add player parameter to ReinforceFromSea in prep for using it elsewhere
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@@ -131,7 +131,8 @@ namespace OpenRA.Mods.Cnc
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Actors["lstStart"].Location,
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Actors["lstEnd"].Location,
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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new string[] {"e1","e1","e1"},
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Players["GoodGuy"]);
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}
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if (ticks == 25*15)
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@@ -140,7 +141,8 @@ namespace OpenRA.Mods.Cnc
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Actors["lstStart"].Location,
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Actors["lstEnd"].Location,
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new int2(53,53),
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new string[] {"e1","e1","e1"});
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new string[] {"e1","e1","e1"},
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Players["GoodGuy"]);
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}
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if (ticks == 25*30)
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@@ -149,7 +151,8 @@ namespace OpenRA.Mods.Cnc
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Actors["lstStart"].Location,
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Actors["lstEnd"].Location,
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new int2(53,53),
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new string[] {"jeep"});
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new string[] {"jeep"},
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Players["GoodGuy"]);
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}
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if (ticks == 25*60)
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@@ -158,7 +161,8 @@ namespace OpenRA.Mods.Cnc
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Actors["lstStart"].Location,
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Actors["lstEnd"].Location,
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new int2(53,53),
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new string[] {"jeep"});
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new string[] {"jeep"},
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Players["GoodGuy"]);
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}
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ticks++;
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@@ -173,7 +177,7 @@ namespace OpenRA.Mods.Cnc
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self.QueueActivity(new CallFunc(() => SetGunboatPath()));
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}
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void ReinforceFromSea(World world, int2 startPos, int2 endPos, int2 unload, string[] items)
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void ReinforceFromSea(World world, int2 startPos, int2 endPos, int2 unload, string[] items, Player player)
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{
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world.AddFrameEndTask(w =>
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{
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@@ -182,7 +186,7 @@ namespace OpenRA.Mods.Cnc
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var a = w.CreateActor("lst", new TypeDictionary
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{
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new LocationInit( startPos ),
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new OwnerInit( Players["GoodGuy"] ),
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new OwnerInit( player ),
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new FacingInit( 0 ),
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});
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@@ -191,7 +195,7 @@ namespace OpenRA.Mods.Cnc
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foreach (var i in items)
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cargo.Load(a, world.CreateActor(false, i.ToLowerInvariant(), new TypeDictionary
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{
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new OwnerInit( Players["GoodGuy"] ),
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new OwnerInit( player ),
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new FacingInit( 0 ),
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}));
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