Update RA decorations.

This commit is contained in:
Paul Chote
2020-03-17 12:54:38 +00:00
committed by atlimit8
parent 4b446d100e
commit 2b6c104011
12 changed files with 129 additions and 223 deletions

View File

@@ -44,7 +44,6 @@ LST.Unselectable.UnloadOnly:
Prerequisites: ~disabled Prerequisites: ~disabled
Cargo: Cargo:
MaxWeight: 0 MaxWeight: 0
PipCount: 0
Targetable: Targetable:
TargetTypes: Ground, Water, Repair, NoAutoTarget TargetTypes: Ground, Water, Repair, NoAutoTarget
Interactable: Interactable:
@@ -80,6 +79,7 @@ DOG.Patrol:
TRUK.Hijackable: TRUK.Hijackable:
Inherits: TRUK Inherits: TRUK
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Prerequisites: ~disabled Prerequisites: ~disabled
Mobile: Mobile:
@@ -87,7 +87,6 @@ TRUK.Hijackable:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5
PassengerConditions: PassengerConditions:
spy.strong: mobile spy.strong: mobile
Targetable: Targetable:

View File

@@ -30,10 +30,10 @@ FENC:
HP: 900000 HP: 900000
V01: V01:
Inherits@CARGOPIPS: ^CargoPips
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1
V05: V05:
SpawnActorOnDeath: SpawnActorOnDeath:

View File

@@ -14,8 +14,7 @@ BADR:
Cargo: Cargo:
MaxWeight: 10 MaxWeight: 10
-Selectable: -Selectable:
SelectionDecorations: Interactable:
RenderSelectionBars: False
-Voiced: -Voiced:
Tooltip: Tooltip:
Name: Badger Name: Badger
@@ -35,49 +34,19 @@ BADR:
RejectsOrders: RejectsOrders:
GivesExperience: GivesExperience:
Experience: 1000 Experience: 1000
Interactable:
BADR.Bomber: BADR.Bomber:
Inherits: ^NeutralPlane Inherits: BADR
AttackBomber: -ParaDrop:
Armament: -Cargo:
Weapon: ParaBomb
Health:
HP: 30000
Aircraft:
CruiseAltitude: 2560
TurnSpeed: 5
Speed: 180
Repulsable: False
MaximumPitch: 56
AmmoPool:
Ammo: 5
-Selectable:
SelectionDecorations:
RenderSelectionBars: False
-Voiced:
Tooltip:
Name: Badger
Contrail@1:
Offset: -432,560,0
Contrail@2:
Offset: -432,-560,0
SpawnActorOnDeath:
Actor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
SmokeTrailWhenDamaged@1:
Offset: -432,-560,0
Interval: 2
-EjectOnDeath:
-MapEditorData: -MapEditorData:
RejectsOrders:
RenderSprites: RenderSprites:
Image: badr Image: badr
GivesExperience: AttackBomber:
Experience: 1000 AmmoPool:
Interactable: Ammo: 5
Armament:
Weapon: ParaBomb
MIG: MIG:
Inherits: ^Plane Inherits: ^Plane
@@ -129,7 +98,6 @@ MIG:
Selectable: Selectable:
Bounds: 36,28,0,2 Bounds: 36,28,0,2
DecorationBounds: 40,29,0,1 DecorationBounds: 40,29,0,1
SelectionDecorations:
Contrail@1: Contrail@1:
Offset: -598,-683,0 Offset: -598,-683,0
Contrail@2: Contrail@2:
@@ -143,6 +111,10 @@ MIG:
Prerequisites: aircraft.upgraded Prerequisites: aircraft.upgraded
Rearmable: Rearmable:
RearmActors: afld, afld.ukraine RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
YAK: YAK:
Inherits: ^Plane Inherits: ^Plane
@@ -196,10 +168,8 @@ YAK:
InitialStanceAI: HoldFire InitialStanceAI: HoldFire
AmmoPool: AmmoPool:
Ammo: 18 Ammo: 18
PipCount: 6
ReloadDelay: 11 ReloadDelay: 11
AmmoCondition: ammo AmmoCondition: ammo
SelectionDecorations:
WithMuzzleOverlay: WithMuzzleOverlay:
Contrail: Contrail:
Offset: -853,0,0 Offset: -853,0,0
@@ -214,9 +184,15 @@ YAK:
DecorationBounds: 30,28,0,2 DecorationBounds: 30,28,0,2
Rearmable: Rearmable:
RearmActors: afld, afld.ukraine RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6
TRAN: TRAN:
Inherits: ^Helicopter Inherits: ^Helicopter
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Queue: Aircraft Queue: Aircraft
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter
@@ -262,11 +238,9 @@ TRAN:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 8 MaxWeight: 8
PipCount: 8
AfterUnloadDelay: 40 AfterUnloadDelay: 40
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: TRAN.Husk Actor: TRAN.Husk
SelectionDecorations:
Selectable: Selectable:
DecorationBounds: 40,36 DecorationBounds: 40,36
@@ -324,7 +298,6 @@ HELI:
AmmoPool: AmmoPool:
Ammo: 8 Ammo: 8
AmmoCondition: ammo AmmoCondition: ammo
SelectionDecorations:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: HELI.Husk Actor: HELI.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
@@ -335,6 +308,10 @@ HELI:
DecorationBounds: 36,28 DecorationBounds: 36,28
Rearmable: Rearmable:
RearmActors: hpad RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
HIND: HIND:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -390,10 +367,8 @@ HIND:
RequiresCondition: !airborne RequiresCondition: !airborne
AmmoPool: AmmoPool:
Ammo: 24 Ammo: 24
PipCount: 6
ReloadDelay: 8 ReloadDelay: 8
AmmoCondition: ammo AmmoCondition: ammo
SelectionDecorations:
WithMuzzleOverlay: WithMuzzleOverlay:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: HIND.Husk Actor: HIND.Husk
@@ -405,6 +380,11 @@ HIND:
DecorationBounds: 38,32 DecorationBounds: 38,32
Rearmable: Rearmable:
RearmActors: hpad RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6
U2: U2:
Inherits: ^NeutralPlane Inherits: ^NeutralPlane
@@ -420,8 +400,6 @@ U2:
MaximumPitch: 56 MaximumPitch: 56
AttackBomber: AttackBomber:
-Selectable: -Selectable:
SelectionDecorations:
RenderSelectionBars: False
-Voiced: -Voiced:
-Targetable@AIRBORNE: -Targetable@AIRBORNE:
Contrail@1: Contrail@1:
@@ -491,10 +469,8 @@ MH60:
RequiresCondition: !airborne RequiresCondition: !airborne
AmmoPool: AmmoPool:
Ammo: 24 Ammo: 24
PipCount: 6
ReloadDelay: 8 ReloadDelay: 8
AmmoCondition: ammo AmmoCondition: ammo
SelectionDecorations:
WithMuzzleOverlay: WithMuzzleOverlay:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: MH60.Husk Actor: MH60.Husk
@@ -506,3 +482,8 @@ MH60:
DecorationBounds: 38,32 DecorationBounds: 38,32
Rearmable: Rearmable:
RearmActors: hpad RearmActors: hpad
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 6

