Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
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@@ -199,6 +199,7 @@
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<Compile Include="Pathfinder\CellInfo.cs" />
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<Compile Include="PlayerExtensions.cs" />
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<Compile Include="Scripting\Global\FacingGlobal.cs" />
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<Compile Include="Scripting\ScriptUpgradesCache.cs" />
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<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
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<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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