvent : IServerEvent
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{
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readonly Action action;
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public CallbackEvent(Action action)
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{
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this.action = action;
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}
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void IServerEvent.Invoke(Server server)
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{
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action();
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}
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}
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}
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}
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Reference in New Issue
Block a user