View File

@@ -317,8 +317,6 @@ V19.Husk:
StartSequence: fire-start StartSequence: fire-start
Sequence: fire-loop Sequence: fire-loop
-Selectable: -Selectable:
SelectionDecorations:
RenderSelectionBars: False
-Targetable: -Targetable:
-Demolishable: -Demolishable:
-HitShape: -HitShape:
@@ -330,8 +328,6 @@ V19.Husk:
BARL: BARL:
Inherits: ^TechBuilding Inherits: ^TechBuilding
-Selectable: -Selectable:
SelectionDecorations:
RenderSelectionBars: False
Health: Health:
HP: 1000 HP: 1000
Explodes: Explodes:
@@ -354,8 +350,6 @@ BARL:
BRL3: BRL3:
Inherits: ^TechBuilding Inherits: ^TechBuilding
-Selectable: -Selectable:
SelectionDecorations:
RenderSelectionBars: False
Health: Health:
HP: 1000 HP: 1000
Explodes: Explodes:
@@ -887,7 +881,6 @@ WINDMILL:
Selectable: Selectable:
Bounds: 24,24,0,-14 Bounds: 24,24,0,-14
DecorationBounds: 36,36,0,-14 DecorationBounds: 36,36,0,-14
SelectionDecorations:
Tooltip: Tooltip:
Name: Windmill Name: Windmill
Building: Building:

