Facing -> new trait ("Unit")
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@@ -15,7 +15,6 @@ namespace OpenRa.Game.Traits
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int2 __fromCell;
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public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove( this ); __fromCell = value; Game.UnitInfluence.Add( this ); } }
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public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove( this ); self.Location = value; Game.UnitInfluence.Add( this ); } }
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public int facing;
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public int Voice = Game.CosmeticRandom.Next(2);
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IActivity currentActivity;
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