Facing -> new trait ("Unit")
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@@ -352,7 +352,7 @@ namespace OpenRa.Game
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return;
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}
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Actor unit;
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Actor newActor;
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if (producerTypes.Contains("spen") || producerTypes.Contains("syrd"))
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{
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@@ -362,9 +362,9 @@ namespace OpenRa.Game
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if (space == null)
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return;
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unit = new Actor(name, space.Value, player);
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = SharedRandom.Next(256);
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newActor = new Actor(name, space.Value, player);
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var unit = newActor.traits.Get<Unit>();
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unit.Facing = SharedRandom.Next(256);
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}
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else
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{
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@@ -372,26 +372,27 @@ namespace OpenRa.Game
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if (UnitInfluence.GetUnitAt(productionPoint) != null)
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return;
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unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
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newActor = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
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var rp = producer.traits.GetOrDefault<RallyPoint>();
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var dest = rp != null ? rp.rallyPoint : (unit.Location + new int2(0, 3));
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var dest = rp != null ? rp.rallyPoint : (newActor.Location + new int2(0, 3));
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var mobile = unit.traits.GetOrDefault<Mobile>();
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if (mobile != null)
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var unit = newActor.traits.Get<Unit>();
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var mobile = newActor.traits.GetOrDefault<Mobile>();
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if( mobile != null )
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{
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mobile.facing = 128;
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unit.Facing = 128;
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mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
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}
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var heli = unit.traits.GetOrDefault<Helicopter>();
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var heli = newActor.traits.GetOrDefault<Helicopter>();
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if (heli != null)
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{
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heli.facing = 20;
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unit.Facing = 20;
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heli.targetLocation = dest;
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}
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}
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world.Add(unit);
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world.Add(newActor);
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player.FinishProduction(Rules.UnitCategory[name]);
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if (producer.traits.Contains<RenderWarFactory>())
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