Add AI MaxResourceCellsToCheck for refinery placement decision
This commit is contained in:
@@ -74,6 +74,9 @@ namespace OpenRA.Mods.Common.AI
|
|||||||
"for StructureProductionResumeDelay before retrying.")]
|
"for StructureProductionResumeDelay before retrying.")]
|
||||||
public readonly int MaximumFailedPlacementAttempts = 3;
|
public readonly int MaximumFailedPlacementAttempts = 3;
|
||||||
|
|
||||||
|
[Desc("How many randomly chosen cells with resources to check when deciding refinery placement.")]
|
||||||
|
public readonly int MaxResourceCellsToCheck = 3;
|
||||||
|
|
||||||
[Desc("Delay (in ticks) until rechecking for new BaseProviders.")]
|
[Desc("Delay (in ticks) until rechecking for new BaseProviders.")]
|
||||||
public readonly int CheckForNewBasesDelay = 1500;
|
public readonly int CheckForNewBasesDelay = 1500;
|
||||||
|
|
||||||
@@ -500,11 +503,11 @@ namespace OpenRA.Mods.Common.AI
|
|||||||
// Try and place the refinery near a resource field
|
// Try and place the refinery near a resource field
|
||||||
var nearbyResources = Map.FindTilesInCircle(baseCenter, Info.MaxBaseRadius)
|
var nearbyResources = Map.FindTilesInCircle(baseCenter, Info.MaxBaseRadius)
|
||||||
.Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a)))
|
.Where(a => resourceTypeIndices.Get(Map.GetTerrainIndex(a)))
|
||||||
.Shuffle(Random).ToList();
|
.Shuffle(Random).Take(Info.MaxResourceCellsToCheck);
|
||||||
|
|
||||||
if (nearbyResources.Count > 0)
|
foreach (var r in nearbyResources)
|
||||||
{
|
{
|
||||||
var found = findPos(nearbyResources.First(), baseCenter, 0, Info.MaxBaseRadius);
|
var found = findPos(r, baseCenter, 0, Info.MaxBaseRadius);
|
||||||
if (found != null)
|
if (found != null)
|
||||||
return found;
|
return found;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user