Make all warheads use WarheadArgs
Instead of passing damageModifiers directly.
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Warheads
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Range = Exts.MakeArray(Falloff.Length, i => i * Spread);
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}
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public override void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(WPos pos, Actor firedBy, WarheadArgs args)
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{
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var debugVis = firedBy.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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if (debugVis != null && debugVis.CombatGeometry)
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@@ -64,8 +64,13 @@ namespace OpenRA.Mods.Common.Warheads
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if (closestActiveShape.First == null)
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continue;
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var localModifiers = damageModifiers.Append(GetDamageFalloff(closestActiveShape.Second.Length));
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InflictDamage(victim, firedBy, closestActiveShape.First.Info, localModifiers);
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var localModifiers = args.DamageModifiers.Append(GetDamageFalloff(closestActiveShape.Second.Length));
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var updatedWarheadArgs = new WarheadArgs(args)
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{
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DamageModifiers = localModifiers.ToArray(),
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};
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InflictDamage(victim, firedBy, closestActiveShape.First, updatedWarheadArgs);
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}
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}
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