Add ScriptUpgradesCache class to enable maps to explicitly declare what upgrades their Lua scripts will use
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@@ -1259,6 +1259,8 @@ Rules:
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ValuePerUnit: 0
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LuaScript:
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Scripts: desert-shellmap.lua
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ScriptUpgradesCache:
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Upgrades: unkillable
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-StartGameNotification:
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^Vehicle:
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GivesBounty:
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@@ -488,6 +488,8 @@ Rules:
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-MPStartLocations:
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LuaScript:
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Scripts: fort-lonestar.lua
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ScriptUpgradesCache:
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Upgrades: unkillable
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FORTCRATE:
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Inherits: ^Crate
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SupportPowerCrateAction@parabombs:
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