Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use

This commit is contained in:
penev92
2015-05-27 17:00:33 +03:00
parent f1ec71b17d
commit 2ab7abcee4
5 changed files with 67 additions and 5 deletions

View File

@@ -199,6 +199,7 @@
<Compile Include="Pathfinder\CellInfo.cs" />
<Compile Include="PlayerExtensions.cs" />
<Compile Include="Scripting\Global\FacingGlobal.cs" />
<Compile Include="Scripting\ScriptUpgradesCache.cs" />
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" />