Merge pull request #5242 from reaperrr/deathsounds-followup
Made DeathSounds and their InfDeath relation fully customizable
This commit is contained in:
@@ -38,7 +38,7 @@ namespace OpenRA.GameRules
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[Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")]
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[Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")]
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public readonly int[] Size = { 0, 0 };
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public readonly int[] Size = { 0, 0 };
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[Desc("Infantry death animation to use")]
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[Desc("Infantry death animation to use")]
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public readonly int InfDeath = 1;
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public readonly string InfDeath = "1";
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[Desc("Sound to play on impact.")]
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[Desc("Sound to play on impact.")]
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public readonly string ImpactSound = null;
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public readonly string ImpactSound = null;
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[Desc("Sound to play on impact with water")]
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[Desc("Sound to play on impact with water")]
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@@ -296,7 +296,7 @@ namespace OpenRA
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}
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}
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// Returns true if played successfully
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// Returns true if played successfully
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public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool attenuateVolume)
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public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool relative, WPos pos, float volumeModifier, bool attenuateVolume)
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{
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{
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if (definition == null)
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if (definition == null)
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return false;
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return false;
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@@ -350,8 +350,8 @@ namespace OpenRA
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if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
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if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
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soundEngine.Play2D(sounds[name],
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soundEngine.Play2D(sounds[name],
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false, true, WPos.Zero,
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false, relative, pos,
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InternalSoundVolume, attenuateVolume);
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(InternalSoundVolume * volumeModifier), attenuateVolume);
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return true;
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return true;
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}
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}
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@@ -366,10 +366,10 @@ namespace OpenRA
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return false;
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return false;
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var type = mi.Voice.ToLowerInvariant();
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var type = mi.Voice.ToLowerInvariant();
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return PlayPredefined(null, voicedUnit, type, phrase, variant, true);
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return PlayPredefined(null, voicedUnit, type, phrase, variant, true, WPos.Zero, 1f, true);
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}
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}
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public static bool PlayVoiceLocal(string phrase, Actor voicedUnit, string variant, WPos pos)
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public static bool PlayVoiceLocal(string phrase, Actor voicedUnit, string variant, WPos pos, float volume)
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{
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{
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if (voicedUnit == null || phrase == null)
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if (voicedUnit == null || phrase == null)
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return false;
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return false;
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@@ -379,7 +379,7 @@ namespace OpenRA
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return false;
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return false;
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var type = mi.Voice.ToLowerInvariant();
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var type = mi.Voice.ToLowerInvariant();
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return PlayPredefined(null, voicedUnit, type, phrase, variant, true);
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return PlayPredefined(null, voicedUnit, type, phrase, variant, false, pos, volume, true);
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}
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}
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public static bool PlayNotification(Player player, string type, string notification, string variant)
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public static bool PlayNotification(Player player, string type, string notification, string variant)
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@@ -387,7 +387,7 @@ namespace OpenRA
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if (type == null || notification == null)
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if (type == null || notification == null)
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return false;
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return false;
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return PlayPredefined(player, null, type.ToLowerInvariant(), notification, variant, false);
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return PlayPredefined(player, null, type.ToLowerInvariant(), notification, variant, true, WPos.Zero, 1f, false);
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc
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[ActorReference] public readonly string ViceroidActor = "vice";
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[ActorReference] public readonly string ViceroidActor = "vice";
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public readonly int Probability = 10;
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public readonly int Probability = 10;
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public readonly string Owner = "Creeps";
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public readonly string Owner = "Creeps";
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public readonly int InfDeath = 6;
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public readonly string InfDeath = "6";
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
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}
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}
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@@ -17,9 +17,14 @@ namespace OpenRA.Mods.RA
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{
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{
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public class DeathSoundsInfo : ITraitInfo
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public class DeathSoundsInfo : ITraitInfo
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{
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{
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public readonly string DeathVoice = "Die";
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[Desc("Death notification voice.")]
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public readonly string Burned = null;
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public readonly string DeathSound = "Die";
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public readonly string Zapped = null;
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[Desc("Multiply volume with this factor.")]
