Enable frozen order: EngineerRepair.
This commit is contained in:
@@ -28,28 +28,58 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID == "EngineerRepair")
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
|
||||
if (order.OrderID != "EngineerRepair")
|
||||
return null;
|
||||
|
||||
if (target.Type == TargetType.FrozenActor)
|
||||
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
|
||||
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
}
|
||||
|
||||
bool IsValidOrder(Actor self, Order order)
|
||||
{
|
||||
// Not targeting a frozen actor
|
||||
if (order.ExtraData == 0 && order.TargetActor == null)
|
||||
return false;
|
||||
|
||||
if (order.ExtraData != 0)
|
||||
{
|
||||
// Targeted an actor under the fog
|
||||
var frozenLayer = self.Owner.PlayerActor.TraitOrDefault<FrozenActorLayer>();
|
||||
if (frozenLayer == null)
|
||||
return false;
|
||||
|
||||
var frozen = frozenLayer.FromID(order.ExtraData);
|
||||
if (frozen == null)
|
||||
return false;
|
||||
|
||||
return frozen.DamageState > DamageState.Undamaged;
|
||||
}
|
||||
|
||||
return order.TargetActor.GetDamageState() > DamageState.Undamaged;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return (order.OrderString == "EngineerRepair" &&
|
||||
order.TargetActor.GetDamageState() > DamageState.Undamaged) ? "Attack" : null;
|
||||
return order.OrderString == "EngineerRepair" && IsValidOrder(self, order)
|
||||
? "Attack" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "EngineerRepair" &&
|
||||
order.TargetActor.GetDamageState() > DamageState.Undamaged)
|
||||
{
|
||||
self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
|
||||
if (order.OrderString != "EngineerRepair" || !IsValidOrder(self, order))
|
||||
return;
|
||||
|
||||
var target = self.ResolveFrozenActorOrder(order, Color.Yellow);
|
||||
if (target.Type != TargetType.Actor)
|
||||
return;
|
||||
|
||||
if (!order.Queued)
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Enter(order.TargetActor, new RepairBuilding(order.TargetActor)));
|
||||
}
|
||||
|
||||
self.SetTargetLine(target, Color.Yellow);
|
||||
self.QueueActivity(new Enter(target.Actor, new RepairBuilding(target.Actor)));
|
||||
}
|
||||
|
||||
class EngineerRepairOrderTargeter : UnitOrderTargeter
|
||||
@@ -73,8 +103,16 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
// TODO: Not yet supported
|
||||
if (!target.Info.Traits.Contains<EngineerRepairable>())
|
||||
return false;
|
||||
|
||||
if (self.Owner.Stances[target.Owner] != Stance.Ally)
|
||||
return false;
|
||||
|
||||
if (target.DamageState == DamageState.Undamaged)
|
||||
cursor = "goldwrench-blocked";
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user