View File

@@ -111,34 +111,34 @@
Image: rank Image: rank
Sequence: rank-veteran-1 Sequence: rank-veteran-1
Palette: effect Palette: effect
ReferencePoint: Bottom, Right Position: BottomRight
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 1 RequiresCondition: rank-veteran == 1
ZOffset: 256
WithDecoration@RANK-2: WithDecoration@RANK-2:
Image: rank Image: rank
Sequence: rank-veteran-2 Sequence: rank-veteran-2
Palette: effect Palette: effect
ReferencePoint: Bottom, Right Position: BottomRight
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 2 RequiresCondition: rank-veteran == 2
ZOffset: 256
WithDecoration@RANK-3: WithDecoration@RANK-3:
Image: rank Image: rank
Sequence: rank-veteran-3 Sequence: rank-veteran-3
Palette: effect Palette: effect
ReferencePoint: Bottom, Right Position: BottomRight
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 3 RequiresCondition: rank-veteran == 3
ZOffset: 256
WithDecoration@RANK-ELITE: WithDecoration@RANK-ELITE:
Image: rank Image: rank
Sequence: rank-elite Sequence: rank-elite
Palette: effect Palette: effect
ReferencePoint: Bottom, Right Position: BottomRight
Margin: 5, 6
ValidStances: Ally, Enemy, Neutral ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-elite RequiresCondition: rank-elite
ZOffset: 256
^InfantryExperienceHospitalOverrides: ^InfantryExperienceHospitalOverrides:
WithDecoration@RANK-1: WithDecoration@RANK-1:
@@ -233,14 +233,11 @@
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
DrawLineToTarget:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
Mobile: Mobile:
PauseOnCondition: being-captured PauseOnCondition: being-captured
Locomotor: wheeled Locomotor: wheeled
TurnSpeed: 5 TurnSpeed: 5
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable: Selectable:
Bounds: 24, 24 Bounds: 24, 24
Targetable: Targetable:
@@ -318,7 +315,6 @@
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
DeathTypes: DefaultDeath DeathTypes: DefaultDeath
DrawLineToTarget:
Health: Health:
HP: 2500 HP: 2500
Armor: Armor:
@@ -328,8 +324,6 @@
Mobile: Mobile:
Speed: 56 Speed: 56
Locomotor: foot Locomotor: foot
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable: Selectable:
Bounds: 18,20,0,-6 Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8 DecorationBounds: 12,18,0,-8
@@ -389,7 +383,7 @@
WithDecoration@REDCROSS: WithDecoration@REDCROSS:
Image: pips Image: pips
Sequence: medic Sequence: medic
ReferencePoint: Bottom, Right Position: BottomRight
RequiresCondition: hospitalheal RequiresCondition: hospitalheal
BlinkInterval: 32 BlinkInterval: 32
BlinkPattern: Off, On BlinkPattern: Off, On
@@ -458,7 +452,7 @@
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
PipType: Gray CustomPipType: gray
ProximityCaptor: ProximityCaptor:
Types: CivilianInfantry Types: CivilianInfantry
ScaredyCat: ScaredyCat:
@@ -488,12 +482,9 @@
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
DrawLineToTarget:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
Mobile: Mobile:
Locomotor: naval Locomotor: naval
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Targetable: Targetable:
@@ -540,14 +531,11 @@
Huntable: Huntable:
OwnerLostAction: OwnerLostAction:
Action: Kill Action: Kill
DrawLineToTarget:
Armor: Armor:
Type: Light Type: Light
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AppearsOnRadar: AppearsOnRadar:
UseLocation: true UseLocation: true
SelectionDecorations:
WithSpriteControlGroupDecoration:
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Aircraft: Aircraft:
@@ -634,8 +622,6 @@
Inherits@shape: ^1x1Shape Inherits@shape: ^1x1Shape
Inherits@bounty: ^GlobalBounty Inherits@bounty: ^GlobalBounty