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public readonly float VolumeMultiplier = 1f;
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[Desc("InfDeaths that this should be used for. If empty, this will be used as the default sound.")]
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public readonly string[] InfDeaths = { };
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public object Create(ActorInitializer init) { return new DeathSounds(this); }
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public object Create(ActorInitializer init) { return new DeathSounds(this); }
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}
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}
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@@ -38,16 +43,8 @@ namespace OpenRA.Mods.RA
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var cp = self.CenterPosition;
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var cp = self.CenterPosition;
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// Killed by fire
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if (info.InfDeaths.Contains(e.Warhead.InfDeath) || (!info.InfDeaths.Any() && !self.Info.Traits.WithInterface<DeathSoundsInfo>().Any(dsi => dsi.InfDeaths.Contains(e.Warhead.InfDeath))))
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if (info.Burned != null && e.Warhead.InfDeath == 5)
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Sound.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier);
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Sound.Play(info.Burned, cp);
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// Killed by Tesla/Laser zap
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if (info.Zapped != null && e.Warhead.InfDeath == 6)
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Sound.Play(info.Zapped, cp);
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if ((e.Warhead.InfDeath < 5) || (info.Burned == null && info.Zapped == null))
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Sound.PlayVoiceLocal(info.DeathVoice, self, self.Owner.Country.Race, cp);
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}
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}
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly int Chance = 100;
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public readonly int Chance = 100;
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public readonly int[] InfDeath = null;
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public readonly string[] InfDeath = { };
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public object Create(ActorInitializer init) { return new Explodes(this); }
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public object Create(ActorInitializer init) { return new Explodes(this); }
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}
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}
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA.Render
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if (info.SpawnsCorpse)
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if (info.SpawnsCorpse)
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{
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{
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SpawnCorpse(self, "die{0}".F(e.Warhead.InfDeath));
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SpawnCorpse(self, "die" + (e.Warhead.InfDeath));
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* as published by the Free Software Foundation. For more information,
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@@ -13,13 +13,23 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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class TeslaInstantKillsInfo : TraitInfo<TeslaInstantKills> { }
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public class TeslaInstantKillsInfo : ITraitInfo
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{
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[Desc("InfDeath that leads to instant kill.")]
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public readonly string InfDeath = "6";
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class TeslaInstantKills : IDamageModifier
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public object Create(ActorInitializer init) { return new TeslaInstantKills(this); }
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}
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public class TeslaInstantKills : IDamageModifier
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{
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{
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
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TeslaInstantKillsInfo info;
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public TeslaInstantKills(TeslaInstantKillsInfo info) { this.info = info; }
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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{
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{
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if( warhead != null && warhead.InfDeath == 6 )
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if( warhead != null && warhead.InfDeath == info.InfDeath )
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return 1000f;
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return 1000f;
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return 1f;
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return 1f;
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}
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}
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BIN
mods/cnc/bits/nuyell10.aud
Normal file
BIN
mods/cnc/bits/nuyell10.aud
Normal file
Binary file not shown.
BIN
mods/cnc/bits/nuyell11.aud
Normal file
BIN
mods/cnc/bits/nuyell11.aud
Normal file
Binary file not shown.
BIN
mods/cnc/bits/nuyell12.aud
Normal file
BIN
mods/cnc/bits/nuyell12.aud
Normal file
Binary file not shown.
BIN
mods/cnc/bits/nuyell6.aud
Normal file
BIN
mods/cnc/bits/nuyell6.aud
Normal file
Binary file not shown.
BIN
mods/cnc/bits/nuyell7.aud
Normal file
BIN
mods/cnc/bits/nuyell7.aud
Normal file
Binary file not shown.
