Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use

This commit is contained in:
penev92
2015-05-27 17:00:33 +03:00
parent f1ec71b17d
commit 2ab7abcee4
5 changed files with 67 additions and 5 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[Desc("Allows granting upgrades to actors from Lua scripts.")]
public class ScriptUpgradesCacheInfo : ITraitInfo
{
[Desc("Upgrades that can be granted from the scripts.")]
public readonly string[] Upgrades = { };
public object Create(ActorInitializer init) { return new ScriptUpgradesCache(this); }
}
public sealed class ScriptUpgradesCache
{
public readonly ScriptUpgradesCacheInfo Info;
public ScriptUpgradesCache(ScriptUpgradesCacheInfo info)
{
Info = info;
}
}
}