Replace server Select loop with individual client threads.
This guarantees that any unexpected blocking calls due to network issues cannot stall the main server thread.
This commit is contained in:
@@ -10,21 +10,22 @@
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#endregion
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace OpenRA.Server
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{
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public class Connection
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public class Connection : IDisposable
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{
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public const int MaxOrderLength = 131072;
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public readonly Socket Socket;
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public readonly List<byte> Data = new List<byte>();
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public readonly int PlayerIndex;
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public readonly string AuthToken;
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public readonly EndPoint EndPoint;
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public long TimeSinceLastResponse => Game.RunTime - lastReceivedTime;
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public int MostRecentFrame { get; private set; }
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@@ -32,72 +33,61 @@ namespace OpenRA.Server
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public bool TimeoutMessageShown;
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public bool Validated;
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ReceiveState state = ReceiveState.Header;
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int expectLength = 8;
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int frame = 0;
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long lastReceivedTime = 0;
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public Connection(Socket socket, int playerIndex, string authToken)
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readonly BlockingCollection<byte[]> sendQueue = new BlockingCollection<byte[]>();
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public Connection(Socket socket, int playerIndex, string authToken, Action<Connection, int, byte[]> onPacket, Action<Connection> onDisconnect)
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{
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Socket = socket;
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PlayerIndex = playerIndex;
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AuthToken = authToken;
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EndPoint = socket.RemoteEndPoint;
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new Thread(SendReceiveLoop)
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{
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Name = $"Client communication ({EndPoint}",
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IsBackground = true
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}.Start((socket, onPacket, onDisconnect));
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}
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public byte[] PopBytes(int n)
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void SendReceiveLoop(object s)
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{
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var result = Data.GetRange(0, n);
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Data.RemoveRange(0, n);
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return result.ToArray();
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}
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var (socket, onPacket, onDisconnect) = (ValueTuple<Socket, Action<Connection, int, byte[]>, Action<Connection>>)s;
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socket.Blocking = false;
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socket.NoDelay = true;
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bool ReadDataInner(Server server)
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{
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var rx = new byte[1024];
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var len = 0;
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var receiveBuffer = new byte[1024];
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var readBuffer = new List<byte>();
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var state = ReceiveState.Header;
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var expectLength = 8;
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var frame = 0;
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while (true)
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{
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try
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{
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// Poll the socket first to see if there's anything there.
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// This avoids the exception with SocketErrorCode == `SocketError.WouldBlock` thrown
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// from `socket.Receive(rx)`.
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if (!Socket.Poll(0, SelectMode.SelectRead)) break;
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if ((len = Socket.Receive(rx)) > 0)
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Data.AddRange(rx.Take(len));
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else
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while (true)
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{
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if (len == 0)
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server.DropClient(this);
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break;
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}
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}
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catch (SocketException e)
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// Wait up to 100ms for data to arrive before checking for data to send
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if (socket.Poll(100000, SelectMode.SelectRead))
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{
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// This should no longer be needed with the socket.Poll call above.
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if (e.SocketErrorCode == SocketError.WouldBlock) break;
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server.DropClient(this);
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Log.Write("server", "Dropping client {0} because reading the data failed: {1}", PlayerIndex, e);
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return false;
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}
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var read = socket.Receive(receiveBuffer);
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if (read == 0)
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{
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// Empty packet signals that the client has been dropped
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return;
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}
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if (read > 0)
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{
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readBuffer.AddRange(receiveBuffer.Take(read));
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lastReceivedTime = Game.RunTime;
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TimeoutMessageShown = false;
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return true;
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}
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public void ReadData(Server server)
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while (readBuffer.Count >= expectLength)
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{
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if (ReadDataInner(server))
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{
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while (Data.Count >= expectLength)
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{
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var bytes = PopBytes(expectLength);
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var bytes = readBuffer.GetRange(0, expectLength).ToArray();
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readBuffer.RemoveRange(0, expectLength);
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switch (state)
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{
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case ReceiveState.Header:
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@@ -108,8 +98,7 @@ namespace OpenRA.Server
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if (expectLength < 0 || expectLength > MaxOrderLength)
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{
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server.DropClient(this);
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Log.Write("server", "Dropping client {0} for excessive order length = {1}", PlayerIndex, expectLength);
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Log.Write("server", $"Closing socket connection to {EndPoint} because of excessive order length: {expectLength}");
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return;
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}
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@@ -121,7 +110,7 @@ namespace OpenRA.Server
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if (MostRecentFrame < frame)
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MostRecentFrame = frame;
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server.DispatchOrders(this, frame, bytes);
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onPacket(this, frame, bytes);
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expectLength = 8;
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state = ReceiveState.Header;
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@@ -130,9 +119,13 @@ namespace OpenRA.Server
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}
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}
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}
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}
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public void SendData(byte[] data)
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// Client has been dropped by the server
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if (sendQueue.IsCompleted)
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return;
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// Send all data immediately, we will block again on read
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while (sendQueue.TryTake(out var data, 0))
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{
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var start = 0;
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var length = data.Length;
