Facing -> new trait ("Unit")

This commit is contained in:
Bob
2009-11-25 18:11:44 +13:00
parent 7ccb2aa9ee
commit 2aea110497
21 changed files with 120 additions and 87 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game.Traits
public void Tick( Actor self )
{
var df = desiredFacing ?? ( self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : turretFacing );
var df = desiredFacing ?? ( self.traits.Contains<Unit>() ? self.traits.Get<Unit>().Facing : turretFacing );
Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
}
}