diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index 960101e4ee..3fc68ace83 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -9,13 +9,11 @@ LMG: Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -48,8 +46,6 @@ Bazooka: building: 40 wood: 45 light: 70 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -71,13 +67,11 @@ Fremen_S: Falloff: 100, 50, 25, 0 Damage: 125 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -99,13 +93,11 @@ M_LMG: Damage: 125 ValidTargets: Ground Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -125,12 +117,9 @@ M_HMG: Damage: 250 Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -153,12 +142,9 @@ Fremen_L: ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -177,13 +163,11 @@ HMG: Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -202,13 +186,11 @@ HMGo: Falloff: 100, 60, 30, 0 Damage: 180 Versus: - none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -249,12 +231,9 @@ Rocket: ValidTargets: Ground Versus: none: 25 - wall: 100 building: 50 wood: 65 - light: 100 heavy: 50 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -285,9 +264,7 @@ Rocket: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -327,8 +304,6 @@ TowerMissile: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -356,9 +331,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -385,9 +358,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -414,9 +385,7 @@ TowerMissile: wall: 50 building: 50 wood: 60 - light: 100 heavy: 75 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -440,15 +409,10 @@ DevBullet: Damage: 650 Versus: none: 50 - wall: 100 building: 75 wood: 60 - light: 100 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 40 - harvester: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater @@ -483,8 +447,6 @@ mtank_pri: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -524,7 +486,6 @@ DeviatorMissile: wood: 20 light: 20 heavy: 20 - concrete: 100 invulnerable: 0 cy: 10 harvester: 20 @@ -558,12 +519,9 @@ DeviatorMissile: Damage: 450 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -587,13 +545,9 @@ Sound: Falloff: 100, 100, 0 Damage: 500 #80 D2k but damages through all in path Versus: - none: 100 wall: 50 building: 60 - wood: 100 - light: 100 heavy: 60 - concrete: 100 invulnerable: 0 cy: 20 harvester: 50 @@ -643,7 +597,6 @@ OrniBomb: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -680,7 +633,6 @@ Atomic: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -701,7 +653,6 @@ CrateNuke: wood: 60 light: 60 heavy: 60 - concrete: 100 invulnerable: 0 cy: 25 harvester: 60 @@ -723,7 +674,6 @@ CrateExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -764,12 +714,9 @@ grenade: Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -792,12 +739,9 @@ GrenDeath: Damage: 150 Versus: none: 125 - wall: 100 - building: 100 wood: 70 light: 30 heavy: 20 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25 @@ -819,8 +763,6 @@ SardDeath: building: 60 wood: 65 light: 90 - heavy: 100 - concrete: 100 invulnerable: 0 cy: 30 harvester: 50 @@ -850,7 +792,6 @@ SpiceExplosion: wood: 50 light: 40 heavy: 30 - concrete: 100 invulnerable: 0 cy: 20 harvester: 25