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@@ -140,13 +133,13 @@ namespace OpenRA.Server
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// Non-blocking sends are free to send only part of the data
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while (start < length)
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{
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var sent = Socket.Send(data, start, length - start, SocketFlags.None, out var error);
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var sent = socket.Send(data, start, length - start, SocketFlags.None, out var error);
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if (error == SocketError.WouldBlock)
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{
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Log.Write("server", "Non-blocking send of {0} bytes failed. Falling back to blocking send.", length - start);
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Socket.Blocking = true;
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sent = Socket.Send(data, start, length - start, SocketFlags.None);
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Socket.Blocking = false;
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socket.Blocking = true;
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sent = socket.Send(data, start, length - start, SocketFlags.None);
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socket.Blocking = false;
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}
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else if (error != SocketError.Success)
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throw new SocketException((int)error);
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@@ -154,8 +147,29 @@ namespace OpenRA.Server
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start += sent;
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}
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}
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}
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}
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catch (SocketException e)
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{
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Log.Write("server", $"Closing socket connection to {EndPoint} because of socket error: {e}");
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}
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finally
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{
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onDisconnect(this);
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socket.Dispose();
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}
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}
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public EndPoint EndPoint => Socket.RemoteEndPoint;
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public void SendData(byte[] data)
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{
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sendQueue.Add(data);
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}
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public void Dispose()
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{
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// Tell the sendReceiveThread that the socket should be closed
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sendQueue.CompleteAdding();
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}
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}
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public enum ReceiveState { Header, Data }
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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@@ -48,12 +49,8 @@ namespace OpenRA.Server
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public readonly MersenneTwister Random = new MersenneTwister();
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public readonly ServerType Type;
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// Valid player connections
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public List<Connection> Conns = new List<Connection>();
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// Pre-verified player connections
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public List<Connection> PreConns = new List<Connection>();
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public Session LobbyInfo;
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public ServerSettings Settings;
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public ModData ModData;
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@@ -71,8 +68,7 @@ namespace OpenRA.Server
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protected volatile ServerState internalState = ServerState.WaitingPlayers;
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volatile ActionQueue delayedActions = new ActionQueue();
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int waitingForAuthenticationCallback = 0;
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readonly BlockingCollection<IServerEvent> events = new BlockingCollection<IServerEvent>();
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ReplayRecorder recorder;
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GameInformation gameInfo;
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@@ -164,7 +160,6 @@ namespace OpenRA.Server
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Log.AddChannel("server", "server.log", true);
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SocketException lastException = null;
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var checkReadServer = new List<Socket>();
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foreach (var endpoint in endpoints)
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{
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var listener = new TcpListener(endpoint);
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@@ -184,7 +179,32 @@ namespace OpenRA.Server
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listener.Start();
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listeners.Add(listener);
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checkReadServer.Add(listener.Server);
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new Thread(() =>
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{
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while (true)
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{
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if (State != ServerState.WaitingPlayers)
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{
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listener.Stop();
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return;
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}
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// Use a 1s timeout so we can stop listening once the game starts
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if (listener.Server.Poll(1000000, SelectMode.SelectRead))
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{
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try
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{
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events.Add(new ClientConnectEvent(listener.AcceptSocket()));
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}
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catch (Exception)
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{
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// Ignore the exception that may be generated if the connection
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// drops while we are trying to connect
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}
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}
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}
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}) { Name = $"Connection listener ({listener.LocalEndpoint})", IsBackground = true }.Start();
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}
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catch (SocketException ex)
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{
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@@ -257,42 +277,10 @@ namespace OpenRA.Server
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while (true)
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{
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var checkRead = new List<Socket>();
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if (State == ServerState.WaitingPlayers)
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checkRead.AddRange(checkReadServer);
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checkRead.AddRange(Conns.Select(c => c.Socket));
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checkRead.AddRange(PreConns.Select(c => c.Socket));
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// Block for at most 1 second in order to guarantee a minimum tick rate for ServerTraits
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// Decrease this to 100ms to improve responsiveness if we are waiting for an authentication query
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var localTimeout = waitingForAuthenticationCallback > 0 ? 100000 : 1000000;
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if (checkRead.Count > 0)
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Socket.Select(checkRead, null, null, localTimeout);
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if (State != ServerState.ShuttingDown)
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{
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foreach (var s in checkRead)
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{
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var serverIndex = checkReadServer.IndexOf(s);
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if (serverIndex >= 0)
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{
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AcceptConnection(listeners[serverIndex]);
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continue;
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}
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var preConn = PreConns.SingleOrDefault(c => c.Socket == s);
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if (preConn != null)
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{
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preConn.ReadData(this);
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continue;
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}
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var conn = Conns.SingleOrDefault(c => c.Socket == s);
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conn?.ReadData(this);
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}
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delayedActions.PerformActions(0);
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if (events.TryTake(out var e, 1000))
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e.Invoke(this);
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// PERF: Dedicated servers need to drain the action queue to remove references blocking the GC from cleaning up disposed objects.
