Facing -> new trait ("Unit")
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@@ -21,6 +21,8 @@ namespace OpenRa.Game.Traits.Activities
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public IActivity Tick( Actor self, Mobile mobile )
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{
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var unit = self.traits.Get<Unit>();
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if (Target == null || Target.IsDead)
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return NextActivity;
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@@ -30,7 +32,7 @@ namespace OpenRa.Game.Traits.Activities
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var desiredFacing = Util.GetFacing((Target.Location - self.Location).ToFloat2(), 0);
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var renderUnit = self.traits.WithInterface<RenderUnit>().First();
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if (Util.QuantizeFacing(mobile.facing, renderUnit.anim.CurrentSequence.Length)
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if (Util.QuantizeFacing(unit.Facing, renderUnit.anim.CurrentSequence.Length)
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!= Util.QuantizeFacing(desiredFacing, renderUnit.anim.CurrentSequence.Length))
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{
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return new Turn( desiredFacing ) { NextActivity = this };
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