Update movement inside leap to show attack animation
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@@ -255,6 +255,11 @@ namespace OpenRA.Mods.Common.Traits
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}
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void ITick.Tick(Actor self)
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{
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UpdateMovement(self);
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}
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public void UpdateMovement(Actor self)
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{
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var newMovementTypes = MovementType.None;
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if ((oldPos - CenterPosition).HorizontalLengthSquared != 0)
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