From 2b60a31c0cd2f2c3bdfdb97f357541bb36477309 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 24 Oct 2009 21:57:34 +1300 Subject: [PATCH] added voice pool stuff back in for unit movement\! --- OpenRa.Game/MoveOrder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRa.Game/MoveOrder.cs b/OpenRa.Game/MoveOrder.cs index bc169ec032..b1f392412b 100644 --- a/OpenRa.Game/MoveOrder.cs +++ b/OpenRa.Game/MoveOrder.cs @@ -29,7 +29,7 @@ namespace OpenRa.Game public override void Apply() { if (Game.LocalPlayer == Unit.Owner) - Game.PlaySound("ackno.r00", false); + Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(), false); var mobile = Unit.traits.Get(); mobile.Cancel(Unit); mobile.QueueAction( new Traits.Mobile.MoveTo( Destination ) );