Update RA decorations.
This commit is contained in:
@@ -80,7 +80,6 @@ GAP:
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Selectable:
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Bounds: 24,24
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DecorationBounds: 24,48,0,-12
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SelectionDecorations:
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WithSpriteBody:
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PauseOnCondition: disabled
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Health:
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@@ -114,6 +113,7 @@ GAP:
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SPEN:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 72,48
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InfiltrateForSupportPower:
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@@ -198,9 +198,6 @@ SPEN:
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ProductionTypes: Ship
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Production:
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Produces: Ship, Submarine
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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@@ -243,13 +240,6 @@ SPEN:
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ProvidesPrerequisite@buildingname:
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MapEditorData:
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ExcludeTilesets: INTERIOR
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -598
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@@ -262,6 +252,7 @@ SPEN:
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SYRD:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 72,48
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InfiltrateForSupportPower:
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@@ -321,9 +312,6 @@ SYRD:
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ProductionTypes: Ship, Boat
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Production:
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Produces: Ship, Boat
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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@@ -372,13 +360,6 @@ SYRD:
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ProvidesPrerequisite@buildingname:
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MapEditorData:
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ExcludeTilesets: INTERIOR
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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HitShape:
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TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
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Type: Rectangle
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@@ -410,7 +391,6 @@ IRON:
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Selectable:
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Bounds: 48,28,0,2
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DecorationBounds: 50,50,0,-12
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SelectionDecorations:
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Health:
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HP: 100000
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Armor:
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@@ -547,7 +527,6 @@ TSLA:
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Selectable:
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Bounds: 24,24
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DecorationBounds: 24,40,0,-8
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SelectionDecorations:
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Health:
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HP: 40000
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Armor:
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@@ -593,7 +572,6 @@ AGUN:
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Selectable:
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Bounds: 24,24
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DecorationBounds: 24,32,0,-4
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SelectionDecorations:
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Health:
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HP: 40000
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Armor:
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@@ -679,6 +657,7 @@ DOME:
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PBOX:
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Inherits: ^Defense
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Inherits@AUTOTARGET: ^AutoTargetAll
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Inherits@CARGOPIPS: ^CargoPips
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Tooltip:
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Name: Pillbox
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Building:
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@@ -711,7 +690,6 @@ PBOX:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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InitialUnits: e1
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-SpawnActorsOnSell:
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AttackGarrisoned:
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@@ -730,6 +708,7 @@ PBOX:
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HBOX:
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Inherits: ^Defense
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Inherits@AUTOTARGET: ^AutoTargetAll
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Inherits@CARGOPIPS: ^CargoPips
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Tooltip:
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Name: Camo Pillbox
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Building:
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@@ -768,7 +747,6 @@ HBOX:
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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InitialUnits: e1
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-SpawnActorsOnSell:
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DetectCloaked:
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@@ -980,6 +958,7 @@ ATEK:
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WEAP:
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Inherits: ^Building
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Inherits@shape: ^3x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 72,48
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Buildable:
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@@ -1070,9 +1049,6 @@ WEAP:
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ProvidesPrerequisite@ukrainianstructure:
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RequiresPrerequisites: structures.ukraine
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Prerequisite: vehicles.ukraine
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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Power:
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@@ -1083,13 +1059,6 @@ WEAP:
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InfiltrateForSupportPower:
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Proxy: vehicles.upgraded
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Types: SpyInfiltrate
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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@@ -1226,7 +1195,6 @@ PROC:
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Selectable:
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Bounds: 72,50,0,4
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DecorationBounds: 72,70,0,-2
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
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Health:
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@@ -1243,9 +1211,7 @@ PROC:
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DockAngle: 64
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DockOffset: 1,2
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StoresResources:
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PipCount: 17
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Capacity: 2000
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DrawLineToTarget:
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CustomSellValue:
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Value: 300
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FreeActor:
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@@ -1284,6 +1250,12 @@ PROC:
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SequencePlaceBuildingPreview:
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Sequence: idle
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SequencePalette: placebuilding
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WithResourceStoragePipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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PipCount: 17
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FullSequence: pip-yellow
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SILO:
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Inherits: ^Building
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@@ -1318,7 +1290,6 @@ SILO:
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WithResourceLevelSpriteBody:
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Sequence: stages
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StoresResources:
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PipCount: 5
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Capacity: 3000
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-SpawnActorsOnSell:
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Power:
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@@ -1326,10 +1297,17 @@ SILO:
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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WithResourceStoragePipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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PipCount: 5
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FullSequence: pip-yellow
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HPAD:
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Inherits: ^Building
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Inherits@shape: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 48,48
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HitShape:
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@@ -1372,9 +1350,6 @@ HPAD:
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Reservable:
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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Power:
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Amount: -10
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ProvidesPrerequisite@allies:
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@@ -1413,17 +1388,11 @@ HPAD:
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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Types: SpyInfiltrate
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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AFLD:
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Inherits: ^Building
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Inherits@shape: ^3x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: 0,0,0, 420,0,0, 420,-1024,0, 420,1024,0, -777,0,0, -777,-1024,0, -777,1024,0
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@@ -1551,9 +1520,6 @@ AFLD:
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ProductionBar:
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ProductionType: Aircraft
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SupportPowerChargeBar:
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -1563,13 +1529,6 @@ AFLD:
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InfiltrateForSupportPower:
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Proxy: aircraft.upgraded
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Types: SpyInfiltrate
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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@@ -1645,7 +1604,6 @@ APWR:
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Selectable:
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Bounds: 72,48
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DecorationBounds: 72,68,0,-10
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SelectionDecorations:
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Health:
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HP: 70000
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Armor:
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@@ -1702,6 +1660,7 @@ STEK:
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BARR:
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Inherits: ^Building
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Inherits@shape: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 48,48
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HitShape:
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@@ -1746,9 +1705,6 @@ BARR:
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Produces: Infantry, Soldier
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GrantExternalConditionToProduced:
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Condition: produced
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite:
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@@ -1785,16 +1741,10 @@ BARR:
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Types: SpyInfiltrate
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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KENN:
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Inherits: ^Building
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 24,24
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Buildable:
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@@ -1861,26 +1811,17 @@ KENN:
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ProductionTypes: Dog, Infantry
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Production:
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Produces: Infantry, Dog
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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TENT:
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Inherits: ^Building
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Inherits@shape: ^2x2Shape
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Inherits@PRIMARY: ^PrimaryBuilding
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Selectable:
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Bounds: 48,48
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HitShape:
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@@ -1925,9 +1866,6 @@ TENT:
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Produces: Infantry, Soldier
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GrantExternalConditionToProduced:
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Condition: produced
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@barracks:
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@@ -1970,13 +1908,6 @@ TENT:
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Types: SpyInfiltrate
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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Sequence: tag-primary
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ReferencePoint: Top
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ZOffset: 256
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RequiresCondition: primary
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FIX:
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Inherits: ^Building
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@@ -1995,7 +1926,6 @@ FIX:
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Selectable:
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Bounds: 68,34,0,3
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DecorationBounds: 72,48
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SelectionDecorations:
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Health:
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HP: 80000
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Armor:
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