Add GPSDot for RA structures. Fixes #3631.

This commit is contained in:
Paul Chote
2013-08-17 17:31:46 +12:00
parent 179fbc06ea
commit 2a7318b69f
5 changed files with 45 additions and 25 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -32,9 +33,12 @@ namespace OpenRA.Mods.RA.Effects
GpsDotInfo info;
Animation anim;
GpsWatcher watcher;
HiddenUnderFog huf;
Spy spy;
Lazy<HiddenUnderFog> huf;
Lazy<FrozenUnderFog> fuf;
Lazy<Spy> spy;
Cache<Player, GpsWatcher> watcher;
Cache<Player, FrozenActorLayer> frozen;
bool show = false;
public GpsDot(Actor self, GpsDotInfo info)
@@ -45,36 +49,45 @@ namespace OpenRA.Mods.RA.Effects
anim.PlayRepeating(info.String);
self.World.AddFrameEndTask(w => w.Add(this));
huf = Lazy.New(() => self.TraitOrDefault<HiddenUnderFog>());
fuf = Lazy.New(() => self.TraitOrDefault<FrozenUnderFog>());
spy = Lazy.New(() => self.TraitOrDefault<Spy>());
watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
}
bool ShouldShowIndicator()
{
// Can be granted at runtime via a crate, so can't cache
var cloak = self.TraitOrDefault<Cloak>();
if (cloak != null && cloak.Cloaked)
return false;
if (spy.Value != null && spy.Value.Disguised)
return false;
if (huf.Value != null && !huf.Value.IsVisible(self, self.World.RenderPlayer))
return true;
if (fuf.Value == null)
return false;
var f = frozen[self.World.RenderPlayer].FromID(self.ActorID);
return f.Visible && !f.HasRenderables;
}
bool firstTick = true;
public void Tick(World world)
{
if (self.Destroyed)
world.AddFrameEndTask(w => w.Remove(this));
if (!self.IsInWorld || self.Destroyed)
show = false;
if (!self.IsInWorld || self.Destroyed || self.World.RenderPlayer == null)
return;
// Can be granted at runtime via a crate, so can't cache
var cloak = self.TraitOrDefault<Cloak>();
if (firstTick)
{
huf = self.TraitOrDefault<HiddenUnderFog>();
spy = self.TraitOrDefault<Spy>();
firstTick = false;
}
// Can change with the Shroud selector for observers so don't cache.
if (self.World.RenderPlayer != null)
watcher = self.World.RenderPlayer.PlayerActor.Trait<GpsWatcher>();
var hasGps = (watcher != null && (watcher.Granted || watcher.GrantedAllies));
var hasDot = (huf != null && !huf.IsVisible(self, self.World.RenderPlayer));
var dotHidden = (cloak != null && cloak.Cloaked) || (spy != null && spy.Disguised);
show = hasGps && hasDot && !dotHidden;
var gps = watcher[self.World.RenderPlayer];
show = (gps.Granted || gps.GrantedAllies) && ShouldShowIndicator();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
@@ -82,7 +95,7 @@ namespace OpenRA.Mods.RA.Effects
if (!show || self.Destroyed)
return SpriteRenderable.None;
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
var palette = wr.Palette(info.IndicatorPalettePrefix + self.Owner.InternalName);
return anim.Render(self.CenterPosition, palette);
}
}