Begin imposing sanity on order ordering

This commit is contained in:
Paul Chote
2010-09-12 18:10:34 +12:00
parent 1bc2136771
commit 2b6328f0ee
21 changed files with 108 additions and 14 deletions

View File

@@ -31,11 +31,15 @@ namespace OpenRA.Mods.RA
Health = self.Trait<Health>();
}
public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
return 5;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button != MouseButton.Right) return null;
if (underCursor == null) return null;
if (mi.Modifiers.HasModifier(Modifiers.Ctrl)) return null; // force-fire, so don't do this.
if (self.Info.Traits.Get<RepairableInfo>().RepairBuildings.Contains(underCursor.Info.Name)
&& underCursor.Owner == self.Owner)