From 2a4299906d5782f9765e7dc898b36dfe6786b0a7 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 4 May 2018 11:45:33 +0200 Subject: [PATCH] Add missing update rules to bleed update path I forgot to add these in their respective PR. --- OpenRA.Mods.Common/UpdateRules/UpdatePath.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs b/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs index 4b4f375828..fbdadffd3f 100644 --- a/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs +++ b/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs @@ -40,6 +40,7 @@ namespace OpenRA.Mods.Common.UpdateRules { // Bleed only changes here new RemoveTerrainTypeIsWaterFlag(), + new DefineSquadExcludeHarvester(), new RemoveWeaponScanRadius(), new SplitTurretAimAnimation(), new DefineSoundDefaults(), @@ -47,7 +48,8 @@ namespace OpenRA.Mods.Common.UpdateRules new RemoveWithReloadingSpriteTurret(), new IgnoreAbstractActors(), new AddEditorPlayer(), - new RemovePaletteFromCurrentTileset() + new RemovePaletteFromCurrentTileset(), + new DefineLocomotors() }) };