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if (Type == ServerType.Dedicated)
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@@ -314,14 +302,7 @@ namespace OpenRA.Server
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foreach (var t in serverTraits.WithInterface<INotifyServerShutdown>())
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t.ServerShutdown(this);
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PreConns.Clear();
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Conns.Clear();
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foreach (var listener in listeners)
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{
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try { listener.Stop(); }
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catch { }
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}
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})
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{ IsBackground = true }.Start();
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}
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@@ -332,44 +313,34 @@ namespace OpenRA.Server
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return nextPlayerIndex++;
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}
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void AcceptConnection(TcpListener listener)
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void OnClientPacket(Connection conn, int frame, byte[] data)
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{
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Socket newSocket;
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try
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{
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if (!listener.Server.IsBound)
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return;
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newSocket = listener.AcceptSocket();
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}
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catch (Exception e)
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{
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/* TODO: Could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* Alternative would be to use locking but the listener doesn't go away without a reason. */
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Log.Write("server", "Accepting the connection failed.", e);
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return;
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events.Add(new ClientPacketEvent(conn, frame, data));
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}
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void OnClientDisconnect(Connection conn)
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{
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events.Add(new ClientDisconnectEvent(conn));
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}
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void AcceptConnection(Socket socket)
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{
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if (State != ServerState.WaitingPlayers)
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return;
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// Validate player identity by asking them to sign a random blob of data
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// which we can then verify against the player public key database
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var token = Convert.ToBase64String(OpenRA.Exts.MakeArray(256, _ => (byte)Random.Next()));
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var newConn = new Connection(newSocket, ChooseFreePlayerIndex(), token);
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var newConn = new Connection(socket, ChooseFreePlayerIndex(), token, OnClientPacket, OnClientDisconnect);
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try
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{
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newConn.Socket.Blocking = false;
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newConn.Socket.NoDelay = true;
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// Send handshake and client index.
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var ms = new MemoryStream(8);
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ms.WriteArray(BitConverter.GetBytes(ProtocolVersion.Handshake));
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ms.WriteArray(BitConverter.GetBytes(newConn.PlayerIndex));
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newConn.SendData(ms.ToArray());
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PreConns.Add(newConn);
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// Dispatch a handshake order
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var request = new HandshakeRequest
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{
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@@ -387,9 +358,10 @@ namespace OpenRA.Server
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}
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catch (Exception e)
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{
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DropClient(newConn);
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Log.Write("server", "Dropping client {0} because handshake failed: {1}", newConn.PlayerIndex.ToString(CultureInfo.InvariantCulture), e);
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Log.Write("server", $"Handshake for client {newConn.EndPoint} failed: {e}");
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}
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Conns.Add(newConn);
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}
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void ValidateClient(Connection newConn, string data)