Inherits@selection: ^SelectableBuilding Inherits@selection: ^SelectableBuilding
SelectionDecorations:
WithSpriteControlGroupDecoration:
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure TargetTypes: Ground, C4, DetonateAttack, Structure
Building: Building:
@@ -709,7 +695,7 @@
WithBuildingRepairDecoration: WithBuildingRepairDecoration:
Image: allyrepair Image: allyrepair
Sequence: repair Sequence: repair
ReferencePoint: Center Position: Center
Palette: player Palette: player
IsPlayerPalette: True IsPlayerPalette: True
@@ -729,7 +715,6 @@
RequiredForShortGame: false RequiredForShortGame: false
-GivesBuildableArea: -GivesBuildableArea:
-AcceptsDeliveredCash: -AcceptsDeliveredCash:
DrawLineToTarget:
RenderRangeCircle: RenderRangeCircle:
Explodes: Explodes:
Weapon: SmallBuildingExplode Weapon: SmallBuildingExplode
@@ -815,11 +800,11 @@
RevealsShroud: RevealsShroud:
Range: 1c0 Range: 1c0
WithDecoration@fake: WithDecoration@fake:
Position: Top
Margin: 0, 4
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
Sequence: tag-fake Sequence: tag-fake
ReferencePoint: Top
ZOffset: 256
-SpawnActorsOnSell: -SpawnActorsOnSell:
-MustBeDestroyed: -MustBeDestroyed:
MapEditorData: MapEditorData:
@@ -830,17 +815,15 @@
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
InfiltrateForDecoration: InfiltrateForDecoration:
Types: SpyInfiltrate Types: SpyInfiltrate
Position: Top
Margin: 0, 4
RequiresSelection: true RequiresSelection: true
Image: pips Image: pips
Sequence: tag-fake Sequence: tag-fake
ReferencePoint: Top
ZOffset: 256
^AmmoBox: ^AmmoBox:
Inherits: ^TechBuilding Inherits: ^TechBuilding
-Selectable: -Selectable:
SelectionDecorations:
RenderSelectionBars: False
Health: Health:
HP: 1000 HP: 1000
Explodes: Explodes:
@@ -884,7 +867,6 @@
-Explodes: -Explodes:
-Explodes@CIVPANIC: -Explodes@CIVPANIC:
-Selectable: -Selectable:
-SelectionDecorations:
Tooltip: Tooltip:
Name: Field Name: Field
-Targetable: -Targetable:
@@ -1209,7 +1191,7 @@
Sequence: offline Sequence: offline
Palette: chrome Palette: chrome
RequiresCondition: powerdown RequiresCondition: powerdown
ReferencePoint: Center Position: Center
Offsets: Offsets:
repairing: 10, 0 repairing: 10, 0
PowerMultiplier@POWERDOWN: PowerMultiplier@POWERDOWN:
@@ -1235,25 +1217,60 @@
Power: Power:
RequiresCondition: !disabled RequiresCondition: !disabled
^Selectable:
Selectable:
SelectionDecorations:
WithSpriteControlGroupDecoration:
Margin: -2, 0
DrawLineToTarget:
^SelectableCombatUnit: ^SelectableCombatUnit:
Inherits@selectiondecorations: ^Selectable
Selectable: Selectable:
Priority: 10 Priority: 10
PriorityModifiers: Ctrl PriorityModifiers: Ctrl
^SelectableSupportUnit: ^SelectableSupportUnit:
Inherits@selectiondecorations: ^Selectable
Selectable: Selectable:
Priority: 8 Priority: 8
PriorityModifiers: Ctrl, Alt PriorityModifiers: Ctrl, Alt
^SelectableEconomicUnit: ^SelectableEconomicUnit:
Inherits@selectiondecorations: ^Selectable
Selectable: Selectable:
Priority: 6 Priority: 6
PriorityModifiers: Ctrl, Alt PriorityModifiers: Ctrl, Alt
^SelectableCombatBuilding: ^SelectableCombatBuilding:
Inherits@selectiondecorations: ^Selectable
Selectable: Selectable:
Priority: 4 Priority: 4
^SelectableBuilding: ^SelectableBuilding:
Inherits@selectiondecorations: ^Selectable
Selectable: Selectable:
Priority: 2 Priority: 2
^CargoPips:
WithCargoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
CustomPipSequences:
gray: pip-gray
yellow: pip-yellow
blue: pip-blue
red: pip-red
^PrimaryBuilding:
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
WithDecoration@primary:
RequiresCondition: primary
Position: Top
Margin: 0, 4
RequiresSelection: true
Image: pips
Sequence: tag-primary

