Facing -> new trait ("Unit")
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@@ -80,7 +80,7 @@ namespace OpenRa.Game.Traits
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anim.Tick();
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var d = (desiredLocation - location);
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facing = /*Util.GetFacing(d, facing); */ self.traits.Get<Mobile>().facing;
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facing = /*Util.GetFacing(d, facing); */ self.traits.Get<Unit>().Facing;
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if (float2.WithinEpsilon(d, float2.Zero, .1f))
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PlaySequence("stand", true);
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