Facing -> new trait ("Unit")
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@@ -18,16 +18,20 @@ namespace OpenRa.Game.Traits.Activities
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public IActivity Tick( Actor self, Mobile mobile )
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{
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if( desiredFacing == mobile.facing )
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var unit = self.traits.Get<Unit>();
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if( desiredFacing == unit.Facing )
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return NextActivity;
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Util.TickFacing( ref mobile.facing, desiredFacing, self.unitInfo.ROT );
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Util.TickFacing( ref unit.Facing, desiredFacing, self.unitInfo.ROT );
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return null;
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}
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public void Cancel( Actor self, Mobile mobile )
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{
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desiredFacing = mobile.facing;
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var unit = self.traits.Get<Unit>();
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desiredFacing = unit.Facing;
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NextActivity = null;
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}
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}
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