View File

@@ -293,7 +293,6 @@ FAPW:
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
DecorationBounds: 72,68,0,-10 DecorationBounds: 72,68,0,-10
SelectionDecorations:
Valued: Valued:
Cost: 50 Cost: 50

View File

@@ -16,7 +16,6 @@ DOG:
Selectable: Selectable:
Bounds: 12,17,-1,-4 Bounds: 12,17,-1,-4
DecorationBounds: 12,17,-1,-4 DecorationBounds: 12,17,-1,-4
SelectionDecorations:
Health: Health:
HP: 1800 HP: 1800
Mobile: Mobile:
@@ -265,7 +264,7 @@ E6:
StandSequences: parachute StandSequences: parachute
RequiresCondition: parachute RequiresCondition: parachute
Passenger: Passenger:
PipType: Yellow CustomPipType: yellow
EngineerRepair: EngineerRepair:
RepairsBridges: RepairsBridges:
CaptureManager: CaptureManager:
@@ -312,7 +311,7 @@ SPY:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
PipType: Blue CustomPipType: blue
Voice: Move Voice: Move
Disguise: Disguise:
DisguisedCondition: disguise DisguisedCondition: disguise
@@ -330,11 +329,11 @@ SPY:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
WithDecoration@disguise: WithDecoration@disguise:
Margin: 6, 10
Image: pips Image: pips
Sequence: pip-disguise Sequence: pip-disguise
Palette: effect Palette: effect
ReferencePoint: Top, Right Position: TopRight
ZOffset: 256
RequiresCondition: disguise RequiresCondition: disguise
IgnoresDisguise: IgnoresDisguise:
Armament: Armament:
@@ -386,7 +385,7 @@ E7:
DetonationDelay: 45 DetonationDelay: 45
Voice: Demolish Voice: Demolish
Passenger: Passenger:
PipType: Red CustomPipType: red
Voice: Move Voice: Move
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Colt45 Weapon: Colt45
@@ -431,7 +430,7 @@ MEDI:
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
PipType: Blue CustomPipType: blue
Armament: Armament:
Weapon: Heal Weapon: Heal
Cursor: heal Cursor: heal
@@ -470,7 +469,7 @@ MECH:
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
PipType: Blue CustomPipType: blue
Voice: Move Voice: Move
Armament: Armament:
Weapon: Repair Weapon: Repair
@@ -573,7 +572,7 @@ THF:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
PipType: Blue CustomPipType: blue
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: vehicle CaptureTypes: vehicle
@@ -669,7 +668,7 @@ SNIPER:
Health: Health:
HP: 8000 HP: 8000
Passenger: Passenger:
PipType: Red CustomPipType: red
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
AutoTarget: AutoTarget:
@@ -749,7 +748,6 @@ Ant:
Selectable: Selectable:
Bounds: 24,24,0,-5 Bounds: 24,24,0,-5
DecorationBounds: 30,30,0,-2 DecorationBounds: 30,30,0,-2
SelectionDecorations:
Health: Health:
HP: 75000 HP: 75000
Mobile: Mobile:

View File

@@ -420,7 +420,6 @@ CTFLAG:
-Health: -Health:
-Explodes: -Explodes:
-Selectable: -Selectable:
-SelectionDecorations:
-Targetable: -Targetable:
MapEditorData: MapEditorData:
Categories: Decoration Categories: Decoration

View File

@@ -49,7 +49,6 @@ SS:
LocalOffset: 0,-171,0, 0,171,0 LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2 FireDelay: 2
AttackFrontal: AttackFrontal:
SelectionDecorations:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
@@ -125,7 +124,6 @@ MSUB:
AttackFrontal: AttackFrontal:
TargetFrozenActors: True TargetFrozenActors: True
ForceFireIgnoresActors: True ForceFireIgnoresActors: True
SelectionDecorations:
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
@@ -184,7 +182,6 @@ DD:
LocalOffset: 0,-100,0, 0,100,0 LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 64, -64 LocalYaw: 64, -64
AttackTurreted: AttackTurreted:
SelectionDecorations:
WithSpriteTurret: WithSpriteTurret:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
@@ -249,7 +246,6 @@ CA:
TargetFrozenActors: True TargetFrozenActors: True
ForceFireIgnoresActors: True ForceFireIgnoresActors: True
WithMuzzleOverlay: WithMuzzleOverlay:
SelectionDecorations:
WithSpriteTurret@PRIMARY: WithSpriteTurret@PRIMARY:
Turret: primary Turret: primary
WithSpriteTurret@SECONDARY: WithSpriteTurret@SECONDARY:
@@ -259,6 +255,7 @@ CA:
LST: LST:
Inherits: ^Ship Inherits: ^Ship
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildPaletteOrder: 10 BuildPaletteOrder: 10
@@ -284,13 +281,11 @@ LST:
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 5c0 Range: 5c0
SelectionDecorations:
WithLandingCraftAnimation: WithLandingCraftAnimation:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo: Cargo:
Types: Infantry, Vehicle Types: Infantry, Vehicle
MaxWeight: 5 MaxWeight: 5
PipCount: 5
PassengerFacing: 0 PassengerFacing: 0
LoadingCondition: notmobile LoadingCondition: notmobile
-Chronoshiftable: -Chronoshiftable:
@@ -338,7 +333,6 @@ PT:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
SelectionDecorations:
WithSpriteTurret: WithSpriteTurret:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater

