Facing -> new trait ("Unit")
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@@ -16,7 +16,7 @@ namespace OpenRa.Game.Traits
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public void Tick( Actor self )
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{
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var df = desiredFacing ?? ( self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : turretFacing );
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var df = desiredFacing ?? ( self.traits.Contains<Unit>() ? self.traits.Get<Unit>().Facing : turretFacing );
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Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
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}
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}
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