@@ -187,8 +187,14 @@
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DetectCloaked:
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DetectCloaked:
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Range: 1
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Range: 1
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ScriptTriggers:
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ScriptTriggers:
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DeathSounds:
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DeathSounds@NORMAL:
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Burned: yell1.aud
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InfDeaths: 1, 2, 3, 4
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DeathSounds@BURNED:
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DeathSound: Burned
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InfDeaths: 5
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DeathSounds@POISONED:
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DeathSound: Poisoned
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InfDeaths: 6
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -5,8 +5,11 @@ GenericVoice:
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Voices:
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Voices:
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Select: await1,ready,report1,yessir1
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Select: await1,ready,report1,yessir1
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Move: ackno,affirm1,noprob,ritaway,roger,ugotit
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Move: ackno,affirm1,noprob,ritaway,roger,ugotit
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Die: nuyell1,nuyell3,nuyell4,nuyell5
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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DisableVariants: Die
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Burned: yell1
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Zapped: nuyell3
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Poisoned: nuyell12
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DisableVariants: Die, Burned, Zapped, Poisoned
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VehicleVoice:
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VehicleVoice:
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Variants:
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Variants:
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@@ -20,13 +23,19 @@ CivilianMaleVoice:
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Voices:
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Voices:
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Select: guyyeah1
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Select: guyyeah1
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Move: guyokay1
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Move: guyokay1
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Die: nuyell1,nuyell3,nuyell4,nuyell5
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Burned: yell1
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Zapped: nuyell3
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Poisoned: nuyell12
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CivilianFemaleVoice:
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CivilianFemaleVoice:
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Voices:
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Voices:
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Select: girlyeah
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Select: girlyeah
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Move: girlokay
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Move: girlokay
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Die: nuyell1,nuyell3,nuyell4,nuyell5
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Die: nuyell1,nuyell4,nuyell5,nuyell6
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Burned: yell1
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Zapped: nuyell3
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Poisoned: nuyell12
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|
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CommandoVoice:
|
CommandoVoice:
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Voices:
|
Voices:
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@@ -35,6 +44,9 @@ CommandoVoice:
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Attack: onit1,gotit1
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Attack: onit1,gotit1
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Demolish: bombit1
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Demolish: bombit1
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Die: ramyell1
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Die: ramyell1
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Burned: ramyell1
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Zapped: ramyell1
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Poisoned: ramyell1
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Build: rokroll1
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Build: rokroll1
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Kill: keepem1,laugh1,lefty1
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Kill: keepem1,laugh1,lefty1
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|
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@@ -44,3 +56,6 @@ DinoVoice:
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Move: dinomout
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Move: dinomout
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Attack: dinoatk1
|
Attack: dinoatk1
|
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Die: dinodie1
|
Die: dinodie1
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|
Burned: dinodie1
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Zapped: dinodie1
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Poisoned: dinodie1
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@@ -373,7 +373,7 @@ Flamethrower:
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Heavy: 20%
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Heavy: 20%
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Explosion: small_napalm
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Explosion: small_napalm
|
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InfDeath: 5
|
InfDeath: 5
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ImpactSound: flamer2
|
ImpactSound: flamer2.aud
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SmudgeType: Scorch
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SmudgeType: Scorch
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Damage: 40
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Damage: 40
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|
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@@ -1308,8 +1308,6 @@ Rules:
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SpeedModifier:
|
SpeedModifier:
|
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^Infantry:
|
^Infantry:
|
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ScriptInvulnerable:
|
ScriptInvulnerable:
|
||||||
DeathSounds:
|
|
||||||
DeathVoice:
|
|
||||||
GivesBounty:
|
GivesBounty:
|
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Percentage: 0
|
Percentage: 0
|
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GainsExperience:
|
GainsExperience:
|
||||||
@@ -1317,6 +1315,12 @@ Rules:
|
|||||||
FirepowerModifier:
|
FirepowerModifier:
|
||||||
ArmorModifier:
|
ArmorModifier:
|
||||||
SpeedModifier:
|
SpeedModifier:
|
||||||
|
DeathSounds@NORMAL:
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||||||
|
VolumeMultiplier: 0.1
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||||||
|
DeathSounds@BURNED:
|
||||||
|
VolumeMultiplier: 0.1
|
||||||
|
DeathSounds@ZAPPED:
|
||||||
|
VolumeMultiplier: 0.1
|
||||||
^Ship:
|
^Ship:
|
||||||
ScriptInvulnerable:
|
ScriptInvulnerable:
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
|
|||||||
@@ -325,8 +325,8 @@ Weapons:
|
|||||||
InfDeath: 2
|
InfDeath: 2
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
Damage: 250
|
Damage: 250
|
||||||
ImpactSound: kaboom12
|
ImpactSound: kaboom12.aud
|
||||||
WaterImpactSound: splash9
|
WaterImpactSound: splash9.aud
|
||||||
SubMissile:
|
SubMissile:
|
||||||
ROF: 250
|
ROF: 250
|
||||||
Range: 32c0
|
Range: 32c0
|
||||||
@@ -348,11 +348,11 @@ Weapons:
|
|||||||
Heavy: 30%
|
Heavy: 30%
|
||||||
Explosion: large_explosion
|
Explosion: large_explosion
|
||||||
WaterExplosion: large_splash
|
WaterExplosion: large_splash
|
||||||
InfDeath: 2
|
InfDeath: blownaway
|
||||||
SmudgeType: Crater
|
SmudgeType: Crater
|
||||||
Damage: 400
|
Damage: 400
|
||||||
ImpactSound: kaboom12
|
ImpactSound: kaboom12.aud
|
||||||
WaterImpactSound: splash9
|
WaterImpactSound: splash9.aud
|
||||||
|
|
||||||
Voices:
|
Voices:
|
||||||
|
|
||||||
|
|||||||
@@ -168,7 +168,14 @@
|
|||||||
Huntable:
|
Huntable:
|
||||||
LuaScriptEvents:
|
LuaScriptEvents:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
DeathSounds:
|
DeathSounds@NORMAL:
|
||||||
|
InfDeaths: 1, 2, 3, 4
|
||||||
|
DeathSounds@BURNED:
|
||||||
|
DeathSound: Burned
|
||||||
|
InfDeaths: 5
|
||||||
|
DeathSounds@ZAPPED:
|
||||||
|
DeathSound: Zapped
|
||||||
|
InfDeaths: 6
|
||||||
|
|
||||||
^Ship:
|
^Ship:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
|
|||||||
@@ -7,8 +7,10 @@ GenericVoice:
|
|||||||
Voices:
|
Voices:
|
||||||
Select: await1,ready,report1,yessir1
|
Select: await1,ready,report1,yessir1
|
||||||
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
Move: ackno,affirm1,noprob,overout,ritaway,roger,ugotit
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
DisableVariants: Die
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
DisableVariants: Die, Burned, Zapped
|
||||||
|
|
||||||
VehicleVoice:
|
VehicleVoice:
|
||||||
Variants:
|
Variants:
|
||||||
@@ -22,20 +24,26 @@ EngineerVoice:
|
|||||||
Voices:
|
Voices:
|
||||||
Select: eengin1,eyessir1
|
Select: eengin1,eyessir1
|
||||||
Move: eaffirm1,emovout1
|
Move: eaffirm1,emovout1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
MedicVoice:
|
MedicVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: mrespon1,myessir1
|
Select: mrespon1,myessir1
|
||||||
Move: maffirm1,mmovout1
|
Move: maffirm1,mmovout1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
MechanicVoice:
|
MechanicVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: mhuh1,mhowdy1,myes1,mrise1
|
Select: mhuh1,mhowdy1,myes1,mrise1
|
||||||
Move: mboss1,mhear1
|
Move: mboss1,mhear1
|
||||||
Attack: mhotdig1,mwrench1
|
Attack: mhotdig1,mwrench1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
TanyaVoice:
|
TanyaVoice:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -43,51 +51,67 @@ TanyaVoice:
|
|||||||
Move: rokroll1,onit1,cmon1
|
Move: rokroll1,onit1,cmon1
|
||||||
Attack: tuffguy1,bombit1,gotit1
|
Attack: tuffguy1,bombit1,gotit1
|
||||||
Die: tandeth1
|
Die: tandeth1
|
||||||
|
Burned: tandeth1
|
||||||
|
Zapped: tandeth1
|
||||||
|
|
||||||
DogVoice:
|
DogVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: dogw3px
|
Select: dogw3px
|
||||||
Move: dogy1
|
Move: dogy1
|
||||||
Attack: dogg5p
|
Attack: dogg5p
|
||||||
Die: dogw5,dogw6,dogw7
|
Die: dogw5,dogw7
|
||||||
|
Burned: dogw6
|
||||||
|
Zapped: dogw6
|
||||||
|
|
||||||
SpyVoice:
|
SpyVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: syessir1,scomnd1
|
Select: syessir1,scomnd1
|
||||||
Move: sonway1,sindeed1
|
Move: sonway1,sindeed1
|
||||||
Attack: sking1
|
Attack: sking1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
ThiefVoice:
|
ThiefVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: swhat1,syeah1
|
Select: swhat1,syeah1
|
||||||
Move: saffirm1,smout1,sokay1
|
Move: saffirm1,smout1,sokay1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
CivilianMaleVoice:
|
CivilianMaleVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: guyyeah1
|
Select: guyyeah1
|
||||||
Move: guyokay1
|
Move: guyokay1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
CivilianFemaleVoice:
|
CivilianFemaleVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: girlyeah
|
Select: girlyeah
|
||||||
Move: girlokay
|
Move: girlokay
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
EinsteinVoice:
|
EinsteinVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: einah1
|
Select: einah1
|
||||||
Move: einok1,einyes1
|
Move: einok1,einyes1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
ShokVoice:
|
ShokVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: jchrge1,jjuice1,jjump1,jpower1
|
Select: jchrge1,jjuice1,jjump1,jpower1
|
||||||
Move: jdance1,jyes1
|
Move: jdance1,jyes1
|
||||||
Attack: jburn1,jcrisp1,jshock1,jlight1
|
Attack: jburn1,jcrisp1,jshock1,jlight1
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|
||||||
AntVoice:
|
AntVoice:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -95,10 +119,14 @@ AntVoice:
|
|||||||
Move: antbite
|
Move: antbite
|
||||||
Attack: antbite
|
Attack: antbite
|
||||||
Die: antdie
|
Die: antdie
|
||||||
|
Burned: antdie
|
||||||
|
Zapped: antdie
|
||||||
|
|
||||||
StavrosVoice:
|
StavrosVoice:
|
||||||
Voices:
|
Voices:
|
||||||
Select: stavcmdr
|
Select: stavcmdr
|
||||||
Move: stavcrse, stavyes, stavmov
|
Move: stavcrse, stavyes, stavmov
|
||||||
Attack: stavcrse, stavyes
|
Attack: stavcrse, stavyes
|
||||||
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
|
Die: dedman1,dedman2,dedman3,dedman4,dedman5,dedman7,dedman8
|
||||||
|
Burned: dedman10
|
||||||
|
Zapped: dedman6
|
||||||
|
|||||||
BIN
mods/ts/bits/22-n104.aud
Normal file
BIN
mods/ts/bits/22-n104.aud
Normal file
Binary file not shown.
BIN
mods/ts/bits/22-n106.aud
Normal file
BIN
mods/ts/bits/22-n106.aud
Normal file
Binary file not shown.
BIN
mods/ts/bits/22-n108.aud
Normal file
BIN
mods/ts/bits/22-n108.aud
Normal file
Binary file not shown.
@@ -134,8 +134,14 @@
|
|||||||
Huntable:
|
Huntable:
|
||||||
LuaScriptEvents:
|
LuaScriptEvents:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
DeathSounds:
|
DeathSounds@NORMAL:
|
||||||
Zapped: electro1.aud
|
InfDeaths: 1, 2, 3
|
||||||
|
DeathSounds@BURNED:
|
||||||
|
DeathSound: Burned
|
||||||
|
InfDeaths: 5
|
||||||
|
DeathSounds@ZAPPED:
|
||||||
|
DeathSound: Zapped
|
||||||
|
InfDeaths: 6
|
||||||
|
|
||||||
^CivilianInfantry:
|
^CivilianInfantry:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
|
|||||||
@@ -402,7 +402,7 @@ MWMN:
|
|||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 12,17,0,-9
|
Bounds: 12,17,0,-9
|
||||||
Voice: Mutant
|
Voice: CivilianFemale
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
@@ -240,13 +240,13 @@ weedguy:
|
|||||||
Facings: 8
|
Facings: 8
|
||||||
Stride: 6
|
Stride: 6
|
||||||
ShadowStart: 288
|
ShadowStart: 288
|
||||||
die1: weed
|
die2: weed
|
||||||
Start: 160
|
Start: 160
|
||||||
Length: 6
|
Length: 6
|
||||||
ShadowStart: 336
|
ShadowStart: 362
|
||||||
die2: weed
|
die1: weed
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 11
|
||||||
ShadowStart: 351
|
ShadowStart: 351
|
||||||
die3: weed
|
die3: weed
|
||||||
Start: 166
|
Start: 166
|
||||||
@@ -309,7 +309,7 @@ medic:
|
|||||||
ShadowStart: 455
|
ShadowStart: 455
|
||||||
die3: # TODO: copy-paste of die2
|
die3: # TODO: copy-paste of die2
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 15
|
||||||
ShadowStart: 455
|
ShadowStart: 455
|
||||||
shoot:
|
shoot:
|
||||||
Start: 164
|
Start: 164
|
||||||
@@ -576,7 +576,7 @@ jumpjet: # TODO: ShadowStart:
|
|||||||
Start: 149
|
Start: 149
|
||||||
Length: 15
|
Length: 15
|
||||||
ShadowStart: 600
|
ShadowStart: 600
|
||||||
die3:
|
die3: #TODO: animation doesn't fit this InfDeath
|
||||||
Start: 436
|
Start: 436
|
||||||
Length: 15
|
Length: 15
|
||||||
ShadowStart: 887
|
ShadowStart: 887
|
||||||
@@ -1442,11 +1442,11 @@ civ2:
|
|||||||
ShadowStart: 426
|
ShadowStart: 426
|
||||||
die2:
|
die2:
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 15
|
||||||
ShadowStart: 441
|
ShadowStart: 441
|
||||||
die3: # TODO: copy-paste of die2
|
die3: # TODO: copy-paste of die2
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 15
|
||||||
ShadowStart: 441
|
ShadowStart: 441
|
||||||
die5: flameguy # TODO: walking animation unused
|
die5: flameguy # TODO: walking animation unused
|
||||||
Start: 42
|
Start: 42
|
||||||
@@ -1489,11 +1489,11 @@ civ3:
|
|||||||
ShadowStart: 426
|
ShadowStart: 426
|
||||||
die2:
|
die2:
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 15
|
||||||
ShadowStart: 441
|
ShadowStart: 441
|
||||||
die3: # TODO: copy-paste of die2
|
die3: # TODO: copy-paste of die2
|
||||||
Start: 149
|
Start: 149
|
||||||
Length: 14
|
Length: 15
|
||||||
ShadowStart: 441
|
ShadowStart: 441
|
||||||
die5: flameguy # TODO: walking animation unused
|
die5: flameguy # TODO: walking animation unused
|
||||||
Start: 42
|
Start: 42
|
||||||
|
|||||||
@@ -4,7 +4,9 @@ Infantry:
|
|||||||
Move: 15-I018, 15-I024, 15-I044
|
Move: 15-I018, 15-I024, 15-I044
|
||||||
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
||||||
# Feedback: 15-I058, 15-I064 # TODO
|
# Feedback: 15-I058, 15-I064 # TODO
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Rocket:
|
Rocket:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -12,35 +14,45 @@ Rocket:
|
|||||||
Move: 15-I008, 15-I014, 15-I026
|
Move: 15-I008, 15-I014, 15-I026
|
||||||
Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