View File

@@ -80,7 +80,6 @@ GAP:
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
DecorationBounds: 24,48,0,-12 DecorationBounds: 24,48,0,-12
SelectionDecorations:
WithSpriteBody: WithSpriteBody:
PauseOnCondition: disabled PauseOnCondition: disabled
Health: Health:
@@ -114,6 +113,7 @@ GAP:
SPEN: SPEN:
Inherits: ^Building Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
InfiltrateForSupportPower: InfiltrateForSupportPower:
@@ -198,9 +198,6 @@ SPEN:
ProductionTypes: Ship ProductionTypes: Ship
Production: Production:
Produces: Ship, Submarine Produces: Ship, Submarine
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell: -SpawnActorsOnSell:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
@@ -243,13 +240,6 @@ SPEN:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
MapEditorData: MapEditorData:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape: HitShape:
Type: Rectangle Type: Rectangle
TopLeft: -1536, -598 TopLeft: -1536, -598
@@ -262,6 +252,7 @@ SPEN:
SYRD: SYRD:
Inherits: ^Building Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
InfiltrateForSupportPower: InfiltrateForSupportPower:
@@ -321,9 +312,6 @@ SYRD:
ProductionTypes: Ship, Boat ProductionTypes: Ship, Boat
Production: Production:
Produces: Ship, Boat Produces: Ship, Boat
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
-SpawnActorsOnSell: -SpawnActorsOnSell:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
@@ -372,13 +360,6 @@ SYRD:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
MapEditorData: MapEditorData:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
HitShape: HitShape:
TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0 TargetableOffsets: 768,0,0, 768,-1024,0, 768,1024,0
Type: Rectangle Type: Rectangle
@@ -410,7 +391,6 @@ IRON:
Selectable: Selectable:
Bounds: 48,28,0,2 Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12 DecorationBounds: 50,50,0,-12
SelectionDecorations:
Health: Health:
HP: 100000 HP: 100000
Armor: Armor:
@@ -547,7 +527,6 @@ TSLA:
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
DecorationBounds: 24,40,0,-8 DecorationBounds: 24,40,0,-8
SelectionDecorations:
Health: Health:
HP: 40000 HP: 40000
Armor: Armor:
@@ -593,7 +572,6 @@ AGUN:
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
DecorationBounds: 24,32,0,-4 DecorationBounds: 24,32,0,-4
SelectionDecorations:
Health: Health:
HP: 40000 HP: 40000
Armor: Armor:
@@ -679,6 +657,7 @@ DOME:
PBOX: PBOX:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip: Tooltip:
Name: Pillbox Name: Pillbox
Building: Building:
@@ -711,7 +690,6 @@ PBOX:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1
InitialUnits: e1 InitialUnits: e1
-SpawnActorsOnSell: -SpawnActorsOnSell:
AttackGarrisoned: AttackGarrisoned:
@@ -730,6 +708,7 @@ PBOX:
HBOX: HBOX:
Inherits: ^Defense Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetAll Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@CARGOPIPS: ^CargoPips
Tooltip: Tooltip:
Name: Camo Pillbox Name: Camo Pillbox
Building: Building:
@@ -768,7 +747,6 @@ HBOX:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1
InitialUnits: e1 InitialUnits: e1
-SpawnActorsOnSell: -SpawnActorsOnSell:
DetectCloaked: DetectCloaked:
@@ -980,6 +958,7 @@ ATEK:
WEAP: WEAP:
Inherits: ^Building Inherits: ^Building
Inherits@shape: ^3x2Shape Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
Buildable: Buildable:
@@ -1070,9 +1049,6 @@ WEAP:
ProvidesPrerequisite@ukrainianstructure: ProvidesPrerequisite@ukrainianstructure:
RequiresPrerequisites: structures.ukraine RequiresPrerequisites: structures.ukraine
Prerequisite: vehicles.ukraine Prerequisite: vehicles.ukraine
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar: ProductionBar:
ProductionType: Vehicle ProductionType: Vehicle
Power: Power:
@@ -1083,13 +1059,6 @@ WEAP:
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: vehicles.upgraded Proxy: vehicles.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
-ActorPreviewPlaceBuildingPreview: -ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: place Sequence: place
@@ -1226,7 +1195,6 @@ PROC:
Selectable: Selectable:
Bounds: 72,50,0,4 Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2 DecorationBounds: 72,70,0,-2
SelectionDecorations:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health: Health:
@@ -1243,9 +1211,7 @@ PROC:
DockAngle: 64 DockAngle: 64
DockOffset: 1,2 DockOffset: 1,2
StoresResources: StoresResources:
PipCount: 17
Capacity: 2000 Capacity: 2000
DrawLineToTarget:
CustomSellValue: CustomSellValue:
Value: 300 Value: 300
FreeActor: FreeActor:
@@ -1284,6 +1250,12 @@ PROC:
SequencePlaceBuildingPreview: SequencePlaceBuildingPreview:
Sequence: idle Sequence: idle
SequencePalette: placebuilding SequencePalette: placebuilding
WithResourceStoragePipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 17
