Facing -> new trait ("Unit")
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@@ -23,6 +23,8 @@ namespace OpenRa.Game.Traits.Activities
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public IActivity Tick( Actor self, Mobile mobile )
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{
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var unit = self.traits.Get<Unit>();
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if( isDone )
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{
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self.traits.Get<Harvester>().Deliver( self, refinery );
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@@ -61,7 +63,7 @@ namespace OpenRa.Game.Traits.Activities
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// no refineries reachable?
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return null;
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}
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else if( mobile.facing != 64 )
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else if( unit.Facing != 64 )
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return new Turn( 64 ) { NextActivity = this };
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var renderUnit = self.traits.WithInterface<RenderUnit>().First();
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