Implement Building/UnitDelays
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committed by
reaperrr
parent
2a9721a9f8
commit
2aebb05cd0
@@ -292,6 +292,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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var name = frac.Key;
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// Does this building have initial delay, if so have we passed it?
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if (baseBuilder.Info.BuildingDelays != null &&
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baseBuilder.Info.BuildingDelays.ContainsKey(name) &&
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baseBuilder.Info.BuildingDelays[name] > world.WorldTick)
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continue;
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// Can we build this structure?
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if (!buildableThings.Any(b => b.Name == name))
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continue;
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