FullSequence: pip-yellow
SILO: SILO:
Inherits: ^Building Inherits: ^Building
@@ -1318,7 +1290,6 @@ SILO:
WithResourceLevelSpriteBody: WithResourceLevelSpriteBody:
Sequence: stages Sequence: stages
StoresResources: StoresResources:
PipCount: 5
Capacity: 3000 Capacity: 3000
-SpawnActorsOnSell: -SpawnActorsOnSell:
Power: Power:
@@ -1326,10 +1297,17 @@ SILO:
Explodes: Explodes:
Weapon: SmallBuildingExplode Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode EmptyWeapon: SmallBuildingExplode
WithResourceStoragePipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 5
FullSequence: pip-yellow
HPAD: HPAD:
Inherits: ^Building Inherits: ^Building
Inherits@shape: ^2x2Shape Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 48,48 Bounds: 48,48
HitShape: HitShape:
@@ -1372,9 +1350,6 @@ HPAD:
Reservable: Reservable:
ProductionBar: ProductionBar:
ProductionType: Aircraft ProductionType: Aircraft
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
Power: Power:
Amount: -10 Amount: -10
ProvidesPrerequisite@allies: ProvidesPrerequisite@allies:
@@ -1413,17 +1388,11 @@ HPAD:
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
AFLD: AFLD:
Inherits: ^Building Inherits: ^Building
Inherits@shape: ^3x2Shape Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
HitShape: HitShape:
UseTargetableCellsOffsets: false UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 420,0,0, 420,-1024,0, 420,1024,0, -777,0,0, -777,-1024,0, -777,1024,0 TargetableOffsets: 0,0,0, 420,0,0, 420,-1024,0, 420,1024,0, -777,0,0, -777,-1024,0, -777,1024,0
@@ -1551,9 +1520,6 @@ AFLD:
ProductionBar: ProductionBar:
ProductionType: Aircraft ProductionType: Aircraft
SupportPowerChargeBar: SupportPowerChargeBar:
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
Power: Power:
Amount: -20 Amount: -20
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -1563,13 +1529,6 @@ AFLD:
InfiltrateForSupportPower: InfiltrateForSupportPower:
Proxy: aircraft.upgraded Proxy: aircraft.upgraded
Types: SpyInfiltrate Types: SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
WithResupplyAnimation: WithResupplyAnimation:
RequiresCondition: !build-incomplete RequiresCondition: !build-incomplete
@@ -1645,7 +1604,6 @@ APWR:
Selectable: Selectable:
Bounds: 72,48 Bounds: 72,48
DecorationBounds: 72,68,0,-10 DecorationBounds: 72,68,0,-10
SelectionDecorations:
Health: Health:
HP: 70000 HP: 70000
Armor: Armor:
@@ -1702,6 +1660,7 @@ STEK:
BARR: BARR:
Inherits: ^Building Inherits: ^Building
Inherits@shape: ^2x2Shape Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 48,48 Bounds: 48,48
HitShape: HitShape:
@@ -1746,9 +1705,6 @@ BARR:
Produces: Infantry, Soldier Produces: Infantry, Soldier
GrantExternalConditionToProduced: GrantExternalConditionToProduced:
Condition: produced Condition: produced
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar: ProductionBar:
ProductionType: Infantry ProductionType: Infantry
ProvidesPrerequisite: ProvidesPrerequisite:
@@ -1785,16 +1741,10 @@ BARR:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
KENN: KENN:
Inherits: ^Building Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Buildable: Buildable:
@@ -1861,26 +1811,17 @@ KENN:
ProductionTypes: Dog, Infantry ProductionTypes: Dog, Infantry
Production: Production:
Produces: Infantry, Dog Produces: Infantry, Dog
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar: ProductionBar:
ProductionType: Infantry ProductionType: Infantry
-SpawnActorsOnSell: -SpawnActorsOnSell:
Power: Power:
Amount: -10 Amount: -10
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
TENT: TENT:
Inherits: ^Building Inherits: ^Building
Inherits@shape: ^2x2Shape Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable: Selectable:
Bounds: 48,48 Bounds: 48,48
HitShape: HitShape:
@@ -1925,9 +1866,6 @@ TENT:
Produces: Infantry, Soldier Produces: Infantry, Soldier
GrantExternalConditionToProduced: GrantExternalConditionToProduced:
Condition: produced Condition: produced
PrimaryBuilding:
PrimaryCondition: primary
SelectionNotification: PrimaryBuildingSelected
ProductionBar: ProductionBar:
ProductionType: Infantry ProductionType: Infantry
ProvidesPrerequisite@barracks: ProvidesPrerequisite@barracks:
@@ -1970,13 +1908,6 @@ TENT:
Types: SpyInfiltrate Types: SpyInfiltrate
Targetable: Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate TargetTypes: Ground, C4, DetonateAttack, Structure, SpyInfiltrate
WithDecoration@primary:
RequiresSelection: true
Image: pips
Sequence: tag-primary
ReferencePoint: Top
ZOffset: 256
RequiresCondition: primary
FIX: FIX:
Inherits: ^Building Inherits: ^Building
@@ -1995,7 +1926,6 @@ FIX:
Selectable: Selectable:
Bounds: 68,34,0,3 Bounds: 68,34,0,3
DecorationBounds: 72,48 DecorationBounds: 72,48
SelectionDecorations:
Health: Health:
HP: 80000 HP: 80000
Armor: Armor:

View File

@@ -40,7 +40,6 @@ V2RL:
RequiresCondition: reloading RequiresCondition: reloading
Sequence: empty-idle Sequence: empty-idle
Name: reloading Name: reloading
SelectionDecorations:
Explodes: Explodes:
Weapon: V2Explode Weapon: V2Explode
ProducibleWithLevel: ProducibleWithLevel:
@@ -133,7 +132,6 @@ V2RL:
WithSpriteTurret: WithSpriteTurret:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 2TNK.Husk Actor: 2TNK.Husk
SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
Selectable: Selectable:
@@ -180,7 +178,6 @@ V2RL:
WithSpriteTurret: WithSpriteTurret:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: 3TNK.Husk Actor: 3TNK.Husk
SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
Selectable: Selectable:
@@ -240,7 +237,6 @@ V2RL:
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 150 DamageCooldown: 150
SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
Selectable: Selectable:
@@ -305,7 +301,6 @@ HARV:
GenericName: Harvester GenericName: Harvester
Selectable: Selectable:
DecorationBounds: 42,42 DecorationBounds: 42,42
SelectionDecorations:
Harvester: Harvester:
Capacity: 20 Capacity: 20
Resources: Ore,Gems Resources: Ore,Gems
@@ -342,6 +337,14 @@ HARV:
WithHarvesterSpriteBody: WithHarvesterSpriteBody:
ImageByFullness: harvempty, harvhalf, harv ImageByFullness: harvempty, harvhalf, harv
-WithFacingSpriteBody: -WithFacingSpriteBody:
WithHarvesterPipsDecoration:
Position: BottomLeft
Margin: 4, 3
RequiresSelection: true
PipCount: 7
ResourceSequences:
Ore: pip-yellow
Gems: pip-red
MCV: MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -358,7 +361,6 @@ MCV:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Selectable: Selectable:
DecorationBounds: 42,42 DecorationBounds: 42,42
SelectionDecorations:
Health: Health:
HP: 60000 HP: 60000
Armor: Armor:
@@ -386,6 +388,7 @@ JEEP:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 130 BuildPaletteOrder: 130
@@ -424,7 +427,6 @@ JEEP:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1
LoadingCondition: notmobile LoadingCondition: notmobile
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
@@ -433,6 +435,7 @@ APC:
Inherits: ^TrackedVehicle Inherits: ^TrackedVehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 120 BuildPaletteOrder: 120
@@ -466,7 +469,6 @@ APC:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5
LoadingCondition: notmobile LoadingCondition: notmobile
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
@@ -647,7 +649,6 @@ TTNK:
Turreted: Turreted:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
Selectable: Selectable:
@@ -697,7 +698,6 @@ FTRK:
AttackTurreted: AttackTurreted:
WithMuzzleOverlay: WithMuzzleOverlay:
WithSpriteTurret: WithSpriteTurret:
SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
Selectable: Selectable:
@@ -758,7 +758,6 @@ CTNK:
GenericName: Tank GenericName: Tank
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
SelectionDecorations:
Health: Health:
HP: 45000 HP: 45000
Armor: Armor:
@@ -818,7 +817,6 @@ QTNK:
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 4c0 Range: 4c0
SelectionDecorations:
MadTank: MadTank:
DeployedCondition: deployed DeployedCondition: deployed
WithRangeCircle: WithRangeCircle:
@@ -833,6 +831,7 @@ STNK:
Inherits: ^Vehicle Inherits: ^Vehicle
Inherits@GAINSEXPERIENCE: ^GainsExperience Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Inherits@CARGOPIPS: ^CargoPips
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 330 BuildPaletteOrder: 330
@@ -871,7 +870,6 @@ STNK:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 4 MaxWeight: 4
PipCount: 4
LoadingCondition: notmobile LoadingCondition: notmobile
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 125

View File

@@ -151,7 +151,6 @@
ResourceType@ore: ResourceType@ore:
Type: Ore Type: Ore
Name: Valuable Minerals Name: Valuable Minerals
PipColor: Yellow
ResourceType: 1 ResourceType: 1
TerrainType: Ore TerrainType: Ore
Palette: player Palette: player
@@ -163,7 +162,6 @@
ResourceType@gem: ResourceType@gem:
Type: Gems Type: Gems
Name: Valuable Minerals Name: Valuable Minerals
PipColor: Red
ResourceType: 2 ResourceType: 2
TerrainType: Gems TerrainType: Gems
Palette: player Palette: player