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@@ -491,8 +463,6 @@ namespace OpenRA.Server
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client.Color = Color.White;
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// Promote connection to a valid client
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PreConns.Remove(newConn);
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Conns.Add(newConn);
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LobbyInfo.Clients.Add(client);
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newConn.Validated = true;
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@@ -546,8 +516,6 @@ namespace OpenRA.Server
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}
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else if (!string.IsNullOrEmpty(handshake.Fingerprint) && !string.IsNullOrEmpty(handshake.AuthSignature))
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{
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waitingForAuthenticationCallback++;
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Task.Run(async () =>
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{
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var httpClient = HttpClientFactory.Create();
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@@ -593,7 +561,7 @@ namespace OpenRA.Server
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Log.Write("server", ex.ToString());
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}
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delayedActions.Add(() =>
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events.Add(new CallbackEvent(() =>
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{
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var notAuthenticated = Type == ServerType.Dedicated && profile == null && (Settings.RequireAuthentication || Settings.ProfileIDWhitelist.Any());
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var blacklisted = Type == ServerType.Dedicated && profile != null && Settings.ProfileIDBlacklist.Contains(profile.ProfileID);
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@@ -618,9 +586,7 @@ namespace OpenRA.Server
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}
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else
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completeConnection();
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waitingForAuthenticationCallback--;
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}, 0);
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}));
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});
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}
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else
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@@ -771,9 +737,10 @@ namespace OpenRA.Server
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public void DispatchOrdersToClients(Connection conn, int frame, byte[] data)
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{
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var from = conn != null ? conn.PlayerIndex : 0;
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var from = conn?.PlayerIndex ?? 0;
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var frameData = CreateFrame(from, frame, data);
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foreach (var c in Conns.Except(conn).ToList())
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foreach (var c in Conns.ToList())
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if (c != conn && c.Validated)
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DispatchFrameToClient(c, from, frameData);
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if (recorder != null)
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@@ -1022,14 +989,15 @@ namespace OpenRA.Server
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public Session.Client GetClient(Connection conn)
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{
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if (conn == null)
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return null;
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return LobbyInfo.ClientWithIndex(conn.PlayerIndex);
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}
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public void DropClient(Connection toDrop)
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{
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lock (LobbyInfo)
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{
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if (!PreConns.Remove(toDrop))
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{
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Conns.Remove(toDrop);
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@@ -1074,23 +1042,18 @@ namespace OpenRA.Server
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DispatchOrders(toDrop, toDrop.MostRecentFrame, new[] { (byte)OrderType.Disconnect });
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// All clients have left: clean up
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if (!Conns.Any())
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if (!Conns.Any(c => c.Validated))
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foreach (var t in serverTraits.WithInterface<INotifyServerEmpty>())
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t.ServerEmpty(this);
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if (Conns.Any() || Type == ServerType.Dedicated)
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if (Conns.Any(c => c.Validated) || Type == ServerType.Dedicated)
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SyncLobbyClients();
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if (Type != ServerType.Dedicated && dropClient.IsAdmin)
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Shutdown();
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}
