From 2a7be6debd22dffc7854e365844929a910681731 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 11 Jul 2011 22:31:46 +1200 Subject: [PATCH] add missing using for MouseScrollType --- OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs b/OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs index da11af0485..8af7316fec 100755 --- a/OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs +++ b/OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs @@ -10,6 +10,7 @@ using System; using System.Collections.Generic; +using OpenRA.GameRules; using OpenRA.Graphics; namespace OpenRA.Widgets @@ -37,14 +38,14 @@ namespace OpenRA.Widgets public override bool HandleMouseInput(MouseInput mi) { var scrolltype = Game.Settings.Game.MouseScroll; - if (scrolltype == OpenRA.GameRules.MouseScrollType.Disabled) + if (scrolltype == MouseScrollType.Disabled) return false; if (mi.Event == MouseInputEvent.Move && (mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right))) { - var d = scrolltype == OpenRA.GameRules.MouseScrollType.Inverted ? -1 : 1; - Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d); + var d = scrolltype == MouseScrollType.Inverted ? -1 : 1; + Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d); return true; } return false;