Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
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33
OpenRA.Mods.Common/Scripting/ScriptUpgradesCache.cs
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33
OpenRA.Mods.Common/Scripting/ScriptUpgradesCache.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[Desc("Allows granting upgrades to actors from Lua scripts.")]
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public class ScriptUpgradesCacheInfo : ITraitInfo
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{
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[Desc("Upgrades that can be granted from the scripts.")]
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public readonly string[] Upgrades = { };
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public object Create(ActorInitializer init) { return new ScriptUpgradesCache(this); }
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}
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public sealed class ScriptUpgradesCache
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{
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public readonly ScriptUpgradesCacheInfo Info;
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public ScriptUpgradesCache(ScriptUpgradesCacheInfo info)
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{
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Info = info;
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}
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}
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}
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