Use ExtraData for SetStance and SetUnitStance.
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@@ -164,8 +164,7 @@ namespace OpenRA.Mods.RA.Widgets
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if (at != null)
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at.PredictedStance = nextStance;
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// FIXME: Abuse of the type system here with `CPos`
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return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0), SuppressVisualFeedback = true };
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return new Order("SetUnitStance", a, false) { ExtraData = (uint)nextStance };
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});
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Game.Debug("Unit stance set to: {0}".F(nextStance));
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