Update RA decorations.

This commit is contained in:
Paul Chote
2020-03-17 12:54:38 +00:00
committed by atlimit8
parent 4b446d100e
commit 2b6c104011
12 changed files with 129 additions and 223 deletions

View File

@@ -80,7 +80,6 @@ GAP:
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
SelectionDecorations:
WithSpriteBody:
PauseOnCondition: disabled
Health:
@@ -114,6 +113,7 @@ GAP:
SPEN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
InfiltrateForSupportPower:
@@ -198,9 +198,6 @@ SPEN:
ProductionTypes: Ship
Production:
Produces: Ship, Submarine
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
@@ -243,13 +240,6 @@ SPEN:
ProvidesPrerequisite@buildingname:
MapEditorData:
ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape:
Type: Rectangle
TopLeft: -1536, -598
@@ -262,6 +252,7 @@ SPEN:
SYRD:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
InfiltrateForSupportPower:
@@ -321,9 +312,6 @@ SYRD:
ProductionTypes: Ship, Boat
Production:
Produces: Ship, Boat
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell:
RepairsUnits:
HpPerStep: 1000
@@ -372,13 +360,6 @@ SYRD:
ProvidesPrerequisite@buildingname:
MapEditorData:
ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape:
TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
Type: Rectangle
@@ -410,7 +391,6 @@ IRON:
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
SelectionDecorations:
Health:
HP: 100000
Armor:
@@ -547,7 +527,6 @@ TSLA:
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
SelectionDecorations:
Health:
HP: 40000
Armor:
@@ -593,7 +572,6 @@ AGUN:
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
SelectionDecorations:
Health:
HP: 40000
Armor:
@@ -679,6 +657,7 @@ DOME:
PBOX:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Pillbox
Building:
@@ -711,7 +690,6 @@ PBOX:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-SpawnActorsOnSell:
AttackGarrisoned:
@@ -730,6 +708,7 @@ PBOX:
HBOX:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip:
Name: Camo Pillbox
Building:
@@ -768,7 +747,6 @@ HBOX:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
InitialUnits: e1
-SpawnActorsOnSell:
DetectCloaked:
@@ -980,6 +958,7 @@ ATEK:
WEAP:
Inherits: ^Building
Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Buildable:
@@ -1070,9 +1049,6 @@ WEAP:
ProvidesPrerequisite@ukrainianstructure:
RequiresPrerequisites: structures.ukraine
Prerequisite: vehicles.ukraine
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProductionType: Vehicle
Power:
@@ -1083,13 +1059,6 @@ WEAP:
InfiltrateForSupportPower:
Proxy: vehicles.upgraded
Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
-ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview:
Sequence: place
@@ -1226,7 +1195,6 @@ PROC:
Selectable:
Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2
SelectionDecorations:
Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health:
@@ -1243,9 +1211,7 @@ PROC:
DockAngle: 64
DockOffset: 1,2
StoresResources:
PipCount: 17
Capacity: 2000
DrawLineToTarget:
CustomSellValue:
Value: 300
FreeActor:
@@ -1284,6 +1250,12 @@ PROC:
SequencePlaceBuildingPreview:
Sequence: idle
SequencePalette: placebuilding
WithResourceStoragePipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 17
FullSequence: pip-yellow
SILO:
Inherits: ^Building
@@ -1318,7 +1290,6 @@ SILO:
WithResourceLevelSpriteBody:
Sequence: stages
StoresResources:
PipCount: 5
Capacity: 3000
-SpawnActorsOnSell:
Power:
@@ -1326,10 +1297,17 @@ SILO:
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
WithResourceStoragePipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 5
FullSequence: pip-yellow
HPAD:
Inherits: ^Building
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
HitShape:
@@ -1372,9 +1350,6 @@ HPAD:
Reservable:
ProductionBar:
ProductionType: Aircraft
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
Power:
Amount: -10
ProvidesPrerequisite@allies:
@@ -1413,17 +1388,11 @@ HPAD:
InfiltrateForSupportPower:
Proxy: aircraft.upgraded
Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
AFLD:
Inherits: ^Building
Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 420,0,0, 420,-1024,0, 420,1024,0, -777,0,0, -777,-1024,0, -777,1024,0
@@ -1551,9 +1520,6 @@ AFLD:
ProductionBar:
ProductionType: Aircraft
SupportPowerChargeBar:
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
@@ -1563,13 +1529,6 @@ AFLD:
InfiltrateForSupportPower:
Proxy: aircraft.upgraded
Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
WithResupplyAnimation:
RequiresCondition: !build-incomplete
@@ -1645,7 +1604,6 @@ APWR:
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
SelectionDecorations:
Health:
HP: 70000
Armor:
@@ -1702,6 +1660,7 @@ STEK:
BARR:
Inherits: ^Building
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
HitShape:
@@ -1746,9 +1705,6 @@ BARR:
Produces: Infantry, Soldier
GrantExternalConditionToProduced:
Condition: produced
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProductionType: Infantry
ProvidesPrerequisite:
@@ -1785,16 +1741,10 @@ BARR:
Types: SpyInfiltrate
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
KENN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 24,24
Buildable:
@@ -1861,26 +1811,17 @@ KENN:
ProductionTypes: Dog, Infantry
Production:
Produces: Infantry, Dog
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProductionType: Infantry
-SpawnActorsOnSell:
Power:
Amount: -10
ProvidesPrerequisite@buildingname:
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
TENT:
Inherits: ^Building
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
HitShape:
@@ -1925,9 +1866,6 @@ TENT:
Produces: Infantry, Soldier
GrantExternalConditionToProduced:
Condition: produced
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar:
ProductionType: Infantry
ProvidesPrerequisite@barracks:
@@ -1970,13 +1908,6 @@ TENT:
Types: SpyInfiltrate
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
FIX:
Inherits: ^Building
@@ -1995,7 +1926,6 @@ FIX:
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
SelectionDecorations:
Health:
HP: 80000
Armor: