Facing -> new trait ("Unit")
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@@ -20,9 +20,9 @@ namespace OpenRa.Game.Traits
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() =>
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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var mobile = self.traits.WithInterface<Mobile>().First();
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var unit = self.traits.Get<Unit>();
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return (Util.QuantizeFacing(
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mobile.facing, 8)) * 6 + (int)(attack.primaryRecoil * 5.9f);
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unit.Facing, 8)) * 6 + (int)(attack.primaryRecoil * 5.9f);
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});
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}
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