|
Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
|
||||||
# Feedback: 15-I058, 15-I064 #TODO
|
# Feedback: 15-I058, 15-I064 #TODO
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Umagon:
|
Umagon:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 10-I000, 10-I002, 10-I004, 10-I006
|
Select: 10-I000, 10-I002, 10-I004, 10-I006
|
||||||
Move: 10-I016, 10-I020, 10-I022
|
Move: 10-I016, 10-I020, 10-I022
|
||||||
Attack: 10-I024, 10-I026, 10-I028, 10-I030
|
Attack: 10-I024, 10-I026, 10-I028, 10-I030
|
||||||
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4
|
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
|
||||||
|
Burned: DEDGIRL3
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Ghost:
|
Ghost:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 14-I000, 14-I002, 14-I004
|
Select: 14-I000, 14-I002, 14-I004
|
||||||
Move: 14-I008, 14-I010, 14-I012, 14-I014
|
Move: 14-I008, 14-I010, 14-I012, 14-I014
|
||||||
Attack: 14-I008, 14-I010, 14-I014, 14-I016
|
Attack: 14-I008, 14-I010, 14-I014, 14-I016
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Medic:
|
Medic:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 20-I000, 20-I004, 20-I006
|
Select: 20-I000, 20-I004, 20-I006
|
||||||
Move: 20-I008, 20-I010, 20-I012
|
Move: 20-I008, 20-I010, 20-I012
|
||||||
Attack: 20-I016, 20-I018, 20-I020
|
Attack: 20-I016, 20-I018, 20-I020
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Engineer:
|
Engineer:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 19-I000, 19-I002, 19-I006
|
Select: 19-I000, 19-I002, 19-I006
|
||||||
Move: 19-I010, 19-I016
|
Move: 19-I010, 19-I016
|
||||||
Attack: 19-I018, 19-I016
|
Attack: 19-I018, 19-I016
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
JumpJet:
|
JumpJet:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -48,7 +60,9 @@ JumpJet:
|
|||||||
Move: 15-I018, 15-I024, 15-I044
|
Move: 15-I018, 15-I024, 15-I044
|
||||||
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
||||||
# Feedback: 15-I058, 15-I064
|
# Feedback: 15-I058, 15-I064
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Weed:
|
Weed:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -56,7 +70,9 @@ Weed:
|
|||||||
Move: 15-I024, 15-I044
|
Move: 15-I024, 15-I044
|
||||||
Attack: 15-I006, 15-I046
|
Attack: 15-I006, 15-I046
|
||||||
# Feedback: 15-I058, 15-I064 # TODO
|
# Feedback: 15-I058, 15-I064 # TODO
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Spy:
|
Spy:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -64,56 +80,72 @@ Spy:
|
|||||||
Move: 21-I010, 21-I012, 21-I016
|
Move: 21-I010, 21-I012, 21-I016
|
||||||
Attack: 21-I010, 21-I012, 21-I022
|
Attack: 21-I010, 21-I012, 21-I022
|
||||||
# Feedback: 21-I000, 21-I002 # TODO
|
# Feedback: 21-I000, 21-I002 # TODO
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Hijacker:
|
Hijacker:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 24-I000, 24-I002, 24-I004, 24-I006
|
Select: 24-I000, 24-I002, 24-I004, 24-I006
|
||||||
Move: 24-I008, 24-I010, 24-I012, 24-I014
|
Move: 24-I008, 24-I010, 24-I012, 24-I014
|
||||||
Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
|
Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Cyborg:
|
Cyborg:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 22-I000, 22-I002, 22-I006
|
Select: 22-I000, 22-I002, 22-I006
|
||||||
Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020
|
Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020
|
||||||
Attack: 22-I008, 22-I010, 22-I012, 22-I018