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}
|
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|
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try
|
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{
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toDrop.Socket.Disconnect(false);
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}
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catch { }
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toDrop.Dispose();
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}
|
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public void SyncLobbyInfo()
|
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@@ -1171,17 +1134,10 @@ namespace OpenRA.Server
|
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{
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lock (LobbyInfo)
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{
|
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foreach (var listener in listeners)
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||||
listener.Stop();
|
||||
|
||||
Console.WriteLine("[{0}] Game started", DateTime.Now.ToString(Settings.TimestampFormat));
|
||||
|
||||
// Drop any unvalidated clients
|
||||
foreach (var c in PreConns.ToArray())
|
||||
DropClient(c);
|
||||
|
||||
// Drop any players who are not ready
|
||||
foreach (var c in Conns.Where(c => GetClient(c).IsInvalid).ToArray())
|
||||
foreach (var c in Conns.Where(c => !c.Validated || GetClient(c).IsInvalid).ToArray())
|
||||
{
|
||||
SendOrderTo(c, "ServerError", "You have been kicked from the server!");
|
||||
DropClient(c);
|
||||
@@ -1249,6 +1205,7 @@ namespace OpenRA.Server
|
||||
GameSave.ParseOrders(LobbyInfo, (frame, client, data) =>
|
||||
{
|
||||
foreach (var c in Conns)
|
||||
if (c.Validated)
|
||||
DispatchOrdersToClient(c, client, frame, data);
|
||||
});
|
||||
}
|
||||
@@ -1271,5 +1228,69 @@ namespace OpenRA.Server
|
||||
|
||||
return new ConnectionTarget(endpoints);
|
||||
}
|
||||
|
||||
interface IServerEvent { void Invoke(Server server); }
|
||||
|
||||
class ClientConnectEvent : IServerEvent
|
||||
{
|
||||
readonly Socket socket;
|
||||
public ClientConnectEvent(Socket socket)
|
||||
{
|
||||
this.socket = socket;
|
||||
}
|
||||
|
||||
void IServerEvent.Invoke(Server server)
|
||||
{
|
||||
server.AcceptConnection(socket);
|
||||
}
|
||||
}
|
||||
|
||||
class ClientDisconnectEvent : IServerEvent
|
||||
{
|
||||
readonly Connection connection;
|
||||
public ClientDisconnectEvent(Connection connection)
|
||||
{
|
||||
this.connection = connection;
|
||||
}
|
||||
|
||||
void IServerEvent.Invoke(Server server)
|
||||
{
|
||||
server.DropClient(connection);
|
||||
}
|
||||
}
|
||||
|
||||
class ClientPacketEvent : IServerEvent
|
||||
{
|
||||
readonly Connection connection;
|
||||
readonly int frame;
|
||||
readonly byte[] data;
|
||||
|
||||
public ClientPacketEvent(Connection connection, int frame, byte[] data)
|
||||
{
|
||||
this.connection = connection;
|
||||
this.frame = frame;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
void IServerEvent.Invoke(Server server)
|
||||
{
|
||||
server.DispatchOrders(connection, frame, data);
|
||||
}
|
||||
}
|
||||
|
||||
class CallbackEvent : IServerEvent
|
||||
{
|
||||
readonly Action action;
|
||||
|
||||
public CallbackEvent(Action action)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
void IServerEvent.Invoke(Server server)
|
||||
{
|
||||
action();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -645,7 +645,7 @@ namespace OpenRA.Mods.Common.Server
|
||||
|
||||
Exts.TryParseIntegerInvariant(split[0], out var kickClientID);
|
||||
|
||||
var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == kickClientID);
|
||||
var kickConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == kickClientID);
|
||||
if (kickConn == null)
|
||||
{
|
||||
server.SendOrderTo(conn, "Message", "No-one in that slot.");
|
||||
@@ -690,7 +690,7 @@ namespace OpenRA.Mods.Common.Server
|
||||
}
|
||||
|
||||
Exts.TryParseIntegerInvariant(s, out var newAdminId);
|
||||
var newAdminConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == newAdminId);
|
||||
var newAdminConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == newAdminId);
|
||||
|
||||
if (newAdminConn == null)
|
||||
{
|
||||
@@ -727,7 +727,7 @@ namespace OpenRA.Mods.Common.Server
|
||||
}
|
||||
|
||||
Exts.TryParseIntegerInvariant(s, out var targetId);
|
||||
var targetConn = server.Conns.SingleOrDefault(c => server.GetClient(c) != null && server.GetClient(c).Index == targetId);
|
||||
var targetConn = server.Conns.SingleOrDefault(c => server.GetClient(c)?.Index == targetId);
|
||||
|
||||
if (targetConn == null)
|
||||
{
|
||||
|
||||
@@ -41,13 +41,16 @@ namespace OpenRA.Mods.Common.Server
|
||||
nonBotClientCount = server.LobbyInfo.NonBotClients.Count();
|
||||
|
||||
if (nonBotClientCount < 2 && server.Type != ServerType.Dedicated)
|
||||
{
|
||||
foreach (var c in server.Conns.ToList())
|
||||
if (c.Validated)
|
||||
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var c in server.Conns.ToList())
|
||||
{
|
||||
if (c == null || c.Socket == null)
|
||||
if (!c.Validated)
|
||||
continue;
|
||||
|
||||
var client = server.GetClient(c);
|
||||
@@ -79,14 +82,11 @@ namespace OpenRA.Mods.Common.Server
|
||||
lastConnReport = Game.RunTime;
|
||||
|
||||
var timeouts = server.Conns
|
||||
.Where(c => c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
|
||||
.Where(c => c.Validated && c.TimeSinceLastResponse > ConnReportInterval && c.TimeSinceLastResponse < ConnTimeout)
|
||||
.OrderBy(c => c.TimeSinceLastResponse);
|
||||
|
||||
foreach (var c in timeouts)
|
||||
{
|
||||
if (c == null || c.Socket == null)
|
||||
continue;
|
||||
|
||||
var client = server.GetClient(c);
|
||||
if (client != null)
|
||||
server.SendMessage($"{client.Name} will be dropped in {(ConnTimeout - c.TimeSinceLastResponse) / 1000} seconds.");
|
||||
|
||||
Reference in New Issue
Block a user