|
Attack: 22-I008, 22-I010, 22-I012, 22-I018
|
||||||
Die: 22-N104, 22-N106, 22-N108
|
Die: 22-n104, 22-n108
|
||||||
|
Burned: 22-n106
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
CyborgCommando:
|
CyborgCommando:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 23-I000, 23-I002, 23-I004, 23-I006
|
Select: 23-I000, 23-I002, 23-I004, 23-I006
|
||||||
Move: 23-I008, 23-I010, 23-I012, 23-I016
|
Move: 23-I008, 23-I010, 23-I012, 23-I016
|
||||||
Attack: 23-I014, 23-I018, 23-I020, 23-I022
|
Attack: 23-I014, 23-I018, 23-I020, 23-I022
|
||||||
Die: 22-N104, 22-N106, 22-N108
|
Die: 22-n104, 22-n108
|
||||||
|
Burned: 22-n106
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Mutant:
|
Mutant:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 15-I032, 15-I048
|
Select: 15-I032, 15-I048
|
||||||
Move: 15-I008,15-I014,15-I026
|
Move: 15-I008,15-I014,15-I026
|
||||||
Attack: 15-I008,15-I014,15-I026,15-I050,15-I060
|
Attack: 15-I008,15-I014,15-I026,15-I050,15-I060
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Tratos:
|
Tratos:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 13-I000, 13-I002, 13-I004, 13-I006
|
Select: 13-I000, 13-I002, 13-I004, 13-I006
|
||||||
Move: 13-I008, 13-I010, 13-I012, 13-I014
|
Move: 13-I008, 13-I010, 13-I012, 13-I014
|
||||||
Attack: 13-I016, 13-I018, 13-I020
|
Attack: 13-I016, 13-I018, 13-I020
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Oxanna:
|
Oxanna:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 11-I000, 11-I002, 11-I004, 11-I006
|
Select: 11-I000, 11-I002, 11-I004, 11-I006
|
||||||
Move: 10-I016, 10-I020, 10-I022
|
Move: 11-I008, 11-I010, 11-I012
|
||||||
Attack: 10-I024, 10-I026, 10-I028, 10-I030
|
Attack: 11-I014, 11-I016, 11-I018
|
||||||
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4
|
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
|
||||||
|
Burned: DEDGIRL3
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Slavick:
|
Slavick:
|
||||||
Voices:
|
Voices:
|
||||||
Select: 12-I000, 12-I002, 12-I004
|
Select: 12-I000, 12-I002, 12-I004
|
||||||
Move: 12-I006, 12-I008, 12-I010
|
Move: 12-I006, 12-I008, 12-I010
|
||||||
Attack: 12-I012, 12-I014, 12-I016
|
Attack: 12-I012, 12-I014, 12-I016
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
Fiend:
|
Fiend:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -121,6 +153,8 @@ Fiend:
|
|||||||
Move:
|
Move:
|
||||||
Attack:
|
Attack:
|
||||||
Die: FIEND1
|
Die: FIEND1
|
||||||
|
Burned: FIEND1
|
||||||
|
Zapped: FIEND1
|
||||||
|
|
||||||
Vehicle:
|
Vehicle:
|
||||||
Voices:
|
Voices:
|
||||||
@@ -145,4 +179,15 @@ Civilian:
|
|||||||
Select:
|
Select:
|
||||||
Move:
|
Move:
|
||||||
Attack:
|
Attack:
|
||||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
Die: DEDMAN1, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||||
|
Burned: DEDMAN2
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|
||||||
|
CivilianFemale: #can be used for female mutant as well
|
||||||
|
Voices:
|
||||||
|
Select:
|
||||||
|
Move:
|
||||||
|
Attack:
|
||||||
|
Die: DEDGIRL1, DEDGIRL2, DEDGIRL4
|
||||||
|
Burned: DEDGIRL3
|
||||||
|
Zapped: ELECTRO1
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
Minigun:
|
Minigun:
|
||||||
ROF: 21
|
ROF: 21
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
Report: INFGUN2.AUD
|
Report: INFGUN3.AUD
|
||||||
Projectile: Bullet
|
Projectile: Bullet
|
||||||
Speed: 1c682
|
Speed: 1c682
|
||||||
Warhead:
|
Warhead:
|
||||||
|
|||||||
Reference in New Issue
Block a user